Stardew in RPG-Maker

Discussion in 'General Discussion' started by DasSaffe, Mar 23, 2016.

  1. DasSaffe

    DasSaffe Intergalactic Tourist

    Okay, since I'm programming a game for a couple of months now, I started wondering.
    Would you (maybe CA) be able to make an exact copy of SV in RPG-Maker?

    No, I'm not making my game in RPG-M, no, it is not a SV clone.
    But the more I look at it (and the more I'm into XNA / MonoGame), I question myself, if
    this game could have been done in the maker.

    If not, why you think so? What do u think wouldn't be doable with the utilities RGP-M provides?
    • Indigo Rose

      Indigo Rose Scruffy Nerf-Herder

      In order to make something like this in RPGM you'd need so many custom scripts you might as well just make an engine from scratch. And the end result would be super-laggy too, because RPGM is terrible at resource management.
      • Xylia

        Xylia Tiy's Beard

        A lot of SDV's stuff would not be possible in RPGM, I'd think.

        There is a Harvest Moon Clone for RPGM already that's on Steam, but it's not SDV, it's a bit different.
        • NoiZeBeAsT

          NoiZeBeAsT Void-Bound Voyager

          I think one could make a clone with Gamemaker.
          • Avdima

            Avdima Starship Captain

            Yes, it's possible, but as mentioned already, it's very ineffective. All RPG Makers that I used had problems with managing custom scripts, sometimes things were choppy, many sprites and animations slightly displaced and on my first pc (that could handle Neverwinter Nights on low, old times) one game made in RPG Maker 2000 was so laggy it was unplayable (all because of tons of scripts, it was a sim/tycoon game).

            So have a comparison, a famously laggy and badly written game compared to RPG Maker 2000 and RPG Maker is the one less efficient. New versions are not that much better in this regard.
            • Benji Of Starview Valley

              Benji Of Starview Valley Aquatic Astronaut

              I thought of this as soon as the game was released. People have created games like Final Fantasy 7,8,9 with six way movement and static backgrounds to make a game which mimics the original.

              A harvest Moon/social game would be fun to make and easy within RPG Maker Software, but you would need existing scripts to implement what you needed or learn the language made just for the software instead of c++ which can be used in anything.
              • Xireni

                Xireni Scruffy Nerf-Herder

                There are a few tutorials for HM-based clones on RPGMaker forums, but I doubt given the complexity of all the systems found in SDV, they'd be able to replicate it. It's probably better to use a different engine.

                The HM clone mentioned, by the way, is World's Dawn, which I also have, and I think while it's a decent game, it shows the limitations that the engine has, although the creator has said they'd add more content. But so far - for example, for farming, unlike SDV, you're limited to 40 squares + some more in later game, but you can't farm anywhere you want, and there are only certain set points for foraging, etc.

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