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Closed Stardew Valley Multiplayer: Known Issues & Fixes

Discussion in 'Support' started by Katzeus, Aug 1, 2018.

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  1. Koihime Nakamura

    Koihime Nakamura Ketchup Robot

    I've noticed that happens a lot on festivals. I think it messes with her schedule.
     
    • Baruch_S

      Baruch_S Big Damn Hero

      The rain noises are playing in the desert on rainy days. This issue was fixed in the 1.1 patch, but it looks like it's back. I'm playing single player through Steam in case that matters
       
        yamina-chan likes this.
      • Sleeping Fox

        Sleeping Fox Void-Bound Voyager

        Version 1.3.28, Steam, Single player, no mods:

        1. Bug with the statistics shown at the Casino in the Calico Desert. The first time I check it after loading the game, the counter for "Items crafted" is at 0 and I need to craft another item to see the actual number. I tested this a few times:

        1) Loaded save game #1 and checked the statistics that same day (Fall 15, Year 6). Counter for crafted items at 0. Crafted a new item, counter was changed to 2597.
        2) Loaded save game #1 and checked the statistics that same day (Fall 17). Counter for crafted items at 0 (picture on the left). Crafted a new item, counter was changed to 2598 (picture on the right). Went to bed and checked the next day (Fall 18), counter still at 2598 as it should be.
        3) Loaded save game #1 and didn't check the statistics that day (Fall 19). Went to bed and checked the next day (Fall 20), counter was at 0 and I had to craft a new item to see the actual number.
        4) To make sure it's not a bug specific to my main farm, I loaded another save game and checked that same day (Spring 16, Year 3). Items crafted were also at 0 instead of the actual number.

        Casino.png


        2. Visual bug:

        When I returned to my farmhouse after the Egg Festival on Spring 13 in Year 6, my husband Sebastian was slightly offset from his usual spot in the bed and parts of his legs were overlapping with the end of the bed (picture on the left). He looked normal the next night and when I returned from the next festivals (Flower Dance, Luau) (picture on the right). Speaking of festivals, the kids still don't go to bed on festival days and stand frozen in the same spot all night, which is rather creepy.

        seb.png


        3. Missing husband. When I returned home late at night (1:50 am) on Summer 6 in Year 6, my husband Sebastian was not in the bed and I couldn't find him anywhere in the house. Should I be suspicious?

        Missing husband.png


        4. Wrong dialogue. When he was already in the saloon, Shane told me he would go to the saloon. Maybe he had one too many...

        Shane Saloon.png
         
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        • Sapador

          Sapador Void-Bound Voyager

          [ SINGLE PLAYER | 1.3.28 | PC | NO SMAPI MODS | FARM CREATED ON 1.3 ]
          I've noticed that slimes' charge is nerfed. Their charge attack before this update let them jump 4 tiles ahead if not blocked by some obstacle like stones.

          Now they seem to jump only 1 block when charging against me.

          Video of slimes "trying" to attack me.

          This makes no sense, because they do take some time "compressing" before charging.

          The way it's happening now, their charge is useless. They can never surprise me. Even aestetically their move became odd, as it looks like they're preparing some big hit that never happens.

          As you can see, I'm not using any Slime Charmer Ring, and that they can actually hurt me.

          I've tested this with all slime colors, including red and purple. They're all doing the same.

          We can see (although it's dark) the slimes of this guy also have this problem.

          And this other one playing on Nintendo Switch (maybe not 1.3 yet?) does not know the "nerf". Here slimes jump pretty good!

          I would like to have my normal 4-tiles charging slimes back guys... Please, help me!
           
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          • Grimmturd

            Grimmturd Cosmic Narwhal

            Do vegetables/fruits in preserves jars or kegs produce slower while in a building compared to outdoors? I have a shed with a mixture of preserve jars and kegs but 1 of each outside so that a quick pass by will let me know if what's inside is done without having to go in to save a little time. I always put the last of an item in the outside jar/keg so that it's last to be turned into an artisan good, but lately I've seen the outside jar/keg finish before the inside ones. I've only paid attention to this when I have all of the same type of fruit or vegetable being processed at one time. If this isn't a bug-related post, I'll delete so as not to clutter this thread with something unrelated.
             
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            • sirsilica

              sirsilica Void-Bound Voyager

              From what I've heard, this is a problem with festival days. Time continues to tick outside, but it doesn't inside buildings for the duration of the festival. For some reason.
               
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              • margotbean

                margotbean Existential Complex

                I ran your save through the "Stardew Checkup" utility located at https://mouseypounds.github.io/stardew-checkup/
                and it says you're missing the Weathered Floor recipe. (Purchase it from the Dwarf.) See if that triggers the achievement, and please post back! I'm wondering if Craft Master is bugged for singleplayer or multiplayer myself. :)
                 
                  Snolady2000 likes this.
                • Berbe

                  Berbe Space Spelunker

                  Still happening on the latest v1.3.28 (build 22858) from GOG.

                  Could official support have a look/reply on https://community.playstarbound.com...e-online-theres-no-invite-code-option.142952/?
                   
                  • Snolady2000

                    Snolady2000 Orbital Explorer

                  • Snolady2000

                    Snolady2000 Orbital Explorer

                    That was it! Thank you Margotbean!!
                     
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                    • knuppel

                      knuppel Intergalactic Tourist

                      Game becomes locked into fishing animation forever, must close game and lose the day's progress (same effect as a crash but you waste way more time trying to figure out how to fix it)

                      I just got the iridium fishing pole and was using bait with no lure, I accidentally cast onto the ground and became stuck in the casting animation forever. I got stuck at around maybe 8pm and decided to wait until 2am hoping I would pass out and all the manual fishing progress would not be lost. I looked online and found steam users reporting this problem in 2016....they had the luxury of waiting until 2am and they would pass out, however my game gets stuck at 2am and I have no choice but to close the game. I have a feeling getting stuck at 2am has something to do with the MP date just based off of how many people said they have weird things happening at 2am. I should also note the ONLY thing I was able to do was open the quest log by clicking the ! icon on the top right. I couldn't open my inventory or hit escape or do anything else.

                      Should also note that I was trying to catch fish quickly so it's possible I moved my aim or started clicking before an animation was finished, not really sure.

                      Year 2 Day 12 of Spring, the day before the egg festival.

                      Using latest version on Steam as of 8/19/19 - Single player, have not even tried COOP yet.

                      SDV_1dot3_stuckFishing.png
                       
                      • sirsilica

                        sirsilica Void-Bound Voyager

                        Not really worth mentioning, but slimes have a habit of spawning out of range in the secret woods. You can hear them bouncing around, but you can't attack them because of the wall of trees.
                         
                        • the_yeti

                          the_yeti Void-Bound Voyager

                          My multiplayer game hosted on win10 has started regularly crashing at the end of the day, I believe since multiplayer got a non-beta release or shortly before then.

                          Seems to occur no matter what happens during the day, or whether I'm the only one in the game or not, the only difference is that if I'm the only one in the game it crashes immediately after going to sleep, where after playing with a friend we get the screen showing what was sold and then the game crashes.

                          The game does save progress, but I find the files in the save folder with the STARDEWVALLEYSAVE type suffix so when the game starts the next time it doesn't find them until the files get renamed.

                          Crash log and save attached.
                           

                            Attached Files:

                          • margotbean

                            margotbean Existential Complex

                            Mixed Seeds planted in the greenhouse turn into seeds from the current season only, instead of random seeds from any season.

                            Edit: I just tested in v1.2 and v1.11, and the same thing happens. It seems I was wrong, they're only supposed to turn into random seeds if planted in the Greenhouse during winter. Otherwise, they stay season-specific. :(
                             
                              Last edited: Aug 19, 2018
                              Snolady2000 likes this.
                            • charlie81dbz

                              charlie81dbz Seal Broken

                              Hey, just fixed this issue in my game. I'm playing through Steam and ended up going to game properties and under Local Files there is an option 'Verify Integrity of Game Files' and after clicking that it found one file that was missing. After that file downloaded I started the game back up and now the Enter Invite Code option is there, as well as the ability to invite a friend or get my invite code from my game. I really hope this helps anyone having the same issue! :)
                               
                              • Sapador

                                Sapador Void-Bound Voyager

                                [ SINGLE PLAYER | 1.3.28 | PC | NO SMAPI MODS | FARM CREATED ON 1.3 ]
                                Skipping an event prevents me from talking to any NPC present in that related cutscene. That NPC becomes non-clickable, as if I had already talked to him/her on that day.

                                Jumping two cutscenes at the same time only blocks the dialogue with NPCs present in the last cutscene. NPCs that give the same answer many times in one day (like Gus or Pam in the Saloon) do not suffer this problem. They continue to give their mantras.
                                 
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                                • tccoxon

                                  tccoxon Procedurally Generated Programmer

                                  Take a look at the access permissions on your save file. This error occurs when Stardew Valley cannot write to it. It might be readonly or owned by a different user.
                                   
                                  • idomzie

                                    idomzie Intergalactic Tourist

                                    Hey, Im having a issue in Multiplayer only on Year 2 Day 28 of Spring, no matter what we've tried to do it seems like we will always crash on sleep. I have the smapi log: https://log.smapi.io/ej2TeMM6

                                    I cant make heads of tails of it but it doesn't seem like any of the mods that are causing the issue. Any help would be appreciated we've worked hard on this farm and would really love to not start over.

                                    Oh. There was also another bug that happened a while back but didn't seem to cause an issue, 4 chickens and 4 cows just went poof. They were there one day and the next, gone. No upgrading was being done they just disappeared. When I tried to add more animals to the empty coop and barn it wouldn't allow it cause they were "full" Not too concerned about that, more on about the fact we cant keep playing
                                     
                                    • kaz-un

                                      kaz-un Space Hobo

                                      Hi,

                                      Just started playing this tonight with my boyfriend. I can't tell for what reason, but when he's hosting the game, I don't see the "Join ... Farm". I can join with the invite code every time.
                                      I've seen a few let's plays and I can't seem to find this part in the join section.
                                      [​IMG]
                                      Is this a bug? or is there a permission setting that I missed? We're both friends on steam as well. Any help would be appreciated!
                                      I also tried uninstalling and reinstalling the game.
                                      (Screenshot stolen from a let's play on youtube)
                                       
                                      • Andunelen

                                        Andunelen Space Penguin Leader

                                        1. After Shane's 4-Heart Event (Inside Marnie's Ranch), Marnie won't sell animals:
                                        [​IMG]
                                        I had both the Coop and Barn, exiting and re-entering Marnie's Ranch won't fix it.

                                        2. Robin was missing the day after buying the upgrade for the Barn:
                                        [​IMG]
                                        I looked everywhere for her, couldn't find her. (On Summer 8th, Monday/no festival or medical appointment)
                                         
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