it should be relased now. Standart is the "Stable" branch (release) but you can always change it to unstable (pre-relase) via settings.
Thanks! I think this will help everyone. An option to manually select the SMAPI version should make things even better. (Independent of "update branch," a new drop-down menu would allow version selection, but default to "automatic.") [Less importantly, the update window could show the new version #.] It's still easy to install/update SDVMM at a time before mods support a new SMAPI (stable or otherwise). Not to mention the inevitable problem where some users' beloved mods get abandoned, forcing a specific SMAPI version on them. Keep up the good work! I'm impressed that you listened and implemented the release branch option so quickly.
Oh, so I'm not the only one having problems with XMB files. I mean, I am not very tech savvy so i thought I was doing something wrong *lol*
Amazing what a little reading will do i was really confused on where the storm button was and why i couldn't delete the XNB files upon reading thru the posts i found out everything i needed to know Thanks for the great Mod loader i never play without it
the latest version keeps renaming the folders or each mod. It adds numbers in front of them with additional ones every time I load up.
just use the latest version from here: http://www.nexusmods.com/stardewval....com/stardewvalley/ajax/modfiles/?id=21&pUp=1
Development halted due private time restrains due, for an Alternative look at the stardew Valley package Manager. http://community.playstarbound.com/...-package-manager-v1-04-with-save-backup.3582/
SVPM doesn't seem to work well with mods that have config files. I'll just stick with yours as long as I can. I hope things get better for you.
@BlankSlater What's the extension on those config files? The program assumes that all config files are .json. Edit: Updating to 1.05 should leave all files except (.dll, .xna, manifest.json) when a dll is deactivated. So the configs should be left behind now, regardless of extension.
config files tend to not be in the zip files at all. you load from the zip files not the dll files as far as I can tell. most things with configs generate them on startup. for example the better rng mod.
Can you make a portable version? I can't download the last version on my computer because i don't have internet connection now.
You take good care of yourself. Your manager is the best one out currently. I sincerely hope to see you updating this again soon. Real life should always comes first.
yuukiw updated (development halted) StarDew Valley ModManager(SDVMM) with a new update entry: fixes Read the rest of this update entry...
yuukiw updated (development halted) StarDew Valley ModManager(SDVMM) with a new update entry: fixes Read the rest of this update entry...