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Stardew Valley Multiplayer Beta: Known Issues & Fixes

Discussion in 'Support' started by Katzeus, Apr 30, 2018.

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  1. Tsusay

    Tsusay Void-Bound Voyager

    So this happened. I spent foreveer killing slimes instead of rock crabs???
    upload_2018-5-6_0-14-35.png
     
    • jaykingplays

      jaykingplays Space Spelunker

      Minor bug found: When Pierre is first getting harassed by Joja Corp, cut scene teleported guest from mining level progress (they were on LVL 9), despite the fact that cut scenes should not be shared between players.
      Unsure if a bug: When I bought a crafting recipe for the wooden lamp, it didn't show in friend's crafting menu. I don't know if they're not supposed to share (which is fine if that's the case), but if it is, that is something to note. I also noticed a lot of others mentioning they are also experiencing crafting menu issues similar with different objects.

      EDIT:

      Potential Bug Mentioned in OP: When my friend unlocked LVL 10 Mine level without me, I went back to level 10 the next day and the LVL 10 floor was unpopulated (no chest was available for me to pick up an item). This may have been because since I was not there to receive it at the same time, the game did not populate two items to pop from chest (something I noticed was the game mechanic when two people open crates in the mine while together in the mines).

      May need to make sure that even if all users are not in the mines, if you wish for all players to receive items to either have first chest opening have all items for all users currently in server, or to change coding on every 10 lvls to be similar to how people don't share cut scenes. If second option is done, it should be noted in game that other party members may not be able to see them on the same level of the mines unless there is a work around that I'm unaware of.
       
        Last edited: May 6, 2018
      • Mowen

        Mowen Void-Bound Voyager

        Encountered a couple of bugs while playing, but loving it otherwise!

        1. If you walk into a building that already has an open door (Because the other player opened it before you entered), the door appears transparent and you cannot walk through it or open it. I experienced this in Pierre's shop while the women were doing the cardio dance thing, my partner had already entered the building before me and was talking to them.

        2. My partner and I were doing the first wizard cutscene at slightly different times, he was already further in. I drank the potion and got sick, but at the same time he ended the cutscene / left. It seemed to drag out that particular part an abnormally long time, seemed like 30 seconds of just the being sick face with no change.

        Thank you and hope this helps!
         
        • Melodie Everly

          Melodie Everly Poptop Tamer

          I laughed I'm sorry
           
          • padparadscha

            padparadscha Intergalactic Tourist

            hi this is my first post on the forums so i am anxiete'

            anyways i am experiencing a bug which has already been mentioned but i should probably give input too. basically the gift limit hasnt been resetting - i havent been able to give gifts to sebastian for pretty much an entire season due to this issue. ive been gifting linus items as well, and his gift limit does reset, so maybe its just romanceable villagers who have the problem. or maybe its just sebastian? who knows
             
            • Holophonor38

              Holophonor38 Space Hobo

              I managed to loot two pairs of Lucky Purple Shorts. I was playing on the most recent beta as of 5/5 9:00pm Pacific Time. I had received the quest prior to joining beta. When I looted the shorts, it was added to my inventory-- I saw the shorts get picked up and put into my bag. The shorts never disappeared from the floor though. I clicked them a second time. On the second click, the looting action showed me putting a fish in my backpack, but opening my inventory showed two Lucky Purple Shorts. I'm not sure if the fish-to-backpack animation was of the last fish I caught, but I had been fishing before entering the house. I successfully turned the quest in to Lewis, and the second pair of shorts remains in my inventory.
               
              • Risshella

                Risshella Space Hobo

                1. You can duplicate items. If the host player tosses items out of their inventory for another player to grab there is a chance that the items will be duplicated. We accidentally came across this in the first 5 mins of playing with our parsnip seeds you receive when moving into the valley...quite the shock when we suddenly had 45 parsnip seeds on our hands! We are only using this glitch with the cave loot because I think it's dumb that there is only 1 instance of the items you get for exploring caves.

                2. You can force museum rewards by "moving" items. I'm not sure what items trigger this but I moved a few around and ended up forcing the next 4 museum awards because it though I was "donating" new items.

                3. Players who connect to a host might see multiple ladders on 1 level of the mine that the host player cannot see. It's trippy and looks like your friend just disappears in mid air if they use the ladder.

                4. Two times today our items multiplied when we sold them overnight...and not just once or twice. We ended up making about 30k gold each time this happened. Keep in mind we just started this file so that is a decent chunk of money within the first 2 months.
                glitch1.png glitch2.png glitch3.jpg
                 
                • Hootenheimer

                  Hootenheimer Void-Bound Voyager

                  Greetings,

                  I'd like to echo reports regarding issues with the Fall Festival Fishing minigame. From my own experience: the game soft-locks when you enter the fishing tent and press your button to cast (either left mouse click or with an 'X' on an Xbox controller).

                  16th of Fall, Year 2. Running version is the latest beta, 1.3.9. Not a new game, the save is loaded from either v1.1 or v1.2 (I don't recall, it's possible it's an old v1.1 save). Save is attached (and zipped so the uploader didn't complain) here. I can reliably duplicate it on two machines. No crash log or error log is generated, and there are no notable logs in Windows Application or System logs.

                  Cheers.
                   

                    Attached Files:

                    Gelex likes this.
                  • chocolate_

                    chocolate_ Space Hobo

                    I lost my pickaxe in a multiplayer game!

                    I placed my copper pickaxe with the blacksmith to be upgraded and then disconnected from the server (someone else hosting). The other 2 players on the server went to sleep at the end of the day, and then the server host exited the server.

                    Later, when the server host started the server back up, my pickaxe could not be found at the blacksmith's, inventory, mail, or chests. Any workaround for this?

                    Edit: We ended up working around this by editing my "farmhand" entry in the server's save file to give myself the pickaxe.
                     
                      Last edited: May 6, 2018
                    • PandaEcstasy

                      PandaEcstasy Space Hobo

                      The game drops to ~10fps every 2 or 3 minutes or so, and returns to 60fps after around 30 seconds. Also, the game crashed when I tried to maximize the window. Other than that, great update <3
                       

                        Attached Files:

                      • PandaEcstasy

                        PandaEcstasy Space Hobo

                        In addition, sometimes when you gift a villager something for the first time in a day, it still says you've already gifted them something today.
                         
                        • Dakmordian

                          Dakmordian Phantasmal Quasar

                          The same thing happened to me, it took me until Spring Year 2 to figure out it out cause I just never got around to going to the cave that much since my ex was more the caver and I took care of the animals and ran around foraging.
                           
                          • Cherisebombe

                            Cherisebombe Space Hobo

                            This has probably been pointed out but, dog likes to float off sometimes. floating doggo.png
                             
                            • Shiyaro

                              Shiyaro Space Hobo

                              Multiplayer is unplayable to me.

                              Constantly desyncs that get worse as time goes on. Clock says 11:00am everyone else is at 4pm.

                              Playing with a party of 4. Host is in Florida, I'm in Canada, but another player is in California with no desync issues.

                              Internet is totally fine, no spikes or lag in any other games or applications.

                              Nothing seems to help or do anything to stop it from happening as I can join in on the game already 20 minutes behind everyone else. I can stay on the farm and desync, I can walk around town and desync, I can just stay in bed and desync.

                              It makes the game unplayable because the loading screens take minutes, and it ultimate ends up in me passing out because the game in reality is 2am but my game is still at 7pm. Sleeping also doesn't help because on my screen everyone moves in slow motion and they reach their beds at the real time they were going to sleep, meaning minutes will pass and host clock hits 2am before mine hits sleeping time.

                              Chests are also subject to the same delay.
                               
                                Last edited: May 6, 2018
                              • CKNPOTPIE

                                CKNPOTPIE Big Damn Hero

                                I married Emily on the 28th of year one, and her hug animation is broken only when other players are present in the game, other than that it works just fine when I'm on my own in game.
                                 
                                • Sell Out

                                  Sell Out Aquatic Astronaut

                                  I accidentally opened a bundle in the community center and warped using a warp totem at the same time and this crashed my game
                                   
                                  • sammysers

                                    sammysers Big Damn Hero

                                    I notice when I change maps while riding horse, the player shows up standing, then mounts back on the horse after the map loads.
                                     
                                    • Masogir

                                      Masogir Orbital Explorer

                                      Me (host) and one other client walked out of the blacksmith at exactly (or nearly) the same time and my game (host) crashed. My client told me that her game did not crash and only got disconnected. Error log attached.
                                       

                                        Attached Files:

                                      • UncommonGray

                                        UncommonGray Intergalactic Tourist

                                        A few to report:
                                        1. Confirming the chest / mine reward bug from another source. There's only ever one chest, regardless of whether one or both of us arrive on the level together (e.g. one sword on level 20).
                                        2. The buzzing noise from the Cave Insects sometimes lingers after all the local ones have been killed and only fades out if another cave insect spawns or if we switch levels. This seemed to happen when there were many Cave Insects on the screen at once, especially during the green overlay effect. Speaking of which...
                                        3. The insect swarm green overlay effect in the mine only appeared on the host's screen each time it occurred.
                                        4. Fishing line bug details from our experience: On the hilltop farm, the host player is fishing at the river near the cottage. The guest player enters the farm map and sees the host fishing, but the host's sprite is extremely far from their actual location. The bobber is in the correct location. Sprite relocated once the host caught a fish / finished fishing.
                                        5. Can confirm the teleport on the first cutscene of Morris / Joja Mart harassing Pierre. Host triggered the cutscene and guest was teleported from the mine to outside of Pierre's.
                                        6. Egg festival: The talk icon appeared on Lewis for the guest but was not functional. The host noted that the talk icon was also having issues but eventually worked after slight repositioning and retrying.
                                        7. Sprite glitch: I'm not sure how to explain what happened better than the attached screenshot. When talking with Willy, the sideways floating sprite responded as well. Additionally, it had the slight shrink effect that demonstrates breathing in and out, but the previous sprite wasn't erased, so it appeared to be shrinking occasionally? It was honestly really bizarre to see and I wish I'd recorded it. (Ignore me hiding behind the lampost like Willy's creepy doppelganger.) 20180505215752_1.jpg
                                         
                                        • checiieggplants

                                          checiieggplants Space Hobo

                                          One of my friends joined my game and purchased a horse, but when they tried to ride it the horse would go through trees, fences, houses, and many other areas you aren't supposed to be able to go, have random pauses in the running animation and sometimes a horse head would pop up for a few seconds on the horses side. I tried the same thing as the host, but apparently it only works for players joining, as the horse worked perfectly fine for me.
                                           
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