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Starbounders rejoice!

Discussion in 'Starbound Discussion' started by Peelz, Nov 19, 2014.

  1. Tymon

    Tymon Cosmic Narwhal

    Well, I bring it up because so far, all the people who have been attempting to strike down the reasons behind how ore could be permanently lost, keep ignoring the scenarios that not only are possible, but have probably happened to people. This is just the latest example in a long line of people ignoring the data that has been presented. I for one am tired of people who keep basically using the 'git gud' defenses and acting like we can somehow magically control the universe and so on.
     
    Zuvaii likes this.
  2. Montychuck

    Montychuck Subatomic Cosmonaut

    We're using the 'git gud' (the most rude way you could twist the sentiment) defense because you're a casual player (going by Starbound's official difficulty scale) , but want to play on normal mode. Sometimes there's just no way to deal with a challenge other than well, dealing with the challenge.

    You're asking them to make the game completely modular by allowing players to cherry pick which challenges and features they want. It's more development time for a feature many people don't think is needed, and justifiably, they're disagreeing with you.
     
  3. rhomboid

    rhomboid 0118 999 881 99 9119 725... 3

    I really don't think it should be a difficult game though. It's not a survival game. It's an exploration game. Minecraft is a survival game because you start out with nothing. Terraria is a survival game because you start out with nothing. L4D2 is a survival game because you're in a zombie apocalypse, and you start with handguns.
    Starbound is an exploration game because you start out with a fucking spaceship and a matter manipulator.
    Maybe you have to go around 'surviving' different planets, but there is a lot of futuristic technology available.
     
    M_Sipher likes this.
  4. Zuvaii

    Zuvaii Heliosphere

    Pretty much this. I have options available to me if I want to play a survival game, the one I prefer the most involves my more terrifying fights being a fight against a Bloodsucker at night in a swamp during a heavy lightning storm and seeing a Chimera in the distance stalk it's way towards me.
     
    rhomboid likes this.
  5. SivCorp

    SivCorp Parsec Taste Tester

    Not having a battery backup is a personal choice. "Killzones" do not exist... you can place blocks while falling, or wall off areas as you mine. But yes, your casual gameplay is a choice.
    So yes, both of those are the fault of the player. Trust me, I've had to learn them too.

    MP bad apples will grief and troll no matter what, and that is up to the server and mods... not the game itself.

    Oh, and the core fragments show up before you get to the lava... I've actually not had to even have the lava on screen to collect my measly 20 core frags.

    EXACTLY. Casuals just trying to avoid the label. It's not a negative, just a mode of play.

    DOUBLE EXACTLY. I don't want the devs wasting more and more time pandering to every little whim of casuals or diehards. Just make the game, and get it done.
     
    Boshed and Darklight like this.
  6. Dunto

    Dunto Guest

    Hey all,

    Let's make sure we're being civil in here. I realize that this is a topic a lot of you feel strongly about; just remember to be respectful of other opinions and your fellow forum members.
     
    Serenity and Darklight like this.
  7. Serenity

    Serenity The Waste of Time

     
    Idunyken, Darklight and yclatious like this.
  8. Idunyken

    Idunyken Astral Cartographer

    Bueno! Well put lass :)

    Keep it simple and let the player decide how they want to play the game.
     
    Serenity likes this.
  9. Montychuck

    Montychuck Subatomic Cosmonaut

    Ores dropped on death isn't difficulty, it's a penalty for dying. It makes spelunking a non trivial thing, and makes getting better gear a good investment. Does anyone right now actually care when they die and lose 10% of their 300 pixels? I don't, and the game is worse off because spelunking is all reward with no risk.

    It may come as a surprise to some, but having ore kept on death negatively impacts my enjoyment of the game.
     
    Serenity and Darklight like this.
  10. rhomboid

    rhomboid 0118 999 881 99 9119 725... 3

    I actually find it incredibly annoying that I lose pixels, since everything uses stupid pixels. I can't fucking decorate because the 3D printer uses only pixels.
    I also find that needing to trek all the way back to where I was (since that's where the ore is, I've cleaned out to that point) an annoying penalty for dying. It's always boring, in an exploration game, to get back to where you are. 9 times out of 10 I say "fuck it" and go somewhere entirely new. If I had to go back and get all my damned ores, I'd be pissed. I'd probably close the game. Fuck that.
    I also don't think that death should be a big deal, since we have cloning equipment onboard. If it can accurately clone all the other shit in my inventory, it sure as hell can clone some damned ores in. Since we use pixels for everything, I can accept the canon that the cloner is a 3D printer that runs on pixels, which is why we lost the 10% pixel rate to begin with.
     
  11. shaun4519

    shaun4519 Phantasmal Quasar

    I liked the drop all items but they got rid of that!
    if the cloning system could not clone items at all then it makes sense
    am I right?
    either it clones items or it doesn't[DOUBLEPOST=1417135678][/DOUBLEPOST]
    sadly not true in the nightly...
     
    Last edited: Nov 28, 2014
  12. Montychuck

    Montychuck Subatomic Cosmonaut

    Oh, I definitely find it annoying to lose pixels too. It forces a more strategic play style though, and makes exploring that much more rewarding when you manage to live. If we don't have danger, most of the game ends up being dead weight. Why bother with fall damage, hunger, warmth, environmental hazards, randomly generated monsters, and random encounters if death is just a quick trip back to your ship? Might as well turn on god mode.

    The cloning machine clones you, and only you. Inventory items are saved because losing everything on death isn't a penalty normal mode is designed to have. Ores are not saved because it is a penalty normal mode is designed to have. The only thing the cloning machine 'lore' covers is the player's immortality. The rest is game balancing and has nothing to do with cloning.
     
  13. rhomboid

    rhomboid 0118 999 881 99 9119 725... 3

    Maybe it forces strategic playstyle for people who have any coordination at all, but a good chunk of casual gamers (people who don't like playing on hard) don't have amazing coordination, myself included. On top of that, I think a lot of people are here to build, rather than to play a sidescroller-shooter. It's more fun to find your build items via exploring and playing the game, like a sort of unlocking system. And I'm sure you can acknowledge that a randomly generated world is subject to some randomly generated instances where avoiding death is difficult. Such is the nature of random generation.

    Personally I like the way that Terraria handles things like fall damage. At the beginning, you have to be careful. Then you get a grappling hook and it becomes easier. Then you craft special boots and fall damage is negated by 80%. Then you a high-level water spell and you can take out most monsters with a few hits. It addresses the idea of hazards but rewards you for playing (not necessarily being 'good' at the game) by letting you worry about little things less, and worry about the next wave of pirates or the next major boss more. Sometimes I just want to go fishing without worrying about fucking skeletons spawning above my head and shooting me to death. In the beginning, I have no such luxury. By midgame, I can afford to do that.

    Saying "Well if you don't like this difficult thing, why not just take out every difficult thing" is a slippery slope fallacy.
     
  14. Montychuck

    Montychuck Subatomic Cosmonaut

    Strategic play is by definition a plan, and not an action. Risk assessment is one of the most basic skills present in almost every single game. If someone cannot even be mentally coordinated enough to realize after trial and error that going into a base full of high level enemies or jumping into a chasm of unknown origin is a bad idea, then they have bigger problems than playing Starbound.

    If you want to build (and not play a shooter/sidescroller), what's the problem with godmode? If you want danger (hunger, warmth), what's the problem with ores dropped on death? What's the difference between wasting time after you freeze to death and have to run back to where you were on the surface, and wasting time having to run back underground to get your ores? In each instance, you waste time, and keep all of your items.
     
    Serenity likes this.
  15. Lintton

    Lintton Guest

    I'm here because I can enjoy both in one game when I look for it. I love stuff like character creation and making your own stuff, as well as action games. But if someone is truly only concerned with the building aspect, well, a mod can get you a masterpiece far faster, but I understand the achievement and joys of doing it by hand.

    I dunno, you can certainly get to that point you are looking for in Starbound's tech, and crafting above a planet's tier. You can render the bestiary of whole worlds harmless just from crafting gear, as well as safe areas with building. And while I would weigh the effort against the ores for some real doozies, you are able to get them from all sorts of sticky situations should you choose to play on normal. And I'm having a blast either way.

    But there's nothing wrong with casual either, I switched to the equivalent of casual mode on Terraria PS3 when I played it after taking out Occram, and had just as much fun. But I think there's enough stuff and design elements in Starbound that I can play on Normal in singleplayer, and let the chips fall where they may for multiplayer preferences.
     
    Last edited by a moderator: Nov 28, 2014
    Serenity and rhomboid like this.

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