Description Stardew Furry is an ambitious game overhaul mod that will change most of the character's sprites and portraits to that of anthropomorphic animals, and will amend some of the dialogue to reflect that. In other words, it'll make Stardew Valley ever so slightly more like Animal Crossing! As this project is still a huge work in progress, no download are available as of yet. This thread is intended for feedback, suggestions, and to journal my thoughts and progress until a satisfactory product is available. Content Please note: the posted content may not be representative of the final product. Abigail was the first character I modified for several reasons; she's my favorite; alphabetically, she's first; and she has more sprites than any other character. While editing her, I made the decision to make everybody's species not only based off of personality, but family as well. As such, Abigail, Caroline, Pierre, and the wizard are all cats. I made George a goat before I started editing Alex. Initially, I was hesitant to make Alex a goat too because I wasn't sure whether or not it was fitting. I reasoned I could always make him something else since his parents are absent from the game, and had even humored the idea of making him a ram in allusion to the sports team. In the end however, I find goat Alex too gosh darn adorable. Most of the animals in Stardew Furry take their species from farm or forest animals. Seeing as how the Bouncer, Mr. Qi, and Sandy are from somewhere a little more exotic, I have no qualms making them something a little less common. I felt the bouncer should be more imposing, so on top of making him a gorilla, I made him more hulking too. Caroline, Pierre, and the Wizard's new designs stem from Abigail. I absolutely love the fan theory that the wizard is Abigail's real father and I wanted to retain the ambiguity as to whether or not that is true, so not only did I make them all cats, I mix and matched the three character's fur colors so that they could all blend together to make Abigail's. I can't think of a more appropriate species to make Clint than a bear. He's strong, he's hairy, uh... he ruins picnics? I had to make his neck thicker in order to make him more bearish. I'm still debating as to whether or not I should completely redraw his sprite to make him bigger. Robin and Demetrius are a cute couple. I thought it was really awesome that Stardew Valley not only has a mixed family, but an interracial one too. I wanted to keep that by making making Robin and Demetrius different species despite every other family in the valley being the same. I also decided to make Demetrius and Maru mice. You know. Like lab mice. I'd originally made Evelyn a sheep, but I didn't think it was obvious without the horns. So, I made her a goat too, just like her husband George. I dare you to name a more perfect animal for George to be than a goat. I fucking dare you. I'd always thought Gunther's sprite was awkward, so I edited to be thinner like he seems to be in his character portrait. And then I made him an opossum. I have no idea why I imagined Gus as a beaver, but gosh it's oddly fitting. I'd struggled on what to make Haley for longer than I should've. It wasn't until a friend of mine csuggested making her a dumb bunny that I thought, "god dammit, that actually works really well". I noticed that the anthro characters mod made Leah a fox too. It's one of the few species that remained the same between these two independently created mods. It's probably because hot damn she's a vixen. Mariner is a character that's shrouded in mystery. He shows up out of nowhere in a spot that's normally inaccessible to judge whether or not you're ready to get married. Since he's so mysterious and he gives you the mermaid pendant, I decided to make him a sea monster, making him the only character based off of a mythological creature. At first, Marlon was supposed to be a dragon, making him the only character other than Mariner to be based off of a mythological creature. Sadly, I got a bit too ambitious with his character design; I wanted him to have a longer neck and wings, which wouldn't have fit on his sprite sheet or looked good. In the end, I made things easier for myself by making him a wolf. Squirk! I strongly disliked Maru's hospital outfit in the middle game. I also didn't want to give her a sexualized nurse's outfit, so to avoid the temptation I gave her the least arousing hospital garments ever: scrubs. I made her a skunk, because get it...? She's as drunk as a skunk! Ho-ho-ho! I'm sorry. For some reason, the decision to make Robin a collie came from her fetching you at the beginning of the game reminding me of Lassie. While Robin is a rough collie, Sebastian is a border collie. It seems more fitting with the whole goth thing he has going on. The Wizard's color palette is only slightly darker than Abigail's alluding to the fact that he may or may not be her real father. I am still experimenting with the best way to do character portraits; which way they should be created; what kind of style they should be in. Marlon's portrait portrait is a raster doodle drawn at a much higher resolution and scaled down. This portrait was my first experimentation with portrait editing. It was drawn on a canvas of 100x100 pixels, and I was not entirely satisfied with the end result.