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Stardew Valley Multiplayer: Known Issues & Fixes

Discussion in 'Support' started by Katzeus, Aug 1, 2018.

  1. Piedawg55

    Piedawg55 Seal Broken

    Agreed, we are going to see if using an external wireless card will help today as her pc is on a built in one on her motherboard and I noticed that it did occasionally have latency spikes.

    Update: The latency fix seems to help, no disconnects yet after a few hours of testing, so it might be a hardware fix.
     
      Last edited: Jan 25, 2019
    • SuperGamerRob

      SuperGamerRob Void-Bound Voyager

      2 things to report:

      Wierd tool visual bug, host sees it on second player, cause unknown. Seems similar to the direction one that was supposedly fixed?
      Ver 1.3.36, also in the previous version as it occurred just before the update as well as after.
      [​IMG]
      [​IMG]

      Year 2 winter, my farmhand could not give his gift. His person was Kent, and Kent did not exist for him. (Seems like it loaded the year 1 feast for him, so he couldn't see kent at all)
      Ver 1.3.36

      Oh, also, my farmhand donated the last artifact to the museum, and I did not get the "A Complete Collection" achievement.
       
        Last edited by a moderator: Mar 4, 2019
      • nasondra

        nasondra Mop

        my husband and i have had issues trying to get a game to even load on the local and online server and have found the only way to do it is to put the starting cabins next to each other, it doesn’t work if they’re spread apart. a cabin doesn’t appear even when one is selected. that may fix some people’s load errors or even just not seeing anything. would love to put our cabins farther apart! thanks :)
         
        • rainbowworrier

          rainbowworrier Space Hobo

          Hi, I've seen this mentioned a couple of times on this forum but I haven't seen any official response, so I thought I'd bring it up again.

          I'm hosting a multiplayer game with one farmhand. Myself and my farmhand both recently got married. My farmhand's spouse (Penny) is just standing in a single place in his cabin and only moving to go to bed at 10PM. She doesn't go outside to teach the kids, doesn't even walk around the house. My spouse (Harvey) doesn't seem to be having any of these issues, although he does hug me backwards sometimes which is a little weird.

          This bug is really affecting both of our enjoyment of the game. My farmhand doesn't really have a spouse, and Penny has essentially been removed from my game experience as well.

          Is this something being worked on for 1.4? Right now the available solutions (go back ten hours gametime, try save editing to make the game think Penny was never married, delete my farmhand altogether and have him start his character anew) are pretty unappealing.

          I'm happy to .zip and upload my save if it would be helpful in any way.
           
            Last edited: Mar 15, 2019
          • Gaygalaxyart

            Gaygalaxyart Space Hobo

            We started a multiplayer farm (we are two players) and we both use steam. At first everything was fine but now (after about 5h) he keeps disconnecting randomly (I'm hosting).
            It's no set event that makes him disconnect it happens all 5 minutes. It's really frustrating but we both run the newest version and it's not the fault of our connection
            we don't experience other lags.
            I have looked this up but didn't find any solutions, is there anything we can do?
             
            • MrMehn

              MrMehn Space Hobo

              We are also experiencing random disconnects, 2 player farm. Playing over steam on same LAN or connecting as local LAN both experience random disconnects.
              If anyone has a tip, please share :)
               
              • Suembeaux

                Suembeaux Space Hobo

                This doesn't specifically have to do with the multiplayer aspect of the game, but I have found a graphical issue. Hopefully this is the right place to post this.

                I have a 3 monitor setup, using Nvidia Surround with an Asus GTX1070. Playing the game in 5760x1080.
                Game works great when fully zoomed in (100%) on triple monitor setup, but if you try to zoom out, the borders of the visible window moves and the HUD along with it, shrinking and cutting off the right side.

                Screenshot 100% zoom
                [​IMG]

                Settings
                [​IMG]

                Screenshot 95% zoom
                [​IMG]

                Cutoff becomes more extreme the more you zoom out. Since the screen envelopes the entire area (home farm) the character is not centered and camera does not move, enabling your character to walk off the screen into the black.
                 
                • Ajajane

                  Ajajane Void-Bound Voyager

                  I've tried posting this in other areas but I'll try again here.

                  Issue: Can't connect to host in current multiplayer - constant 'Connection failed' message. However, if we start a new game we can connect to each other just fine.

                  We've tried all kinds of combinations of restarts to game, steam, router and computer and different ways of inviting (code, lan, steam) we still get the message. However, when we tested on a new game we were able to connect to each other just fine. Neither of us are getting any errors in SMAPI and when we check the logs it shows 'lobby entered' and I'm there for 43 seconds and then it says 'disconnecting from server'. We were playing on lan fine yesterday, not sure what could be causing it since we see no errors and it's fine on a new game.

                  Edited to add that we've tried the C++ trick too with no luck.
                   
                  • FatBlackChocobo

                    FatBlackChocobo Space Hobo

                    Me and my wife have recently started a new multiplayer game on steam. It's working really well with a few minor crashes and such but nothing too bad. However I have noticed that I, not being the host, loses progress every time we quit playing and start again the next day. For example, we do 5-10 days and on the last day I level farming to 5 and select my profession. We finish that day, end the day and it says it saves for both of us, we start the next day and then exit the game. The next day we log on and she hosts the game. It's the proper day with all progress saved as far as money and farming and such goes. However I'm back to farming level 4 and it levels me to 5 after we do a whole extra day. So whereas before I leveled to 5 on the 10th of summer or whatever, saved, quit the game, started back on the 11th the next time we played I'll be back down to level 4 and won't go back to 5 until the night of the 11th when we sleep. It's not a huge deal but it is a big inconvenience especially if we play short sessions because I'm losing lots of character xp.
                     

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