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Starbound too Punishing for Builders?

Discussion in 'Starbound Discussion' started by Izzabelle, Dec 11, 2013.

  1. EarlGrey

    EarlGrey Big Damn Hero

    I think what would help too is, if you could brake down the Dungeons you actually find easier. For Example, I was whacking 20-25 Min on this Avian Temple yesterday (with a gold-pickaxe), just to get enough blocks for the background of my Starship. And if I would want to build a several story high Building with dozends of rooms? Urgh. You could tie it to the ominous generator, that prevents stuff in Dungeons from beeing broken (which I think isn't implemented yet) and make the blocks easier to brake, if the generator is destroyed.

    Now, I'm not that knowledgeable with the technical aspects, so I don't know if it would be even possible to give the same Block different "breaking"-speeds depending on situation (impossible to break with Generator, easy to break without, medium if player placed). So call it bullshit, if it is ;).
     
    Axe Garian likes this.
  2. hunvagy

    hunvagy Scruffy Nerf-Herder

    Actually what I did notice, is that a lot of items have a nice cost associated with them. So I'm hoping that merchants at one point will also buy stuff, not just sell. The pixel cost would become a moot point quick after you raid an avian tomb, and sell all the golden duckies for 8000 pixels a piece :)
     
  3. Kitsunami

    Kitsunami Void-Bound Voyager

    The building needs work.

    I want to power things, i want to wire things, i want to have to build geneators for our machines etc... :(
     
    Ironangel2k2 likes this.
  4. Right now, I'm trying to test and feel out the game that the dev's are working on. I'll dive into modding a bit after release.

    I had a really cool green house tower before the character wipe. It was 30ish stories of farm and Floran blocks/items. These are the projects that make the game enjoyable for me.

    I do wish there was a little more reward for building too though.

    I'm guessing once we can sell stuff the pixel cost will indeed become moot, but the pixel costs are still something to keep an eye on.

    Craftable sentries and decorative "unpiloted background mechs" would be the bees knees for me
     
    Axe Garian likes this.
  5. G3rman

    G3rman Big Damn Hero

    Just use a creative mode mod or something similar. It sounds to me like you aren't particularly interested in the other aspects of Starbound. The reason why these aspects of the game you use seem outrageous is a lot because you are playing differently than the normal progression. They expect you to kill things as part of survival, and then make pixels, and then use the 3D printer in a pinch rather than all the time.

    I'm not saying the game's values are perfect as they are, but you can't advocate these sweeping adjustments from the biased viewpoint of being in a certain playstyle that isn't the "norm".

    There are other playstyles to consider that might be broken if these changes are taken into effect.
     
  6. I'm sorry if it comes off as such. But that's not the case. In an earlier post I mentioned, I do enjoy the combat and the exploration -- the building and crafting features are just severely lacking, and it also happens to be what I enjoy most from the game.

    They're not so much sweeping changes either, as they have almost entirely no affect on combat OR exploration. They just implement some semblance of balance and tiered crafting as you would normally expect. I know I wasn't the only one who was a little confused when I found a wooden door that I couldn't make.

    The game doesn't have to (and SHOULDN'T) revolve around Building & Crafting -- I can play it that way if I choose -- but for a game that features Building & Crafting, at the very least it should be balanced, comprehensive, and achievable without having to be the luckiest person in the RNG universe.
     
    Axe Garian likes this.
  7. hunvagy

    hunvagy Scruffy Nerf-Herder

    I think those items are just not in the crafting system as of yet. There was a lot of talk how different races will have access to their racial items in crafting. Just give it some time. Shields weren't in a patch ago, now they are. Grappling hooks the same.. capture station. It takes time to include everything and making sure it doesn't make the build crash and burn.
     
  8. Khatsworth

    Khatsworth Scruffy Nerf-Herder

    Not all of us are avoiding the rest of the game. :p I've got chests and crates full of stuff I've looted.
    I'm building in Sector X atm. Granted there's a lot of missing content so it's pretty certain I've gotten here faster than I should have, but at this point I'm sitting in my ship in full Impervium gear - aside from exploring worlds for legendaries and more instruments for my instrument collection, there's not much progression left to do.

    Obviously once selling items to merchants makes it way into the game it'll offset the cost of the 3D Printer some; but until then a lot of stuff is horrendously expensive. I can offset that by looting worlds of all their shiny decorative items, but I'd be much more interested in seeing a way of gaining crafting recipes for all of that stuff. If I could craft pressurized steel instead of having to raid those Glitch cultist-infested power facilities, I'd have an extra reason to revisit Iron-rich worlds to mine for lower-tier ore for crafting purposes rather than deface every structure I come across like a swarm of decoration and block-eating locusts.

    That said, more wiring would be great. But that's extra fluff that I doubt will be handled before the combat mechanics are sorted out - the devs have already stated they intend to add more block types and decorations and such post-release.
     
  9. Yep. I definitely expect additional content to be added and changed. As stated in the original post -- this thread is to generate discussion, ideas, and generally keep it on the Dev's radar.
     
    Axe Garian likes this.
  10. Sydoline

    Sydoline Tentacle Wrangler

    That would be really nice, and it also adds more roleplay value imo.
     
    RyuujinZERO and Izzabelle like this.
  11. Ironangel2k2

    Ironangel2k2 Big Damn Hero

    I think there are 2 good ways to go about this:

    1: Finish implementing the printer. A lot of blocks currently can't be printed; Unfortunately, those tend to be the blocks we want to use a lot. Plant blocks, metal panels, glass, etc. Mostly decorations are in the printer at the moment. The printer will, of course, be finished by the release, so this one fixes itself.

    2: Races can craft racial items from the get-go provided they have tech level to build them and the materials necessary. Computers and holograms need a robotic bench, statues and simple machinery can be made at the metalworking station, simple blocks can be made at the anvil or work bench, etc, and you can buy blueprints from vendors in towns.

    This way you can craft things once you get to a certain level or if you luck out and find an appropriate object even sooner by exploring you get ready access to it right then and there via the printer. As someone who loves to build but feels like the process is too oppressive right now, I agree. Tier 4. No floran prisons. No floran prisons, no bio-lights or vines or plant blocks or anything cool looking like that. And I'll never get those objects until I find a floran prison. Which means I either have to basically cheat and look up coordinates for one just to raid it for materials, or I have to luck into one.
     
    Axe Garian likes this.
  12. Crescendo

    Crescendo Scruffy Nerf-Herder

    Honestly, I don't mind the whole search for the unique blocks as is, considering if we had stuff outright it'd kinda..trim down on the planets we want to explore, BUT I do agree it'd be nice to have a way to craft them once you game them. Considering you can get crafting recipes from picking up items (such as bones, hardened monster plates) It's not so hard to fathom that once you pick up a certain type of block, you can learn how to craft other similar blocks like you'd find in the same dungeon (e.g: Find dark smooth brick, be able to craft rusty metal, from USCM prisons.)

    While the pixel cost for the 3D printer is high I've got high hopes it'll change. :p ...Whether it's for better or worse we shall see.

    I'm in total agreement for the time it takes to mine blocks from dungeons though.
     
    Last edited: Dec 11, 2013
  13. bumping for more discussion
     
  14. Malza

    Malza Great Scott!

    Yeah races should be able to craft their own race items right away imo, provided they have the materials.
     
    Axe Garian likes this.
  15. Maybe every race could get something that doesn't appear in pre-made areas as well that they could craft.
     
    Malza likes this.
  16. Malza

    Malza Great Scott!

    Yep probably should.

    Are there many decorative blocks you can get now that you won't randomly find?
     
  17. What do you mean?
     
    Jackie2581 likes this.
  18. Malza

    Malza Great Scott!

    Oh, I meant craft* now. Didn't go and look over that post.
     
  19. Senseiweasel

    Senseiweasel Void-Bound Voyager

    I would be happy if each ore tier had one or two building blocks, as titanium and below do - so that at least we could build a base and have the furniture match with the walls.
     
  20. GreatOldOne

    GreatOldOne Space Penguin Leader

    I too like to build, but I think that everything is setup for one reason in this game, and that is to get out and explore. I think once you travel your universe you will have everthing you need, pixels included, to build the most amazing things. Speaking from my experience with other games of this type, when you build a superstructure under hardship it's that much more awsome to behold...As long as your friends dont liter it with chickens.
     

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