You have the video showing how and that it works. It might seem sketchy as the part where I showed that it did got corrupted and had to use an old recording of it. Other than that, if you want to see the source code, I'll be very glad to send it to you
; Well Speak of the Devil I was working on My own save editor. But I Have been working more on the GUI and editing Items then Unlocking stuff
I really wanted this to work so I could get the greenhouse without the huge grind, my game crashes every time I apply it to the save
I haven't been able to locate this in the save file, but... Any idea on if/where the number of enemy types can be modified/is stored? (IE: # of Slimes, Duggies, Skeletons, etc?)
If I remember right thats all hardcoded in the XNB, is not editable via the XML File. Save File Location btw is "%AppData%\StardewValley\Saves\"
Yes, it is in the Known bugs section and it is mentioned in the video. That option in the save file is obsolete and will make the game crash. Just disable it and save again. It'll be fine
I think I already found a way to do it, Just like the Falloutmodder I made, we can use separate files with the XML Information about the item and Replace the Nodes with the Item
I'm getting an error every time I select the file with character name and many parts of the save aren't showing up in the editor Unhandled exception; Input string was not in correct format. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) at System.Convert.ToInt32(String value) at Stardew_Valley_Save_Editor.Form1.ExtractCurrent() at Stardew_Valley_Save_Editor.Form1.browseFile1_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.127.1 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Stardew Valley Save Editor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:////StardewValleySaveEditor/Stardew%20Valley%20Save%20Editor.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.79.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.79.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.93.0 built by: NETFXREL2STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.79.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
Hmm... That's really weird, would you mind sending me the file to see what happened there and try to fix the code?