Hello everyone, We're going to be monitoring for bugs and issues which multiplayer beta branch. We'll try to keep issue status updated inside this thread to make it easier on everyone to get an overview of where things are at. Instructions on how to access the multiplayer beta are here. Make sure to back up your save files before opting in, and some mods may not be compatible yet! Instructions for GOG are here, and use the same password. If you're having trouble connecting check your settings. Both within the game and your privacy settings on your steam profile. Full instructions are in the blog post - it's important that you closely follow the necessary steps. Below is a list of issues which we've identified since launching on the multiplayer beta. If you're having a problem in this list marked 'need more details' it would be helpful to provide more info - we're still working on reproducing/determining a cause for these issues. If your issue isn't listed here then please be as detailed as possible reporting it so we can review. Always check you have the newest game/system updates before reporting an issue to make sure it hasn't already been fixed! Current Beta Version: 1.3.12 Make sure you have the latest version before reporting issues. Fixes are being pushed very frequently. Color Key: Fixed - This issue should be resolved in the recent bugfix patch In Develop - Fixed or have a solution in development for a future patch. Investigating - We have reproduced or confirmed this is an issue, but are still developing a solution Need More Details - We're aware of the issue, but don't yet have enough information to reproduce/fix 1.3.4 (01 May 2018) (Fixed) Eating prompt when placing an item on a sign (Fixed) Teleport Obelisks not properly working (Fixed) Formatting for some Harvey dialogue (Fixed) Player stuck in wall after pet adopt event (Fixed) No water in underground lakes (Fixed) Building construction not completing if exit during construction (Fixed) Crash speaking to Emily in exercise class (Fixed) Crash when speaking to Demetrius while he's dancing with Robin (Fixed) Crash at Grandpa's shrine (Fixed) Crash in certain situations if player name is within brackets (Fixed) Crash just after getting out of bed (Fixed) Crash when speaking to Traveling Merchant (Fixed) Crash on Journey of the Prairie King 1.3.5 (02 May 2018) (Fixed) Moving cabins/buildings causing issues (Fixed) Issue loading festivals with SMAPI installed (Fixed) Map being cut off screen (Fixed) Crash fighting flying monsters (Fixed) Bug buzzing outside mines (Fixed) Crash when swapping from tool to food and quickly eating (Fixed) Crash after going afk at earning screen 1.3.6 (03 May 2018) (Fixed) Crash after moving furniture (Fixed) Wallpaper disappeared, not applyable (Fixed) Incorrect "You have found" message display (Fixed) Cabins movable again (other buildings movable in MP will come later) (Fixed) Weather reports not accurate for connected players (Fixed) Speech bubble cursor over pets/horses/children/junimos (Fixed) Farmhands can't use hoe inside mines (Fixed) Crash passing between maps while another player is on a loading screen 1.3.7 (03 May 2018) (Fixed) Floor appearance set to default, unable to be replaced (Fixed) Connection issues forcing host to be inside player cabin 1.3.8 (04 May 2018) (Fixed) Glitching Crab pot graphic (Fixed) Lack of proper fish in underground lakes (Fixed) Sprite glitch when placing wallpaper on tables or floors (Fixed) Extreme lag when machines are working (using the scaling animation) (Fixed) Lighting related latency after 6PM (Fixed) Butterfly bow position on horse (Fixed) Inability to get Craft Master achievement in single player 1.3.9 (04 May 2018) (Fixed) Vcredist package update to address the "LAN Only" connection issue (Fixed) Furniture/wallpaper/flooring disappeared suddenly from sheds (Fixed) Crash when interacting with farm animals left outside 1.3.10 (09 May 2018) (Fixed) Only LAN option available at join screen (reported workaround here) (Fixed) Torch & debris related lag issues (Fixed) Crash after upgrading the community center (Fixed) Object at 0.0 causing machines to be destroyed when harvesting (thanks @MysticTempest!) (Fixed) Forage items spawning in inaccessible places (Fixed) Travelling Cart out of stock message (Fixed) Inability to get coffee at Night Market (Fixed) Crashes related to Invisible Doors (Fixed) Unable to reassign farm animals to other buildings (Fixed) startup_preferences permission crash (Fixed) Objects pulse briefly when player enters map (Fixed) Town map graphic inconsistencies with festivals (Fixed) Treasure chests not appearing every 10 levels in mines (Fixed) Spouse disappearing (Fixed) Blocked path for secret note 20 (Fixed) Obsolescence of secret note 20 after house upgrade (Fixed) Slimes not applying "slimed" debuff (Fixed) Freeze if all players are not in bed by 2am 1.3.11 (16 May 2018) (Fixed) Beds regenerating energy in single player (Fixed) Bomb framerate/delay issues (testing some (Fixed) Farmhand crash when junimo is out at the farm (Fixed) Inability to use emojis while chatting when menu was up (Fixed) Fishing tackle breaking after one use (Fixed) Winter8 festival overwriting first item when playing in Chinese (Fixed) Forgetting level ups when disconnected (Fixed) Lost stardrop stamina after disconnect (Fixed) Crafting recipes vanishing when disconnected (Fixed) Non slime monsters being tracked in "Initiation" quest (Fixed) Quests breaking or not tracking properly when disconnected (Fixed) Weather report always sunny after reload 1.3.12 (22 May 2018) (Fixed) All players seeing milking messages (Fixed) Object desync on farm between players (Fixed) Lighting issue in spa (Fixed) Clocks becoming de-synced from server latency (now will disconnect player) (Fixed) Network usage high when NPCs moving (Fixed) Delay when using bombs (Fixed) Hidden mines ladder to skull cavern (Fixed) Erroneous thunderstorm weather forecast in summer Reported (Investigating) Other player positioning when fishing The plan right now is to release a updates to address as many of these issues as we can in frequent patches, but we'll need player reports to be as detailed as possible in order to properly identify/fix these bugs. Our priority obviously will be bugs which impact gameplay like crashes. There are still some issues which have been reported, but are not listed above. This is usually because we haven't seen enough reports/gotten enough details to identify it for escalation. If you've having an issue not listed here please report it with as much detail as possible so we can evaluate it. If you have a crash bug, please attach your log and save file, thanks! Logs: Windows: %appdata%\StardewValley\ErrorLogs Linux and Mac: ~/.local/share/StardewValley/ErrorLogs Save files: Windows: %appdata%\StardewValley\Saves Linux and Mac: ~/.config/StardewValley/Saves Many of these issues have threads dedicated to them - posting details either here or in the corresponding thread would be helpful - we'll do our best to make sure any new info/workarounds are communicated in both places to make sure players can find that info easily. If you're reporting a bug which was originally reported outside the forums please make sure to add a link to the original post - we may need to contact that player directly for more details. We're going to continue monitoring these and any newly reported problems, so please provide as much information as possible for any issues you may run into! Thanks everyone!! UPDATE: 1.3.4 is live now on the beta branch with a number of bugfixes, included issues are marked (Fixed). UPDATE: 1.3.5 is live now. Moving/Demolishing Buildings - There have been a few reports tied to moving cabins/buildings in mutliplayer while other players are on the farm. To limit issues and allow us time to isolate issues related to this we're temporarily disabling moving of cabins, and temporarily disabling demolishing and moving of any kind of building in multiplayer mode. If you can't remove buildings or move cabins in multiplayer this is not a bug! UPDATE: Only seeing Connect via LAN option - The suggested workaround to download visual c++ redistributable 2013, x86 version has resolved this issue for a number of players. Alternatively try leaving the game at the title screen for a minute or two before opening co-op. Game fixes are in development which we hope will resolve this. UPDATE: 1.3.6 is live. It includes a number of fixes, and some new connection checks to help make sure the game is connecting to Steam before launching into multiplayer from the start screen. There are more updates we're working out for players having issues with join options - until then the above linked workaround has successfully resolved the issue for many players. UPDATE: 1.3.7 is live. It fixes an issue which was introduced this morning and extends the fix for wallpaper being removed automatically to floors as well. UPDATE: 1.3.8 is live. This update should address the frame rate issues related to machines, specifically lighting and scaling animations causing lag. UPDATE: GOG Galaxy users can now opt into the beta branch using the same password - details on how to opt into betas on GOG are here. UPDATE: 1.3.9 is live on Steam and GOG. It includes a fix for the issue which was introduced that removed furniture/wallpaper/flooring from Sheds. If your save has already lost furniture in sheds this will not restore it - but this will prevent the bug which removed the furniture from happening going forward. This build also includes a vcredist update to help address the "LAN Only" issue many players have been seeing. This is still being worked on, and we're aware this package dist doesn't apply to Linux players - a full fix is still in development! UPDATE: 1.3.10 is live on Steam and GOG. Lots of fixes included in this update - LAN Only option to connect, travelling cart out of stock message, and torch related framerate issues and more. UPDATE: 1.3.11 is live UPDATE: 1.3.12 is live on Steam and GOG. The major changes in this patch are related to network optimization. A number of things which were causing network traffic have been greatly optimized - but some could cause new issues, so keep an eye out for any new behaviour. Also the game should now disconnect players who have latency which would cause their clocks to desync. Hopefully the optimization changes will reduce instances of this, but if you find yourself disconnected after this update and don't have a crash log - attaching your save file to either the report or a private message would be helpful to evaluate if there's something in the game triggering the latency.