Tool Stardew Valley Save Editor (1.3 Compatible)

Discussion in 'Mods' started by etsmsj, Mar 6, 2016.

  1. etsmsj

    etsmsj Subatomic Cosmonaut

    You have the video showing how and that it works. It might seem sketchy as the part where I showed that it did got corrupted and had to use an old recording of it. Other than that, if you want to see the source code, I'll be very glad to send it to you
     
    • etsmsj

      etsmsj Subatomic Cosmonaut

      Well, I'm afraid not, that's another thing for the TO-DO list
       
      • MidgetMan

        MidgetMan Big Damn Hero

        o_O; Well Speak of the Devil I was working on My own save editor. But I Have been working more on the GUI and editing Items then Unlocking stuff [​IMG]
         
          KimberlyMarno likes this.
        • Inarla

          Inarla Space Hobo

          I really wanted this to work so I could get the greenhouse without the huge grind, my game crashes every time I apply it to the save :(
           
            etsmsj likes this.
          • cantorsdust

            cantorsdust Existential Complex

            Added to mod list!
             
            • TheForlornScribe

              TheForlornScribe Void-Bound Voyager

              I haven't been able to locate this in the save file, but... Any idea on if/where the number of enemy types can be modified/is stored? (IE: # of Slimes, Duggies, Skeletons, etc?)
               
              • MidgetMan

                MidgetMan Big Damn Hero

                If I remember right thats all hardcoded in the XNB, is not editable via the XML File.

                Save File Location btw is "%AppData%\StardewValley\Saves\"
                 
                • DonCastello

                  DonCastello Void-Bound Voyager

                  Can I add items in the inventory editor? I lost my hoe and I want to add it.
                   
                  • MidgetMan

                    MidgetMan Big Damn Hero

                    Well... I can look into it later tonight and pass the code onto etsmsj so he can intergrate it.
                     
                    • etsmsj

                      etsmsj Subatomic Cosmonaut

                      Yes, it is in the Known bugs section and it is mentioned in the video. That option in the save file is obsolete and will make the game crash. Just disable it and save again. It'll be fine
                       
                        Last edited: Mar 7, 2016
                      • etsmsj

                        etsmsj Subatomic Cosmonaut

                        That could work, but we need ConcernedApe to get back to me, and see if he answers my questions
                         
                        • MidgetMan

                          MidgetMan Big Damn Hero

                          I think I already found a way to do it, Just like the Falloutmodder I made, we can use separate files with the XML Information about the item and Replace the Nodes with the Item
                           
                          • BG-0

                            BG-0 Scruffy Nerf-Herder

                            I'm getting an error every time I select the file with character name and many parts of the save aren't showing up in the editor :(


                            Unhandled exception; Input string was not in correct format.

                            See the end of this message for details on invoking
                            just-in-time (JIT) debugging instead of this dialog box.

                            ************** Exception Text **************
                            System.FormatException: Input string was not in a correct format.
                            at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
                            at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
                            at System.Convert.ToInt32(String value)
                            at Stardew_Valley_Save_Editor.Form1.ExtractCurrent()
                            at Stardew_Valley_Save_Editor.Form1.browseFile1_Click(Object sender, EventArgs e)
                            at System.Windows.Forms.Control.OnClick(EventArgs e)
                            at System.Windows.Forms.Button.OnClick(EventArgs e)
                            at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
                            at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
                            at System.Windows.Forms.Control.WndProc(Message& m)
                            at System.Windows.Forms.ButtonBase.WndProc(Message& m)
                            at System.Windows.Forms.Button.WndProc(Message& m)
                            at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
                            at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                            at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


                            ************** Loaded Assemblies **************
                            mscorlib
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.6.127.1 built by: NETFXREL3STAGE
                            CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
                            ----------------------------------------
                            Stardew Valley Save Editor
                            Assembly Version: 1.0.0.0
                            Win32 Version: 1.0.0.0
                            CodeBase: file:///D:/StardewValleySaveEditor/Stardew%20Valley%20Save%20Editor.exe
                            ----------------------------------------
                            System.Windows.Forms
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.6.79.0 built by: NETFXREL2
                            CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                            ----------------------------------------
                            System
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.6.79.0 built by: NETFXREL2
                            CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
                            ----------------------------------------
                            System.Drawing
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.6.93.0 built by: NETFXREL2STAGE
                            CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                            ----------------------------------------
                            System.Xml
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.6.79.0 built by: NETFXREL2
                            CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
                            ----------------------------------------

                            ************** JIT Debugging **************
                            To enable just-in-time (JIT) debugging, the .config file for this
                            application or computer (machine.config) must have the
                            jitDebugging value set in the system.windows.forms section.
                            The application must also be compiled with debugging
                            enabled.

                            For example:

                            <configuration>
                            <system.windows.forms jitDebugging="true" />
                            </configuration>

                            When JIT debugging is enabled, any unhandled exception
                            will be sent to the JIT debugger registered on the computer
                            rather than be handled by this dialog box.
                             
                            • Dejiax

                              Dejiax Void-Bound Voyager

                              All I changed was the hair color and saved it. My save is gone/ game is unable to read save
                               
                              • MidgetMan

                                MidgetMan Big Damn Hero

                                Hmmm, I think I can try to recover it. Just send me a copy
                                 
                                • Dejiax

                                  Dejiax Void-Bound Voyager

                                  Sent to inbox
                                   
                                  • etsmsj

                                    etsmsj Subatomic Cosmonaut

                                    It should be, yes. I think I did see something about that
                                     
                                    • etsmsj

                                      etsmsj Subatomic Cosmonaut

                                      Hmm... That's really weird, would you mind sending me the file to see what happened there and try to fix the code?
                                       
                                      • etsmsj

                                        etsmsj Subatomic Cosmonaut

                                        Are you selecting the file in the correct place, and not deleting anything?
                                         
                                        • Dejiax

                                          Dejiax Void-Bound Voyager

                                          MidgetMan is working on it right now. If he can't fix it I'll send the files your way.
                                           

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