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Stardew Valley Multiplayer Beta: Known Issues & Fixes 2

Discussion in 'Support' started by Katzeus, Jun 4, 2018.

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  1. Chezzik

    Chezzik Seal Broken

    So, I finally got to try the brand new GOG Linux 1.3.25. It works fine when my wife joins a game that I host. But when I try joining our farm that she made before, it crashes just after I join.

    Here's the log:

    Code:
    Please use SDL 2.0.5 or higher.
    setGameMode( 'titleScreenGameMode (0)' )
    loadPreferences(); begin - languageCode=en
    savePreferences(); async=False, languageCode=en
    Galaxy.Api.GalaxyInstance+RuntimeError: Could not retrieve GalaxyPeer library location
      at Galaxy.Api.GalaxyInstance.Init (System.String clientID, System.String clientSecret) <0x40c6bfb0 + 0x00033> in <filename unknown>:0
      at StardewValley.SDKs.GalaxyHelper.Initialize () <0x40c6bb10 + 0x00027> in <filename unknown>:0
    loadPreferences(); begin - languageCode=en
    savePreferences(); async=False, languageCode=en
    TextBox.Selected is now 'True'.
    TextBox.Selected is now 'False'.
    Starting client. Protocol version: 1.3-46
    savePreferences(); async=False, languageCode=en
    TextBox.Selected is now 'True'.
    TextBox.Selected is now 'False'.
    Starting client. Protocol version: 1.3-46
    Found server at 192.168.1.4:24642
    DebugOutput: Ping: 7ms
    DebugOutput: Ping: 7.3ms
    TextBox.Selected is now 'True'.
    TextBox.Selected is now 'False'.
    gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
    WarningMessage: Socket threw exception; would block - send buffer full? Increase in NetPeerConfiguration
    DebugOutput: Socket threw exception; would block - send buffer full? Increase in NetPeerConfiguration
    WarningMessage: Socket threw exception; would block - send buffer full? Increase in NetPeerConfiguration
    WarningMessage: Socket threw exception; would block - send buffer full? Increase in NetPeerConfiguration
    .... many more lines ...
    WarningMessage: Socket threw exception; would block - send buffer full? Increase in NetPeerConfiguration
    WarningMessage: Socket threw exception; would block - send buffer full? Increase in NetPeerConfiguration
    WarningMessage: Socket threw exception; would block - send buffer full? Increase in NetPeerConfiguration
    DebugOutput: Ping: 7.3ms
    gameMode was 'loadingMode (6)', set to 'errorLogMode (11)'.
    gameMode was 'errorLogMode (11)', set to 'playingGameMode (3)'.
    [ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException: Operation is not valid due to the current state of the object.
      at Netcode.NetRefTypes.ReadGenericType (System.IO.BinaryReader reader) <0x40d3d6b0 + 0x00067> in <filename unknown>:0
      at Netcode.NetRefTypes.ReadType (System.IO.BinaryReader reader) <0x40d3d5a0 + 0x00023> in <filename unknown>:0
      at Netcode.NetRefBase`2[T,TSelf].ReadType (System.IO.BinaryReader reader) <0x40d3d550 + 0x0001f> in <filename unknown>:0
      at Netcode.NetRefBase`2[T,TSelf].readBaseValue (System.IO.BinaryReader reader, Netcode.NetVersion version) <0x40d3bbe0 + 0x0003b> in <filename unknown>:0
      at Netcode.NetRefBase`2[T,TSelf].ReadFull (System.IO.BinaryReader reader, Netcode.NetVersion version) <0x40d3ba00 + 0x00043> in <filename unknown>:0
      at Netcode.NetFields.ReadFull (System.IO.BinaryReader reader, Netcode.NetVersion version) <0x40d3d470 + 0x00060> in <filename unknown>:0
      at Netcode.NetExtendableRef`2[T,TSelf].ReadValueFull (Netcode.T value, System.IO.BinaryReader reader, Netcode.NetVersion version) <0x40d3d3a0 + 0x00044> in <filename unknown>:0
      at Netcode.NetRefBase`2[T,TSelf].ReadFull (System.IO.BinaryReader reader, Netcode.NetVersion version) <0x40d3ba00 + 0x00069> in <filename unknown>:0
      at Netcode.NetRoot`1[T].ReadFull (System.IO.BinaryReader reader, Netcode.NetVersion _) <0x40d3b9b0 + 0x00033> in <filename unknown>:0
      at Netcode.NetRoot`1[T].ReadConnectionPacket (System.IO.BinaryReader reader) <0x40dff060 + 0x00065> in <filename unknown>:0
      at Netcode.NetRoot`1[T].Connect (System.IO.BinaryReader reader) <0x40dfeff0 + 0x0004f> in <filename unknown>:0
      at StardewValley.Multiplayer.readObjectFull[T] (System.IO.BinaryReader reader) <0x40dfef70 + 0x0002b> in <filename unknown>:0
      at StardewValley.Multiplayer.readActiveLocation (StardewValley.Network.IncomingMessage msg, Boolean forceCurrentLocation) <0x40dfec90 + 0x0003a> in <filename unknown>:0
      at StardewValley.Multiplayer.processIncomingMessage (StardewValley.Network.IncomingMessage msg) <0x40dfe450 + 0x0016f> in <filename unknown>:0
      at StardewValley.Network.Client.processIncomingMessage (StardewValley.Network.IncomingMessage message) <0x40d3b140 + 0x00177> in <filename unknown>:0
      at StardewValley.Network.LidgrenClient.parseDataMessageFromServer (Lidgren.Network.NetIncomingMessage dataMsg) <0x40d3a7e0 + 0x000c3> in <filename unknown>:0
      at StardewValley.Network.LidgrenClient.receiveMessagesImpl () <0x40d2e540 + 0x001b3> in <filename unknown>:0
      at StardewValley.Network.Client.receiveMessages () <0x40d2e440 + 0x0001f> in <filename unknown>:0
      at StardewValley.Menus.FarmhandMenu.update (Microsoft.Xna.Framework.GameTime time) <0x40d20870 + 0x00079> in <filename unknown>:0
      at StardewValley.Menus.TitleMenu.update (Microsoft.Xna.Framework.GameTime time) <0x40c7c2e0 + 0x000ec> in <filename unknown>:0
      at StardewValley.Game1.updateActiveMenu (Microsoft.Xna.Framework.GameTime gameTime) <0x40c77000 + 0x00c41> in <filename unknown>:0
      at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x40c70f00 + 0x03017> in <filename unknown>:0
      at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) <0x40c70da0 + 0x00043> in <filename unknown>:0
      at Microsoft.Xna.Framework.Game.Tick () <0x40c707d0 + 0x00373> in <filename unknown>:0
      at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop () <0x40c704e0 + 0x00043> in <filename unknown>:0
      at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) <0x40ab9c10 + 0x001c8> in <filename unknown>:0
      at Microsoft.Xna.Framework.Game.Run () <0x40ab9bb0 + 0x00027> in <filename unknown>:0
      at StardewValley.Program.Main (System.String[] args) <0x40a77f20 + 0x000ab> in <filename unknown>:0
    
    Edit: Figured it out. My wife had installed SMAPI since we played last. I had not. It seems that the worlds she has played with SMAPI were some how infected so that my client would crash when I tried to join them. I installed SMAPI, and then everything was fine.
     
      Last edited: Jul 19, 2018
    • Mankeh

      Mankeh Void-Bound Voyager

      Playing as a farmhand, I managed to accidentaly enter a shed at the same time i jumped on my horse. I entered the shed but was invisible and couldn't leave. After rejoining the game the horse had disappeared.

      Also, harvesting a crop at the same time as getting on the horse, causes the horse to moonwalk
       
        Last edited: Jul 21, 2018
      • Koihime Nakamura

        Koihime Nakamura Ketchup Robot

      • Tyndel

        Tyndel Void-Bound Voyager

        I still have a bug where gifts are not resetting properly. Even when fixing through save editing, the bug returns as soon as I gift again. Looking at my save file, there is a bit of data after GiftsThisWeek that seems off:
        Code:
        <LastGiftDate><Year>1</Year><DayOfMonth>0</DayOfMonth><Season>spring</Season><TotalDays>-1</TotalDays></LastGiftDate>
        This gets added every time I gift someone. It is summer year 1 in my file.

        Another bug I noticed is picking up a forage item and jumping on your horse right after tends to mess with the animations. The horse keeps pointing in one direction and can moonwalk this way while the farmer is stuck standing on the horse.
         
          sirsilica likes this.
        • lucascamp6

          lucascamp6 Void-Bound Voyager

          Leah, no verão, esta sem a capacidade de se mover, encontrei ela na praia, estou na versão BETA pela steam, e embora esteja usando mods, nenhum mod altera os npcs

          é aqui que eu relato bugs e dessa forma? sou BR
           
          • tccoxon

            tccoxon Procedurally Generated Programmer

            I tried this on your save file just now, and both characters were able to get the 'good' versions of the scenes. It could potentially be a mod interfering with the scene. If you're both on the latest version of the game, and you're not using mods, your girlfriend could try getting steam to "verify the integrity of the game files."
             
              PettBR likes this.
            • sirsilica

              sirsilica Void-Bound Voyager

              Not really an issue; just a curiosity. What is it that causes "non-items" to be picked up in the icy floors of the mines when you till the dirt there? When digging there will sometimes be several pickup sounds, but nothing is added to the inventory.
               
              • margotbean

                margotbean Existential Complex

                The letter that Demetrius sends on Summer 6 year 2 to start the "Aquatic Research" quest (bring Demetrius a pufferfish) states the reward will be 1000 gold, but fulfulling the quest gives only 750 gold. v1.2 and v1.3.
                 
                • marky1991

                  marky1991 Void-Bound Voyager

                  I know we're still in bugfix mode, but I've read that farmhands can't have basements (I haven't been testing, so maybe I'm wrong). Is that going to be a permanent limitation or is that a bug?
                   
                  • sanswitch1

                    sanswitch1 Intergalactic Tourist

                    Two horse issues, one is bad and one is minor:

                    Game-Break: If two people are trying to ride the same horse at the same time, one player may get stuck on the horse, and if the other player gets out of the horse and/or the player affected by the glitch tries to get off the horse, infinite horses will spawn and crash the game.

                    Visual Minor: If you collect a forageable item or farmable item then immediately try to get onto the horse, it will lock you in an animation for the direction you are trying to go, which fixes itself if you get off the horse or go to a new area.
                     
                    • sacredbishop

                      sacredbishop Subatomic Cosmonaut

                      Something to add, if you go to a festival in your horse, it will desapair from tbe map until the next day, when it came back in the morning, won't have it's hat.
                       
                      • Lord Reginald

                        Lord Reginald Void-Bound Voyager

                        Not sure if this is considered a bug or now intended, but using a rain totem in winter doesn't cause rain anymore making the old mariner impossible to appear in winter. It causes snow and that makes sense, but we now have like 4 farmers trying to marry waiting for spring to get a mermaid pendant.

                        Also another thing that happened to a farm hand of our game, he donated a prismatic shard to the museum and afterwards a few days later the farmer would go in and see the prismatic shard that they donated had gone missing. The donation messages when you donated to the museum have been removed previously so not sure if that is just him or if all farmhands can't donate anymore without it disappearing.

                        Not sure if that says anything, but the farmhand in question has also tried to quit on festival days, because he wasn't able to make it in time for the festival and that caused him to crash in total I would say maybe 3 times.

                        Intended or not if you get knocked unconcious on a festival day with the festival in the city square. That kinda softlocks you into place as you can't leave the building (aka the hospital). farmhands that leave reported crashes, but not sure if that is more related to the disconnection on festival days causing crashes.
                         
                          Last edited: Jul 21, 2018
                        • TheRealDadBeard

                          TheRealDadBeard Void-Bound Voyager

                          I can't believe that this is still an issue. Every update I'm anxious to try this and get let down every time. Release is in 11 days. We'll see how this goes...
                           
                          • Riguel

                            Riguel Scruffy Nerf-Herder

                            I've been reporting it for a while and I don't know if the post gets overlooked cause of the other issues that get reported or what but I've been trying to get them to fix this obvious bug.
                             
                            • Hakuna Matata

                              Hakuna Matata Big Damn Hero

                              There was never rain in winter, that isn't something that changed.

                              You can check the notes in the Wiki, it's there:
                              https://stardewvalleywiki.com/Weather
                               
                              • BLos

                                BLos Master Chief

                                Actually, rain totems do make it rain in winter. It's implied by this page in the wiki.
                                https://stardewvalleywiki.com/Walleye
                                Also, you can try it out in 1.2, and it'll work. I've done it myself.
                                 
                                  Lord Reginald likes this.
                                • elaineofshalott

                                  elaineofshalott Big Damn Hero

                                  My gift counter isn't resetting. Sometimes if I backup the saves and skip several days it will reset, but If I go back and play those same days it never resets.
                                   
                                  • Koihime Nakamura

                                    Koihime Nakamura Ketchup Robot

                                    rain totems *should* work in winter.
                                     
                                    • Koihime Nakamura

                                      Koihime Nakamura Ketchup Robot

                                      From discord:

                                      I broke a seed and got this thing called "Weed". Not Fiber, Weed. It looks like a shriveled and darker version of Fiber. The description is just "..." Is there anything I can do with it? Will it break my game if I go to bed?

                                      For reference, it's Winter 26 Y1, I'm on the Forest Farm, and I broke the seed with an axe.

                                      The seed is from a mushroom tree. Since it doesn't have a technical seed, it returns item 0.
                                       
                                      • Andunelen

                                        Andunelen Space Penguin Leader

                                        I would like to know too cause I have hundreds of them. They're the equivalent of pine, acorn, maple seeds from mushroom trees, you can place them on the ground, cut them and get fiber. Is there anything else to them?
                                         
                                          Last edited: Jul 22, 2018
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