the main thing is that with custom race mods is that after the change, modded races like Kazdra will still be visible on then back.
HALLELUJAH BROTHERS one of the best mods is finaly in girrafe version !!! omg i want to cry !!! big thx marac008 !!! WE LOVE YOU !!! =p wow i'm so happy to be able to play starmount again !! starbound was not the same without starmount !!
i'd bet you can, in a manner similiar to how you got the vanilla races to vanish when they turn into the monsters... but for now, riding an armored transformation is pretty okay. i mean, if you can temporarily replace the player sprite with an invisible image, one could...
I will look into it, can't say for now if anything can be done. Thank you very much I'm happy that you like it
marac008 updated StarMount with a new update entry: Small fix (inferior brain recipe fix) Read the rest of this update entry...
im having a problem it is in my mods folder but it wont let me play starmounts and it does not crash saying some is wrong all the other mods work
it's maybe one of your other installed mod who is conflicting with starmount. you should try to remove all mods exept starmount then start with a new character. to see if it work and know if the problem is only starmount or not.
I just tested with this mod, Kazdra, and all was working fine, player was invisible when transformed. So it might be something else interfering, maybe some other mod.
i think you might be right... long story short, personal mods. i'll see what i can do considering non-standard sprites for the mod.
I did twice. maybe this can help find the problem on the left where it satys assets it is not showing up. I only use creative mode and another one [168:24.334] Info: Loading Assets [168:24.334] Info: Loading Star::Assets from: '../assets/packed.pak' [168:24.334] Info: Loading Star::Assets from: '../assets/user' [168:24.334] Info: Loading Star::Assets from: '../giraffe_storage/mods\PCP - Tech Protect All Weather v0.1.modpak' [168:24.334] Info: Loading Star::Assets from: '../giraffe_storage/mods\CreativeMode\.' [168:24.549] Info: Done loading Assets
so im using creative mode too and many other mods who dont affect techs im pretty sure than your problem is coming from the "pcp - tech protect all weather" mod starmount is all about techs too so i recomand you to dont use the pcp - tech protect all weather mod and look like rukrio answered to wrong message... =p
still not working here take a look at the log of mods [14:19:19.765] Info: Preparing Star::Root... [14:19:19.798] Info: Detected mod 'USS Polaris USCM frigate' at '../giraffe_storage/mods\USS Polaris 1.0.4\.' [14:19:19.798] Info: Detected mod 'transmute' at '../giraffe_storage/mods\transmute\.' [14:19:19.798] Info: Detected mod 'Training Dummies' at '../giraffe_storage/mods\TrainingDummies\.' [14:19:19.798] Info: Detected mod 'Kineptic' at '../giraffe_storage/mods\kineptic\.' [14:19:19.798] Info: Detected mod 'NakedMod' at '../giraffe_storage/mods\NakedMod\.' [14:19:19.798] Info: Detected mod 'FrackinUniverse' at '../giraffe_storage/mods\FrackinUniverse\.' [14:19:19.798] Info: Detected mod 'Starry's Music Mod' at '../giraffe_storage/mods\SMM\.' [14:19:19.798] Info: Detected mod 'gravitonvprojectors' at '../giraffe_storage/mods\gravitonprojectors.modpak' [14:19:19.798] Info: Detected mod 'Kunai' at '../giraffe_storage/mods\Kunai.modpak' [14:19:19.798] Info: Detected mod 'colfigures' at '../giraffe_storage/mods\colfigures\.' [14:19:19.798] Info: Detected mod 'Familiar' at '../giraffe_storage/mods\Familiars.Stable.Dev\.' [14:19:19.798] Info: Detected mod 'The Black Market' at '../giraffe_storage/mods\The Black Market\.' [14:19:19.798] Info: Detected mod 'lillweaponstation' at '../giraffe_storage/mods\lillweaponstation\.' [14:19:19.798] Info: Detected mod 'HarvesterBeam' at '../giraffe_storage/mods\HarvesterBeam\.' [14:19:19.798] Info: Detected mod 'Your Starbound Crew' at '../giraffe_storage/mods\YourStarboundCrew\.' [14:19:19.798] Info: Detected mod 'NoClothesCreate' at '../giraffe_storage/mods\NoClothesCreate\.' [14:19:19.798] Info: Detected mod 'EBS' at '../giraffe_storage/mods\EBS\.' [14:19:19.798] Info: Detected mod 'Ground-Penetrating Radar Mapper' at '../giraffe_storage/mods\GPR Mapper v1.2 (UG)\.' [14:19:19.798] Info: Detected mod 'lucario' at '../giraffe_storage/mods\lucario\.' [14:19:19.798] Info: Detected mod 'CreativeMode' at '../giraffe_storage/mods\CreativeMode\.' [14:19:19.798] Info: Detected mod 'Spigot' at '../giraffe_storage/mods\Spigot\.' [14:19:19.798] Info: Detected mod 'Drumsticks + Tail Feathers merged edition' at '../giraffe_storage/mods\Drumsticks and Tailfeathers.modpak' [14:19:19.798] Info: Detected mod 'lopunny' at '../giraffe_storage/mods\lopunny\.' [14:19:19.798] Info: Detected mod 'Starry's Music Mod Band' at '../giraffe_storage/mods\SMM Band\.' [14:19:19.798] Info: Detected mod 'lucario EBS conversion' at '../giraffe_storage/mods\lucario EBS conversion V0.2\.' [14:19:19.798] Info: Detected mod 'scp' at '../giraffe_storage/mods\SCPEasyToFind.modpak' [14:19:19.798] Info: Detected mod 'SolaerSelect' at '../giraffe_storage/mods\SolaerSelect\.' [14:19:19.798] Info: Loading Configuration with config file: 'starbound.config'
Hey. I'm having sort of a weird issue with this mod. Both me and my usual Starbound Playing Partner installed this mod. We have all the same mods installed so we can play together. Now, in his universe, all of his monsters were unchanged. However, in my universe, all of my monsters changed appearances! Do you have any insight as to why this may have happened? And how it could be avoided? I have some pet monsters on my ship whom I'm rather attached to, and I'd rather not change them if possible. It seems to be so, since his world has them unchanged, but I'm not sure why...
marac008 updated StarMount with a new update entry: Small projectile fix Read the rest of this update entry...[DOUBLEPOST=1426983225][/DOUBLEPOST] Well I can't really say why that is happening, because my mod is not changing monsters, it just ads new mech to the game.