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Starbounders rejoice!

Discussion in 'Starbound Discussion' started by Peelz, Nov 19, 2014.

  1. yclatious

    yclatious Guest

    Terrain generation, often with gigantic open spaces in between caverns, aka, falling to your death while digging down.

    Enemy generation in wich one dost now know what attacks it has and is inevitably hit, either by the terrain itself or the inability to counter it due to it surprising you and now knowing before how to avoid/block it.

    Early game monsters having impossible to counter atacks with starter gear,aka, projectile vomiting monsters deal a ton of damage if ya aint got a shield dawg.

    Monsters spawning above you and descending on to you with blinding rage and fireballs ya cant block with a shield cause ya aint got any.

    Random traps you didn't see.

    Lag, and its consequence.

    All of these hapenedto me, with troubling frequence, wich realy made me somewhat quit the nightlies.

    Dark Souls makes you be defensive, but this aint Dark Souls, and it has no ambition to be, or atleast I do hope so.

    RNG, realy.

    Edit:Dont rightly know where ya got the idea of "Gamer Pride" or sumthin, I dont have any shame in saying I play Terraria on Easy or that I beat Bayoneta on Hard without losing more than 5 times, ist all the same, realy.

    Strange to mention it.
     
    Last edited by a moderator: Nov 20, 2014
  2. M_Sipher

    M_Sipher Oxygen Tank

    I am merely going by the pre-existing options as laid out prior in this thread as for NAMING what apparently already exists, not "this is how I want the game to be".

    These are not "my ideas" outside of NAMES. As in "if you continue to go this route, I suggest you name them this way instead of that way".

    AND the devs have been floating the idea of bringing back hunger for different difficulty levels, so no, they don't "fall flat".

    Chill.
     
    rhomboid likes this.
  3. Harlander

    Harlander Scruffy Nerf-Herder

    Me too, Dark Souls was too difficult for me. :p Stupid ghost-filled flooded town...
     
  4. Lintton

    Lintton Guest

    None of these are impossible situations. Correct me if i'm wrong, but with the exception of novakids, Everyone starts with a 2 handed sword, and those can block attacks, at least enough to get out of the way.

    Blind digging will get you in trouble eventually. Have light sources and use the matter manipulator to check for holes.

    If anything the birds got toned down in nightly. If you are referring to land monsters popping in the air, I haven't seen that kill me, possibly related to how built structures aren't safe yet and monsters spawn in them. It doesn't sound like a thing come release unless you are in an asteroid field or making large structures.

    "Random traps you didn't see" don't exactly narrow it down. But none I've seen are impossible to handle.

    And this is not dark souls, I propose a new game to compare it to. Like Super Mario 3, a metroidvania...Dark Cloud? :)
     
    Last edited by a moderator: Nov 20, 2014
  5. yclatious

    yclatious Guest

    This was in a much earlier time of the build, but all of those situations were indeed impossible to escape.

    RNG was fickle to me, seeing as I got mosters that 2 hit me, and had a lightning fast ranged atack I coudnt actualy block since the planet itself was barren as all hell, and had almost no dammed copper to begin with.Mosters also required about 5 hits to kill and the lag was kinda bad for a precise timing to block atacks, especialy since they almost always spawned in groups of 2.

    Wasnt blind in terms of light, it was indeed iluminated,yet just sliped a key or was concentrated on those Hesspawn above me, chaasing me, or just guaranteeing they werent Agro mentioned above, and lo and behold, Sly Cooper has legs no More!

    No structures build me me, but caves, spawning from above me me with Rightgeous fury...Mind you, directly above me.Like, exactly 90 degrees.

    Going down a hole with about 7 sandstone spikes on ya counts are random traps I didnt see?

    And Dark souls is perfectly adequate, atleast to the builds I was using, as even this was Harder than itself.

    Dark is known to be kinda ruthless, but most of the time, if you are smart, you can avoid it all, and win by intelligent actions and mindset.The things I went through on that build were all but forgiving, without any slack if indeed I did understand the mechanics and acquired a adequate mindset.

    I could beat Dark Souls, and I most definitely coudnt beat Starbound in that build.
     
  6. Lintton

    Lintton Guest

    I had a blast even with the mob spawning, which was due to the lack of caves iirc. Not that it matters now, its a completely different experience starting out now in nightly, what with the garden planet you start on. If you are telling me THAT is impossible Dark souls must be easier than the games I grew up with.
     
  7. yclatious

    yclatious Guest

    Like I said, and you seem to have skipped, older build of the nightlies.

    Makes sense now?
     
  8. Lintton

    Lintton Guest

    An older build of a nightly that was in development is not reflective of the build that is going on now.

    And its difficulty is still not comparable to dark souls.

    Anyway, I gave my advice.
     
  9. yclatious

    yclatious Guest

    Doesent completely renounce all I said, and its dficulty can indeed escalate to Dark Souls, especialy if one goes to Normal or higher grades of dificulty with a lil help of RNG.

    Advice that was kinda useless, but thanks anyways.
     
  10. Lintton

    Lintton Guest

    If starting on a lvl 0 garden is where it is going forward than it literally cannot!
    From there it is a matter of gear and foresight. Hence the advice I gave for your not-even-close-to impossible situations.
     
    Boshed likes this.
  11. Albussystems

    Albussystems Pangalactic Porcupine

    That's awesome :D
    Problem solved for me!^^

    Thx for the info @Peelz !
     
    Last edited: Nov 20, 2014
  12. As much as I love Arcen Games (AI War, A Valley Without Wind, The Last Federation), their massive and labyrinthine options menus are not something I'd like to see in Starbound. You can't predict the game experience if you add dozens of options that manipulate the gameplay. I can already hear the "but it's just one option" arguments. It won't be just one option. Eventually it's "well if ore drops are options, what about no-oxygen planets?", then "well if no-oxygen planets are optional, why do I have to deal with lava planets", so on and so forth. This is also significantly complicated by the addition of multiplayer (specifically since these selections are stored on the character, not the universe).

    EIther way, that's just how I feel on the subject. People have gotten their "no ore-dropping" difficulty, and yet the complaints still roll on.
     
    Lintton and Peelz like this.
  13. Zuvaii

    Zuvaii Heliosphere

    I can't believe I missed this post, I must've had a brain fart, or maybe I didn't miss it and I'm having another one, whatever.

    Anyway, I doubt it would take nearly as much time as them trying to balance the tiers, figure out how to make mining less of a hassle with Core Drops, creating new armors for each race and ensuring they look right (the Avali thread shows how some animations and cosmetics will result in stray pixels that need to be removed). Given that they have had several months and completely ignored the massive outcry (no, slapping it onto a casual difficulty doesn't freaking count), I can say that it's clear that the option to make these things optional via tick-boxes is far less time-consuming than CF/Tiy is willing to admit, but that would involve admitting he was wrong about something in his precious game or some other nonsense.

    I went from encouraging all my friends to buy this game because of all the potential it had to, within several months ago, warning them away and to only buy it after it's 1) Been released and mostly feature complete and 2) on a massive sale of 85% off or more. I can't even defend some of the design choices and I've even told some friends that Tiy put out the ore-drop on death and explained to them the importance of ores in terms of progressing up tiers and equipment and how sometimes the game sucker-punches you with the semi-rare cheap death of you being knocked into a deep lava pit... or how the asteroid field biomes have a kill-field at the bottom with no way of knowing exactly where it is, so no one's gonna visit those anymore since they might take a single step in the wrong direction and kiss all their ores and ingots goodbye. One of them thought I was joking and I had to explain to them that no, I was not.
     
  14. What "Massive Outcry"? This forum is representative of a small small small portion of the people who own a copy of SB. Just because people on here decide it's unacceptable (and a very loud minority of people on here I might add), doesn't mean that everyone who remains quiet agrees. How does giving you what you want "not count". You want to be casual but not be labeled casual? I propose they call it 'Super-awesome amazingly-hardcore badass mode" instead of "Casual". Perhaps that will sate the need for an ego boost from a difficulty label.
     
    Last edited: Nov 20, 2014
    Darklight, Boshed, Peelz and 2 others like this.
  15. Serenity

    Serenity The Waste of Time

    Thanks peelz I will probably do one playthrough of each difficulty. Hardcore is more of a multiplayer type playthrough for me,
     
  16. Peelz

    Peelz Giant Laser Beams

    I am of the same opinion as Maxwell. Why not? The outcry was for the removal of ore drop, and with the new options that is exactly what was given. I am quite impressed with the dev team's willingness to adapt and cater to the community's requests.
     
    Harlander likes this.
  17. Severite

    Severite Subatomic Cosmonaut

    Besides, while I understand the dislike for ore drop, and I dont like the dripping of hunger loss, Im pretty sure either or both will be added as a mod by somebody, even if it means waiting till I get around to adding hunger in for myself... though, I suppose I dont really have a horse in this race, since I play on permadeath anyway.
     
  18. Zuvaii

    Zuvaii Heliosphere

    God, fine, you want me to explain why I hate the idea of Casual being the only thing free of ore-drops on death? Fine, but don't expect me to budge on the matter. When most people think casual, they think of stuff like Skyrim on the lowest setting, Fable 3, Bejeweled, Angry Birds, Dark Souls when using a Sorcery build that cheeses magic from a distance, you know, stuff that isn't just low risk, but so mind-numbingly easy that the more adamant gamers are hesitant to call them games. I -just- created a new character to look at the difficulty options on Stable and if what I read earlier is right, on how nightly is Casual = Normal, Normal = Hardcore, and Hardcore = Permadeath, then you should know that the new Normal will involve losing all pixels and items upon death. I sincerely hope that's not the case because like I said earlier in the thread, Everquest Corpse Runs, having to hunt down your corpse and all the gear in an area surrounded by enemies that killed you and if you didn't get to it in time, it decayed and all your stuff was gone. Now yes, that stuff only vanishes in nightlies if you exit the game for any reason, like if it crashes, your computer bluescreens, some drunken idiot hits the telephone pole and knocks out the power in your block (admittedly you have bigger issues then), etc.

    Then there's the idea that when you see Normal difficulty, you think that's the default setting, the way the game is meant to be played as believed by the developers, hence, Normal. So when someone looks at the stable build of Starbound and see that Normal is just losing pixels, they'll see that as what the developers see as the default difficulty because the idea of losing all their items and pixels on death doesn't appeal to them, then if/when the new stable update hits, they'll see the new normal as Hardcore and they won't be okay with that. You say it's not a big issue and not many people will get angry and I'll just kindly point you to this: http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Starbound just scroll down to the Broken Base entry and realize that a lot of people lost their collective minds over something as trivial as the Floran intro sample picture using a re-skinned human one because of a minor mistake, something that freaking trivial evoked the kind of response I'd expect to see on the Minecraft forums. I don't even want to mention how the Steam forums have this habit of crucifying devs and other posters who they think may have called them casuals. They would lose their minds if CF/Tiy told them to avoid losing all ores and ingots/all items on death, they'd have to play the Casual difficulty and not the Normal difficulty,

    It's basically a potential PR Nightmare all because Tiy changed the wording of the difficulty settings in the Nightly build for no real justifiable reason at all. That's all it takes really, using the wrong words to describe something and people who would otherwise, by and large, remain calm and understanding, suddenly are out for blood.

    For me, deep down, it's not so much that my characters will have to be using the Casual difficulty to avoid losing all pixels and items on death (unless it's just ores/ingots/coal) because holy crap, I'll only spend a few seconds looking at a single word for a few seconds during character creation and selecting a character to play and more realizing that it's a potential PR Nightmare that can be avoided entirely by just sticking to the easiest difficulty being called Normal and being a percentage of pixel loss only, Hardcore being all pixels and items on death, and Permadeath being, well, Permadeath. It's like the wheel, there's no reason to change the names of the difficulty settings from Normal, Hardcore, and Permadeath to Casual, Normal, and Hardcore if there's no other changes. The only thing that does is risk antagonizing players who would otherwise be cool as cucumbers.

    Really, how much simpler can I make this case? I mean yeah, I could do what some others do and make like, 1-2 line posts in response, but I prefer to think my fellow forum-goers deserve better and thus go into detail.
     
    Tymon and Harlander like this.
  19. Peelz

    Peelz Giant Laser Beams

    'Round here, EVERYTHING is a PR nightmare. Personally, I don't think there's a whole lot that the devs can do to stem the endless tide of complaints from people who don't like this or that. Whiners gonna whine and if the worst offense they have to whine about is Tiy using too relaxed of a term for the difficulty settings, I'd say the skies are looking bluer than they have for a long time.
     
    Boshed, Akado, Lintton and 1 other person like this.
  20. M_Sipher

    M_Sipher Oxygen Tank

    Indeed. Hell, I'm not even "upset" at the phrasing (or what gameplay elements they do or don't have). It's just the writer in me, looking for the more descriptive/interesting/apt term.

    ('Cuz let's face it, removing those egg timers and limiters is totes enabling to the big-builder mindset.)
     
    Peelz likes this.

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