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RELEASED Starbound Side Stories 1.99

Adds new locations on planets and quests to existing dungeons.

  1. assumeddead

    assumeddead Void-Bound Voyager

    I figured it out, just went and changed the recipe x) thanks man![DOUBLEPOST=1441240283][/DOUBLEPOST]so in the glitch city "hellena" everyone in the castle attacks on site, they cant damage me, and I cant damage them?
     
  2. The MechE

    The MechE Existential Complex

    Nice avatar man. Cool mod too. I think I found an error though. I can't get pickaxes for the copper pickaxe quest in the Floran city with the new stable update.
     
  3. PoopUnicorn

    PoopUnicorn Scruffy Nerf-Herder

    The pickaxe is a random drop now, you can find it in chests etc.
     
  4. Caudyr

    Caudyr Black Hole Surfer

    If that's the case, I may have to uninstall the mod until it's updated...unless I can easily figure out exactly why it's doing it myself, heh.

    I'm no lua expert, though...so I have my doubts. :zzz:
     
  5. Segenam

    Segenam Phantasmal Quasar

    yeah at this point I just want to uninstal but due to the new universe changes in this mod you won't be able to travel out of the solar system with out it crashing on you (unless you delete your universe folder). May just have to anyways.
     
  6. Aegis J Hyena

    Aegis J Hyena Existential Complex

    Wait, what? Universe crashes when trying to leave the starter system?
     
  7. Caudyr

    Caudyr Black Hole Surfer

    They're saying if you uninstall it you have to delete and recreate your universe otherwise this will happen, I think.

    I may do this anyway, since i'm honestly still not that far into the game. Just gotta pick up the stuff on my planet and drop them in my ship/inventory, heh
     
  8. Aegis J Hyena

    Aegis J Hyena Existential Complex

    I just hardcore died hard when I fumblefingered myself into a lava pit, so I think I'll wait until this is updated before starting again...
     
  9. Caudyr

    Caudyr Black Hole Surfer

    It's probably a fairly safe bet that this has been renamed to bmain.lua - i really don't understand why they renamed something like that...and why they're renaming other assets like the monster plating one, etc.

    Also...why did they change commonplasma weapons to PULSE weapons...why not just create pulse weapons and have BOTH...sigh, what you doing CF, lol.

    It's almost like they're TRYING to break mods, though I doubt that's actually the case, lol.


    If I could remember what planet I was having this problem on myself I could test this to see if changing that fixes it...though I'm going to go ahead and change all of the instances of it I can find in their files, myself. ^^
     
  10. Caudyr

    Caudyr Black Hole Surfer

    Any word on what you had to change in order to fix the merchants?

    I think I've identified the files that need modifying for the commonplasmasniperrifle change to fix it to commonpulsesniperrifle. Also, there's also NO mention whatsoever of any of the other plasma weapons at all in the default game's assets...so...not sure what's up with those, but they aren't kicking back errors like the plasmasniperrifle entry is (maybe because they don't exist? did they exist before?). Anyway, the files you have to change for that are the following .npctype files in the npcs folder for the mod:
    • shipfollower
    • undergroundminer1
    • undergroundminer2
    • undergroundminer3
    • undergroundfollower
    Interestingly, I only recall there being 3 actual entries in the starbound.log file for the gun...so maybe that only mattered for already generated NPCs or something. I don't know.

    I'll only know if it fixed that error once I test it. Interestingly enough, I wasn't getting it when I went back into the game, but it's possible I wasn't on a planet that had NPCs with that entry in them...since I hadn't updated the mod file for SB itself yet and was testing to make sure that it still ran fine after UD4. I really don't want to unpack my assets again, but maybe I should do that, lol.

    On the subject of the main.lua thing...I still have to test this, as well...but the following .npctype files have main.lua instead of bmain.lua:
    • radioactivebiomebaddy
    • radioactivebiomebaddy2
    • elementalbiomebaddy
    • elementalbiomebaddy2
    • eccentricbiomebaddy
    • eccentricbiomebaddy2
    • gentlebiomebaddy
    • gentlebiomebaddy2
    • shipalien
    • shipbadman
    • shipbadman2
    • shipfollower
    • shipexplorer
    • fueltenant
    • tooltenant
    • medtenant
    • colonytenant
    • archeologisttenant
    • techupgradetenant
    • oretenant
    • richmerchant
    • outpostarchitect
    • hylotlarchitect
    • hylotlarchitect2
    • hylotlguard
    • petkeeper
    • yourshiprobot
    • wanderingmerchant
    • youroutpostarchitect

    Gonna test these two things out right now, actually (or at the very least the second one, heh). ^^[DOUBLEPOST=1441325490][/DOUBLEPOST]Well, when I got to that area, I no longer got the error related to the "main.lua" file...but instead I got an error about "apexmutanttreasure" being an unknown treasure pool.

    So...onto the next bug squash~ lol. ^^

    Unfortunately I forgot to set a flag before I got to that area of the world, so I'll have to run it again. :rofl:
     
    Last edited: Sep 4, 2015
  11. Caudyr

    Caudyr Black Hole Surfer

    Ok...I don't really understand why the "apexmutanttreasure" error is being kicked back. This treasure pool is in the vanilla files (I checked my recently unpacked files from UD4...so they should be up to date, heh).

    I've checked every single file for this mod and haven't found any reference to it...so it's likely that it's from another mod...though it's definitely triggering as a result of the modifications made to the microdungeons and whatnot. It really makes no sense why this is kicking back an error, though...since that treasure pool entry appears to be a part of the vanilla files...so...I dunno. Maybe it has to do with the already loaded NPCs for the planet or something. I dunno. :zzz:

    EDIT: The exact messages given from the logs for that error are:


    [20:10:21.755] Error: WorldServerThread exception caught: (TreasureException) Unknown treasure pool 'apexmutanttreasure'
    [0] 13fbf8193
    [1] 13fbf4868
    [2] 13f900f44
    [3] 13f90057c
    [4] 13f9004f3
    [5] 13f76c891
    [6] 13f99dd85
    [7] 13f998bce
    [8] 13f9c6c19
    [9] 13f9c69a2
    [10] 13fc0c5bd
    [11] 77a459ed BaseThreadInitThunk
    [12] 77c7c541 RtlUserThreadStart
    [20:10:21.813] Error: UniverseServer: World thread has stopped due to an error, removing world CelestialWorld:388083694:55364814:3503723:6
    [20:10:21.813] Info: UniverseServer: Loading client ship world ClientShipWorld:31a8490249d25f9d7183bb00e4a11359
     
    Last edited: Sep 4, 2015
  12. runeskape125

    runeskape125 Void-Bound Voyager

    I have a question, i cant find for the life of me where to use my ancient cores. what crafting station do i need to use to make something out of them? i have tried all of them but couldnt find anything.
     
  13. Caudyr

    Caudyr Black Hole Surfer

    ..I give up. I'm just going to uninstall this mod until the author patches it...because it appears there's just too much in it that needs fixing to make it work properly, heh.

    Too lazy to do that myself for a mod that's not even my own. :rofl:

    Here's hoping the author gets around to it soon(ish)~ lol[DOUBLEPOST=1441381182][/DOUBLEPOST]
    From what I can tell at a glance...it looks like you craft that stuff at the "Ancient Console". ^^
     
  14. runeskape125

    runeskape125 Void-Bound Voyager

    Where do i get the ancient console?
     
  15. Caudyr

    Caudyr Black Hole Surfer

    That...I can't honestly tell you, lol. I got fed up with getting stuck in ftl loops, instant CTDs when talking to some NPCs, and instant warps back to my ship that would render me unable to enter certain sections of a planet...so I uninstalled it until the author updates it. :rofl:

    I hadn't gotten to play with it too much before all that happened, heh.
     
  16. runeskape125

    runeskape125 Void-Bound Voyager

    I guess ill just have to wait till the author replies to this message, so maybe he can tell me.

    (PS: right now im on an ancient planet, and the dreadwing ancient fight, in it he doesnt take any damage. pls fix
     
  17. The MechE

    The MechE Existential Complex

    Be warned: You can buy like the highest tier gear in the cities in this mod and immediately skip to like tier 5 for barely any pixels. The cities also have way too much free stuff in them that you should not be able to get so early in the game.
     
  18. PoopUnicorn

    PoopUnicorn Scruffy Nerf-Herder

    You can use them at the ancient console in Ancient Research Center. It is located at the ancient warp gate in ancient star sistems.
     
  19. HeroUltraOmega

    HeroUltraOmega Scruffy Nerf-Herder

    There seems to be a crash anytime when you talk to one of these folk with the open signs, happened twice with a human one and once with a floran one.
    [​IMG]
    I assume this is the right mod?
     
  20. Aegis J Hyena

    Aegis J Hyena Existential Complex

    I'd just not use Starbound Side Stories until it's updated.
     
    MikkelManDK and PoopUnicorn like this.

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