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Starbound too Punishing for Builders?

Discussion in 'Starbound Discussion' started by Izzabelle, Dec 11, 2013.

  1. Ah, the answer is no :(
     
  2. Lando

    Lando Aquatic Astronaut

    I like the idea of the printer destroying an item, you can't exactly study every molecule of an object without disassembling it. As of now, I ignore the printer because it is too pixel-heavy to use. I agree that decorative items should be cheaper than more practical items, and blocks should be the cheapest thing. but it should all be scaled for rarity. I think the things I decorate my ship and buildings with are trophies of exploration, not a display of my pixels(sounds provocative). Being able to have a cheap supply of blocks is one thing, but I still think exploring should be the chosen way of finding things to decorate with.
     
  3. If the printer is allowed to destroy the item, there has to be some give for the take. Adjustments all around.

    But as I've said before -- the destroying the item bit is the most punishing-to-builders feature of the printer.
     
  4. Ironangel2k2

    Ironangel2k2 Big Damn Hero

    I just think it shouldn't cost pixels to scan an item. In fact, it should GIVE you pixels, because isn't that what its doing, disassembling the item into its constituent particles? Maybe not a 100% efficiency, like it only gives you half the items pixel worth since it can be assumed that some of the particles are destroyed or rendered useless by the scanning process. But it would work.
     
    HrznKn and Izzabelle like this.
  5. Lallykins

    Lallykins Gross...

    If the game was really punishing to builders there would be in-game generated tornadoes, earthquakes, volcanic eruptions, or tsunamis. *Keeps fingers crossed*
     
    Axe Garian and Xendhaius like this.
  6. The | Suit

    The | Suit Agent S. Forum Moderator

    The biggest mistake you made is getting pixels via combat.
    A smart person would get pixels by going underground where there is 10,000 + pixels in an enclosed area.
    But I agree some item prices are ridiculous

    But the reason is easy accessibility to the item is the cause of the cost.
     
  7. Deathsdoll

    Deathsdoll Pangalactic Porcupine

    I don't feel you are out of line at all, I would like to add one more thing, Having to steal and rip apart every place u come across just to get the items u want leaves your world looking broke down.
     
    Axe Garian likes this.
  8. *sigh*

    Added #7 to the list of problems. Asteroids can randomly impact causing MASSIVE damage to a HUGE portion of the surrounding area.
     
  9. GreatOldOne

    GreatOldOne Space Penguin Leader

    Need to have a griefing on or off option. Obviously this happened in area filled with chests and npcs.
     
  10. Blue

    Blue Former Staff

    I agree that the pixel costs are a bit high just to duplicate decorative items. maybe half what they are now would be good.
     
    Serenity likes this.
  11.  
  12. GreatOldOne

    GreatOldOne Space Penguin Leader

    So it was multiple hits?!?
     
  13. Nah, it was just one... but I couldn't believe the size of the impact...

    Going off of what other people have reported -- multiple hits per session are to be expected though.

    This doesn't just destroy craftable blocks either -- it alters the landscape as well.
     
  14. Darklight

    Darklight Oxygen Tank

    Not anymore. Hope you're happy with all the handholding you're getting
     
  15. LastChime

    LastChime Poptop Tamer

    Seeing as you can just chuff diamond stacks into the refinery it's really not a big deal, there's not really anything you need diamonds for once your tools are capped anyhow.
     
  16. There's no need for condescension.

    Could you elaborate more on your statement?
     
  17. GreatOldOne

    GreatOldOne Space Penguin Leader

    Hopefully there will be a crafting mode in future, and a grief work around. Dislike hours upon hours of work being godzilla'd
     
  18. I had a lot of fun in the .5 seconds it took me to "whoa what the shit!"

    But after the impact I was immediately filled with despair.
     
  19. Kail

    Kail Void-Bound Voyager

    For #1, do you mean acquiring the resources needed to build items/blocks, or just the fact that you need to find something like "bamboo window" before you can build it yourself? The former I feel needs to stay, but the latter could definitely use improvement.

    There was a game called Earth and Beyond, which I thought had a really cool crafting system - to build anything, you needed to disassemble / analyze it. There were no "stock" recipes. However, that was OK because you had vendors who sold basic stuff which you could just buy and analyze to learn. It may seem small, but I liked it because it made everything from common items to rare items feel part of the same process. But what was really cool was the analyzing & disassembling itself.

    Analyzing always destroyed the item. It had a chance to fail, a chance to succeed, and a chance to critically succeed. Failure is pretty obvious; it eats your item and you get nothing. Success is also obvious; it eats your item, but you learn how to make it. Critical success was the cool part; it eats the item, you learn it, AND you get some or all of the components needed to build it back. Disassembling was the same workstation / process, but it was on items you already know how to make. This allowed you to break things you can craft down into their base components, for use in other things or just rebuilding (that game had a Quality stat on items, so you sometimes had to rebuild items many times to get perfect quality).

    I was really hoping the 3D printer would function the same way, where you just give it items to break down, and if it's new you learn the recipe, and if not you get the materials used to make it back.

    Related to your other points, I think a non-destructive analyzing process would be awesome too. Such as being able to craft a tool that can "scan" items to learn how to make it. Could even be upgradeable like a Pickaxe, which increases scanning speed and/or success rate against higher level items.
     
    Axe Garian likes this.
  20. ignika

    ignika Scruffy Nerf-Herder

    Between how common diamonds are in sector X, their lack of use, and how much you get out of them in the refinery, the 3d printer prices are trivial, you just have to work to get to that point first, freebuild is earned, not given.

    also meteors/asteroids don't occur everywhere.
     
    ௵ಲ್ಲಾ৺᧯ likes this.

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