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Starbounders rejoice!

Discussion in 'Starbound Discussion' started by Peelz, Nov 19, 2014.

  1. Hunger is being removed from all difficulties because it wasn't working out the way they wanted (as per the Devs).

    You're asking them to remove something because it's not fun for you, which subsequently makes the game easier. In response they've opted to say this new "easier" difficulty is below the curve they consider to be "normal". Hence you are part of the "casual" player base. On a bell curve you'd be at least one standard deviation from the center.

    Also you have no right to speak for anyone but yourself.
     
  2. Montychuck

    Montychuck Subatomic Cosmonaut

    It's so bloody freaking hard because 'certain people' are never satisfied. You're not even happy with the name of the difficulty setting. In the end you may have to accept that the game will never be perfect for anyone, and try to adapt.
     
  3. Tymon

    Tymon Cosmic Narwhal

    Leaving something unchanged is hard? I didn't realize that being lazy was a difficult thing to do. Wow. There must be a lot of really strained people out there. It's such a challenge to avoid doing productive things because it's so hard to stop doing labor! And yes, this is sarcasm. Hate to say it, but no, it wouldn't have been hard for them to leave the settings alone considering it simply means not changing code. I was plenty satisfied with the current stable build, aside from the glitches and lack of content. If they fixed the bugs and added the content? I'd have been fine with it. I'd have had no real problems at all with the game.
     
  4. It's not your game. The Devs change it as they please for what they think the majority of people will want.

    They thought hunger wasn't fun, so they came up with something they thought was better.
    They thought ore dropping was something that should be a "normal" part of the game, so they added it.
    They added a difficulty to address the vocal minority and gave them what they want; and yet, it's still not enough over some BS semantic argument. If you want to be "normal" deal with the consequences of playing on normal. Stop with the whole "were not causal, you're hardcore" mentality and get over it.
     
    Last edited: Nov 26, 2014
    rhomboid, Locklave, Serenity and 2 others like this.
  5. Peelz

    Peelz Giant Laser Beams

    speaking of which...

    UPDATE: For normal mode you now only drop 30% of pixels and your ore/bars on death.

    With this update, Starbound might almost be as easy as dark souls now. But I dunno... it's a close call. ;)
     
    Serenity likes this.
  6. Montychuck

    Montychuck Subatomic Cosmonaut

    I was not satisfied with the current build. I want to have ores dropped on death, and I think that hunger has no place in a casual mode. Convince me that your opinion is worth more than mine.
     
    M_Sipher likes this.
  7. Zuvaii

    Zuvaii Heliosphere

    Do you need me to point out how Dark Souls is ultimately more fair to the player than Starbound when it comes to cases like this? I'm pretty sure I went into a lot of detail earlier on just how the bloodstain system was much more fair to the player than losing resources required for upgrading your stuff.
     
  8. SivCorp

    SivCorp Parsec Taste Tester

    You keep saying "lose". That is incorrect. The ores are not destroyed, they are "dropped" on death. Go pick them back up.
    End of argument.
     
    Serenity likes this.
  9. Zuvaii

    Zuvaii Heliosphere

    How many times do I have to bring up how the ores could end up in spots you can't reach without dying? Like a deep lava pit? Yes you can put blocks in the lava to remove it, but chances are that's one of the next things to be changed, or the kill-zone of an asteroid core (which no one will really visit anyway with these changes) or you know, on a server where people other than you can snatch them up?

    You know what, it sounds like you are using the Nightly build, how about you do everyone a quick solid and make a new character, use the admin code to give yourself a bunch of ores and ingots, go die a bit away from the warp point, warp back down, and take a screenshot of where the ores are, how big a pile they might be in (or spread across), quit out the game or alt+F4 it, start it up again, and go back to the spot and show us if the ores are still there or were wiped due to the game closing before they were picked up.
     
    Tymon likes this.
  10. M_Sipher

    M_Sipher Oxygen Tank

    Pretty much every time I've gotten myself killed in a dungeon, you know what I did?

    Beamed down and made the trek right back to where I was to finish the job I started.
     
    Serenity likes this.
  11. Peelz

    Peelz Giant Laser Beams

    Please, no. You've attempted to do so several times already and I don't believe anyone EVER needed you to.
     
  12. Tymon

    Tymon Cosmic Narwhal

    You're the one that made it a personal attack and said we'd never be satisfied. Now you bring opinions into it when I brought up a fact regarding satisfaction levels. Are you a troll or are you just trying to sidestep the fact I made a point that you couldn't refute? Either way I'm done with this conversation with you because at this point nothing more can be gained by it. Things are getting too heated in here.
     
  13. Idunyken

    Idunyken Astral Cartographer

    I reiterate - have an extra difficulty level between 'casual' and 'normal' which has hunger but no item drop

    This should satisfy pretty much everyone without adding complexity to the game development
     
    Tymon likes this.
  14. rhomboid

    rhomboid 0118 999 881 99 9119 725... 3

    >fact
    >satisfaction

    one of these things is objective.
     
    Serenity likes this.
  15. Tymon

    Tymon Cosmic Narwhal

    Not really. It's a fact that I'm satisfied with the current stable build. It is a fact I would have been satisfied with the next stable build with the added on content and if it had unchanged difficulties compared to current stable. It is however a blatant lie and more or less a personal attack to say I'd never be satisfied.
     
  16. rhomboid

    rhomboid 0118 999 881 99 9119 725... 3

    You (singular) are satisfied. That is a fact from your perspective. The comment was that "some people" wouldn't be satisfied, which has little, if any, bearing on your personal satisfaction. People cannot factually be satisfied with anything because people run on subjectivity, which is mutually exclusive from facts, which are objective.

    philosophy major, out
     
    Serenity and Maxwell Demonic like this.
  17. Montychuck

    Montychuck Subatomic Cosmonaut

    I say you won't be satisfied because I was arguing with you about this, months ago before they made an option for no ore drops on death. Now that it's here, you want them to add back hunger, which is just as arbitrary a feature as losing ores. Neither serve a purpose other than to provide ways to lose progress and enhance the danger of the world. What's the difference? I'm asking you to draw a line and tell me when a reasonable request becomes unreasonable, because I see both as unreasonable, and the only 'argument' I've seen on the matter is "I don't like this feature."
     
  18. SivCorp

    SivCorp Parsec Taste Tester

    If ores end up where you cannot reach, you shouldn't have been there... obviously.

    If you quit without retrieving your ores, then that is your fault.

    Both examples are invalid.


    And MP doesn't matter. If you are so accident prone that you are bleeding ores all over the place, don't invite strangers onto your team... and mine alone. The universe is a big place, I'm sure you can find some hole to hide in.

    And I don't need to make a new char to do that example, I've done it countless times with my testing characters all the time. You know what I've done to counter it? I make short, pointed trips when I go mining... and I immediately deposit them in my safe when I come back up. The change has made me a better player, because I accept the challenge and grow from it... not resist it. Resistance is futile. Adapt or die.
     
    Montychuck likes this.
  19. Tymon

    Tymon Cosmic Narwhal

    Power outages/crashing isn't a personal choice. Killzones at asteroid cores, falling into deep lava pits because you get knocked into them isn't a personal choice.
    Neither of those are the faults of the player. And multiplayer does matter, because gee, just because someone isn't on your team doesn't mean they can't reach you unless you're on your ship. Any player can go to any planet. Some servers have ways of finding other players too. One bad apple can spoil the bunch. Forced drops means you'd have to be paranoid playing on multiplayer servers when it comes to new people. That isn't very much fun. So...
    Your saying the person's examples are invalid is invalid.
    -edited to add
    And regarding the 'you were somewhere you shouldn't have been' thing... You HAVE to drill down to the core of a planet just to get core fragments to repair your ship. Dying there could end up with your ore going bye bye because it drops into the lava core. That in of itself is proof of ore drops being irretrievable in an area that it is flat out REQUIRED to go to.
     
  20. Zuvaii

    Zuvaii Heliosphere

    How funny you bring all that up, I suffered an extremely brief power outage not ten minutes ago that well, knocked out all the power for maybe half a minute. If I was playing the Nightly build or whatever and was on my way to retrieve all my lost ores and ingots, I would have lost them all purely due to something beyond my control. I'm gonna bring up DkS again: yet if that happened while retrieving my bloodstain, I would have logged back on in roughly the same spot (DkS does the auto-save feature an awful lot) and would then proceed to get back my lost souls and humanity.

    So the AAA-version of Cat Mario is ultimately more understanding and fair to players in regards to death penalty when it comes to power outages than an Indie sandbox game.
     

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