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Outdated Starfoundry v1.3.2

Automation megamod including energy, pipes, magnets, data transmission and more!

  1. Dhs92

    Dhs92 Phantasmal Quasar

    Just wanted to share my new basic setup for my engines
    [​IMG]
     
    RatixFarrence likes this.
  2. RatixFarrence

    RatixFarrence Scruffy Nerf-Herder

    Nice seclusion there! Keeps the engines out of the way while still serving its purpose!
     
  3. xyraid_steam

    xyraid_steam Void-Bound Voyager

    Hey, maybe you guys can help me with a setup. I'm going to supply images through imgur so you guys can give me a heads up.

    I'm in the process of transforming a USCM bunker into an industrial facility. So far, I've turned a set of rooms into a geothermal reactor, all filled with water. But, I know that the water may run out, and that I don't have a constant flowing supply. So, I want to set it up so that....

    1. {System} (valve in picture 2 above the geothermal cluster) Activates when ({A} AND {B}) = ON
    2. {System} Stays active when ({A} = OFF) AND ({B}= ON)
    3. {System} Shuts down when ({A} AND {B}) = OFF
    4. {System} STAYS off until return to {1}
    [​IMG]

    [​IMG]

    What logic gate setup do I need??
     
    Last edited: Jul 21, 2014
  4. Dhs92

    Dhs92 Phantasmal Quasar

    Thanks! Although, now my quarry won't run.
    It's getting power, but whenever I turn it on, it immediately turns off.
    (Stays yellow)
     
  5. Image Not Available

    Image Not Available Pangalactic Porcupine

    Sounds like you need a latch.
     
  6. xyraid_steam

    xyraid_steam Void-Bound Voyager

    Well, I figured as much, but I am having difficulty figuring out how to integrate latch logic into this. Not so much of a "why" issue, more of a "where" and "how."
     
  7. Sepkan

    Sepkan Space Hobo

    Has anyone considered setting up a guide to cover all the topics in one place? It can be very intimidating just starting this mod. I would try myself but I am not a good writer.
     
  8. AndrewSeven

    AndrewSeven Void-Bound Voyager

    This guy has some good videos about wires
     
  9. belkir

    belkir Void-Bound Voyager

    Hello developers!)

    I found some nasty bug or flaw. Use four Item Sorter Pipe. Everything begins to slow down. FPS drops to 3-10 times. Tried to use the blank filters and completely filled - with respect to the same performance. As soon as I delete the filters from the pipe system - everything starts to work fine. What could be the problem?
     
  10. Healthire

    Healthire Can't Most Program the Least

    Can you put your starbound.log on pastebin and link it here?
     
  11. belkir

    belkir Void-Bound Voyager

    Yes) I play starbound on my local server. I attached two files: client & server logs.
     

    Attached Files:

  12. Healthire

    Healthire Can't Most Program the Least

    Are these logs after reproducing the issue with the item sorter? I see no mention of them.

    Also, are you running the nightly? The version of starfoundry on here has not been tested with nightly, and probably will not work.
     
  13. belkir

    belkir Void-Bound Voyager

    This journals get after problem, will be correct. But im have 3 part of server log)
    No, im plaing on stable version.
     
  14. Invader Faust

    Invader Faust Master Chief

    Really great mod, and I can't wait for EHD to be added to it. Is there a tutorial on how to make the Gravity Elevator work, or is it just a jump pad with alternative art? I've been searching all over for a way to find a means to create a freight elevator and this seems promising. If not, is it possible to add to the mod a block moving function that pushes vertically up or down while power is connected? That would be incredibly handy.
     
  15. ZozZx

    ZozZx Scruffy Nerf-Herder

    can anyone make a tutorial to make a fully automated quarry and power generation(coal)?
    also how does the chunk loading work in the quarries? if i leave my quarry at x planet in x sector and went to y planet y sector will it still work or what? if not what do i need to do to make it fully working while i am away?
     
  16. idolord

    idolord Void-Bound Voyager

    wha !!! awsome!!!
     
  17. Kiroberos

    Kiroberos Void-Bound Voyager

    My friend and I have encountered some SERIOUS lag issues when using the piping system on our server. We have a small system of pipe sorters running to smelters and about four chests, but things slow down around the base area to almost unplayable framerates now. Actually breaking pipes in the system produces lag spikes that can crash the client out of the server as well. Curious as to narrow down the issue, we tried changing updateTimer and updateInterval in the pipes api script from 1 to 1000. This had the effect of instantly removing the lag completely... and the downside of making the pipes never update to changes. The logs themselves produced little in the way of useful information, only reporting on performance issues. I'm not sure if it's possible to fix this issue and keep the mod functional, as it appears to come from when it walks through the pipes to check for connections. The mod is amazing beyond this issue, so I'm hoping it can be fixed.
     
  18. Healthire

    Healthire Can't Most Program the Least

    I've never had performance issues with the pipes tbh, sounds like something is wrong. Usually there is tons of lag when outputting to the starbound log as io is slow. Can you check your starbound.log for error message spam?
     
  19. Kiroberos

    Kiroberos Void-Bound Voyager

    Okay, here's both the server warning message, and the client log message that's spammed.

    Lag makes it unplayable, and it especially flares up when we're breaking things in the pipe system, popping the tiles loose.
     

    Attached Files:

  20. Healthire

    Healthire Can't Most Program the Least

    Could you please link the entire client log ratjer than that small snippet? Usually there are several errors triggering each other.
     

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