I was thinking, to extend replay-ability, that the people and town would change over the years, or should I say centuries. That bachelor(ette)s will eventually marry and have kids beyond your choice in partner (After 7 years?). After a number of decades your character would retire. Your great-great grand children will then inherit the "farm" (you would get to choose again maybe?) and come back to a time changed town. Shops and homes will be shuffled around, if not be different houses all together. Buildings get old and need replacing idea. The people different, with different personalities and different likes, but all with some heritage to the original residents (and some outsiders too).All randomized, so even a new game will have a different 2nd gen play through. As well, have a dozen town "problem"s that any one generation could encounter, with no one save file ever encountering the same problem twice until 80% have been encountered. An unresolved problem will carry over to the next gen. But in general, Children would grow up. Between 5 - 18 they will go to school 5 days a week. Between 13-18 they will help on the farm on week ends. At 18 they leave for collage or get a job in town as an apprentice. As for dialog, have a giant list of dialog with each line relating to personality and history aspects. So yes, you'll probably see repeat dialog but should be bearable as it should only be a hand full of lines per generation separation. I understand the amount of work that would go in and wouldn't expect anything soon on this should chuckle fish pick it up, but thought it would be cool as a "forever game".