Wrong Link Mate: http://stardewvalley.hempton.us/Stardew Valley Save Editor2.zip That link will always have the newest version On Release, Besides the Mod Section on Stardew Valley and NexusMods
Anyways Good News. 0.0.9.0 Released, The Item XML Files are Unnecessary anymore thanks to the newest update, will delete on Next Run.
I just wanted to say thank you so much. It worked flawlessly. I was at level 89 in the mines when I was killed, losing all of my weapons and 11 levels. I was completely devastated, but I managed to restore them with your editor. Thank you. My only comment is that there was no option to add the Plush Bunny. Edit: I've returned to the mines and it looks like those 11 levels were actually not restored. ): I'm afraid that feature did not work.
Oh speaking of that you reminded me I needed to add level editing to Weapons. And weapons are there, just wrong sprites, need to patch. Plush Bunny is there in 0.0.9.0 under replace item.
Hello. Been working on cooking recipes. Noticed there were a few missing off the list of recipes you can learn. It's missing Field Snack, Life Elixer and Oil of Garlic. Edit: Looking at it, it may be my file. They show when I load up my character in the known, but it doesn't show up in game.
Thought this might help you in the future public static List<string> getProfessionDescription(int whichProfession) { List<string> list = new List<string>(); switch (whichProfession) { case 0: list.Add("Rancher"); list.Add("Animal products worth 10% more."); break; case 1: list.Add("Tiller"); list.Add("Crops worth 10% more."); break; case 2: list.Add("Coopmaster"); list.Add("Befriend coop animals quicker."); list.Add("Incubation time cut in half."); break; case 3: list.Add("Shepherd"); list.Add("Befriend barn animals quicker."); list.Add("Sheep produce wool faster."); break; case 4: list.Add("Artisan"); list.Add("Artisan goods (wine, cheese, oil, etc.) worth 50% more."); break; case 5: list.Add("Agriculturist"); list.Add("All crops grow 10% faster."); break; case 6: list.Add("Fisher"); list.Add("Fish worth 25% more."); break; case 7: list.Add("Trapper"); list.Add("Resources required to craft crab pots reduced."); break; case 8: list.Add("Angler"); list.Add("Fish worth 50% more."); break; case 9: list.Add("Pirate"); list.Add("Chance to find treasure doubled."); break; case 10: list.Add("Mariner"); list.Add("Crab pots no longer produce junk items."); break; case 11: list.Add("Luremaster"); list.Add("Crab pots no longer require bait."); break; case 12: list.Add("Forester"); list.Add("Wood worth 50% more."); break; case 13: list.Add("Gatherer"); list.Add("Chance for double harvest of foraged items."); break; case 14: list.Add("Lumberjack"); list.Add("All trees have a chance to drop hardwood."); break; case 15: list.Add("Tapper"); list.Add("Syrups worth 25% more."); break; case 16: list.Add("Botanist"); list.Add("Foraged items are always highest quality."); break; case 17: list.Add("Tracker"); list.Add("Location of forageable items revealed."); break; case 18: list.Add("Miner"); list.Add("+1 ore per vein."); break; case 19: list.Add("Geologist"); list.Add("Chance for gems to appear in pairs."); break; case 20: list.Add("Blacksmith"); list.Add("Metal bars worth 25% more."); break; case 21: list.Add("Prospector"); list.Add("Chance to find coal doubled."); break; case 22: list.Add("Excavator"); list.Add("Chance to find geodes doubled."); break; case 23: list.Add("Gemologist"); list.Add("Gems worth 30% more."); break; case 24: list.Add("Fighter"); list.Add("All attacks deal 10% more damage."); list.Add("+15 HP."); break; case 25: list.Add("Scout"); list.Add("Critical strike chance increased by 50%."); break; case 26: list.Add("Brute"); list.Add("Deal 15% more damage."); break; case 27: list.Add("Defender"); list.Add("+25 HP."); break; case 28: list.Add("Acrobat"); list.Add("Cooldown on special moves cut in half."); break; case 29: list.Add("Desperado"); list.Add("Critical strikes are deadly."); break; }
Is there any way to give yourself gold quality crops using the editor? I noticed sometimes they crop up when I use it but haven't seen anything about the stars. :< --- Oh I guess it would help if I stopped using the .4 version and used the version 2 instead.