I actually really like being able to have my plantation and ranch as a steady source of pixels and crafting material. I also like being a space explorer. I would love to see settlement functions expanded once you hit certain milestones. For example: Reach 10 Colonists Unlock ability to hire or appoint a mayor. Mayor's job is to report to the player on the condition of the colony. Are they happy? Scared? Starving? The Mayor can also collect rent from the colonists to give to the player upon return as a one stop check in. Obtain 10 fluffalo/moshi/chickens Unlock the ability to hire a rancher. Ranchers are dedicated to protecting livestock specifically (sorry colonists). Well cared for livestock produce more goods. Something like double drops. With a rancher on duty and at least 2 of a species there's a random chance that your rancher will discover an egg while going about their duties. Queue the Circle of Life music. The rancher gives the player the egg so the player can decide whether they want to keep the egg to raise or to sell the egg. Reach 10 harvestable crops Hire a farmhands? I'm not entirely certain what function farmhands could do except auto collect and sell crops. Sprinklers already keep crops well watered. I'm open to suggestions from others on this and other functions. Location, Location, Location -- Specialty colonies Give players the ability to "upgrade" a colony at the expense of both material, population, and pixels. That colony becomes a specialty colony with added functions. Colonies on lush planets are great at producing wood, cobblestone, and plant material. If you build a colony on an ocean planet then you can open a fishery. Extreme, Scorched, and Inconceivable planets offer the chance to establish mining colonies. Admittedly these are all still rather unrefined ideas. I welcome collaboration to help promote colony/colonization ideas that other players would like to see implemented by the devs too.