Well, CA obviously wanted to port SDV over to more consoles to make more money, for all of those people who refuse to go the right way and just do it on PC where it's far better than on a console you can't install mods on. With games that are highly bent towards modding, it seems kinda silly to put them on consoles that you can't mod with. Now, SDV isn't quite as egregious as Starbound is for the "need to mod the game to get the most out of it", but the modding community is robust all the same. And of course, any indie PC game going to consoles is just going to drag everything down. Updates take longer, and I end up feeling like the developers don't really care about us dedicated PC users who were with them from the start when they abandon us to go please the console markets to get more sales. Hey I get they want more money so, heck, do a paid DLC or something. If it's good, people would happily buy it. Developing a full-on paid DLC (Expansion) would be easier than trying to port to a console. This is one of the reasons why I am so very anti-console. Console people will go "Why do you hate consoles so much, they aren't affecting you!" Bull. They ARE affecting us when indie developers waste ludicrous amounts of time and resources to port games over to the consoles.