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Starbound is too Difficult!

Discussion in 'Starbound Discussion' started by Persona, Dec 11, 2013.

  1. RizingAzure

    RizingAzure Orbital Explorer

    My intention isn't to further aggravate ChiggityChek, however, in minecraft, people have come up with structures that block arrows from skeleton archers and "moats of death" that kill everything that come to close to a fortress. These moats contain moving current that redirect the loot to centralized collection spots for easy pick-up, rather than charging into a mob and hoping for the best. This is essentially the advice that Huntrex is giving.
     
  2. sickerthansars

    sickerthansars Aquatic Astronaut

    i personally like the fact that i have to actually worry about dying in this game is a rarity in the gaming world these days
     
    LethalShade and Huntrex like this.
  3. A3mercury

    A3mercury Void-Bound Voyager

    Op, I don't like being this guy, but you just need to play better.. Maybe it's just me but it seems that this game isn't all that difficult when fighting monsters. It's true you can't just run and gun and stay alive unless you have the items to do so but I spent 2 straight hours on a lvl 26 planet with nothing but silver armor. If a monster touched me it was one shot. I was able to stay alive because I made smart decisions when traversing across the map. One thing I think works the best is to keep a hotkey with dirt blocks and when you see a monester, either surround yourself with it or the monster and shot through little holes in the "bunker."

    If you'd like to see tricks like this done, I'd be happy to make a video of it or something. You just can't play games like this the same way as minecraft (judging by your avi) or terraira.

    Besides all that, it is still a beta and will be evened out eventually :)
     
  4. Synien

    Synien Void-Bound Voyager

    I have decided to ignore the thread and answer you directly because I feel like it's going to be a lot of the same attacks/arguments/debates/etc that have taken over a lot of threads on this forum so apologies if I repeat things.

    After the patch I got a starter planet with some pretty psycho monsters and NO WOOD for over a day's travel (the other direction had minibosses blocking the way) including the most demonic birds that poop fushia photon torpedoes. So I totally get where you're coming from. Also the other birds fart death lightning. My first tip: AVOID ALL BIRDS.

    Personally, I kind of enjoy the challenge, but I can see where this sucks if you're more into building/exploring and not really want a facebricking survival experience. I think maybe they could add a mode that's more building focused which might serve both aspects of the community well? Or even just a "Softcore" mode in general with maybe weaker monsters, or weaker aggro, or less monsters.

    I feel like this difficulty in getting deep into building is kind of intentional, in that you're not meant to spawn and settle down (at least not right away) and invest countless hours into building the most awesome base ever - you don't really need one for anything on those first planets after you get over the hump of upgrading weapons + armor and my experience so far has been that making one doesn't get me over that hump. It gives me a hole to hide in from the monsters. (making a monster hunting stand could be useful still I suppose)

    It's very different from the games it's being compared to in that respect, in Terraria the base is pretty much Everything. In starbound, your base is your ship unless you plan to stay on one planet the whole game, or at least the base is your ship until you find home (since beta and homeworld and things) and that requires a shift in perspective I think.
    I initially approached it with that sort of plan of attack and it was very hard and took way longer than felt okay. Hell, I didn't even understand what the MM was for and embarrassingly spent like 20 minutes before I figured out it was a (painfully slow) multi-tool.

    Given how everyone is comparing SB to games like Minecraft and Terraria, I don't think anyone can be blamed for expecting to be relatively successful applying those concepts, and getting frustrated when they don't work as well as expected.

    Here's how I dealt with the giant mob of psycho monsters:
    I didn't build a base, I went in search of wood and stone to make those tools (and a BED) and complete those starter quests. I keep like all my crafting stuff in the ship now, I would not bother with meat, it now drops from regular melee combat and farmables are just much better starter food. I put some dirt in my ship and grow things like crazy. Like I said it was days' journey to wood, so I just trudged along the surface venturing into the surface caves only for vines for bandages, at night I dug into the ground with the MM and tunneled along the surface to keep moving, collecting my torches as I went since no wood=no more torches.

    I find jumping backwards while slashing reduces damage taken during a fight, maybe I'm imagining it.

    Once I had the stone tools, and a bed, it's farm + surface exploration time. I put some soil in the ship and grew food on it, and then went down to start my way around the world, there's a lot of stuff that can be found pretty quickly in the first layers of soil, and the caves opening on the surface. Enough metal to make the anvil and even upgrade weapon can be found pretty quick, and having a bed means you can wall yourself off anytime you need to and heal without using a consumable. I recommend getting the hunting knife, because it's way easier to control than the bow, and the birds are impossible to shoot anyway. I try to stay on the surface walking away from the spawn point as long as possible spending night underground until I have upgraded armour is really helpful with this, either in a tunnel or a natural cave, tunnels are a bit safer.

    You'll need four bars of copper to make the cooking table to make bread, or find something useful in your rambling, my experience is that this doesn't really impact the copper gathering for armor upgrades too badly.

    Copper armor is helpful but it's the iron weapons (I like to carry a hunting knife and dual wield {I'm so sad you can't use the hunting knife as one of your dual wielded weapons anymore!}) and the next level of armor that make it so you can just trudge along the surface of that first planet and murder all those bullies.

    ------
    Sorry this turned into such a long post, but there's some thoughts/advice hope some of it's helpful/interesting to you :)
     
    Huntrex likes this.
  5. Fireb4llz

    Fireb4llz Aquatic Astronaut

    craft bandages using plant fibers.
     
  6. ChiggityChek

    ChiggityChek Subatomic Cosmonaut

    Way to read way too deep into "I don't want to build a bullet shield for every single mob I fight". We're not talking about boss battles, we're talking about overtuned projectile attacks from common mobs. Nobody mentioned the UFO, nobody mentioned bosses, you are simply trying to mold the debate into something that fits your line of bullshit.

    But whatever, I'm going to go back to playing the game. They'll either tune up the game or they won't, for 15 bucks I'm not going to lose sleep over it. Aside from the few broken things, the game's pretty great on its own merits. The community that's grown around it however has left a lot to be desired.
     
  7. saltychipmunk

    saltychipmunk Orbital Explorer

    Actually i find starbound to be like terraria and minecraft , in that mobs are only hard until you get the proper armor or gear , and then they all become trivial.


    all you really need to do to never die in starbound is constantly chop down vines and then craft the current tier weapon with a long swing range and kite mobs , it works for everything but the fliers which are easy as hell to avoid.

    I haven't even died on my current character.


    the mobs need to be that dangerous because by definition it is painfully easy to abuse game mechanics to make said mobs trivial . ( like box trapping bosses until they melt.)
     
  8. okugi

    okugi Poptop Tamer

    The birds... oh the birds!!! I'm still on my starting planet, trying to get pixels for the silver armor and no more Iron to farm the UFO mobs for pixels... I run in fear every time I see the birds. UFO is cake compared to those... those demons with wings...
     
  9. Grizzleface

    Grizzleface Void-Bound Voyager

    I've never played Minecraft, Terraria. Or any of these building games. They never interested me. So I was quite new to how they worked. I have to say that this game is absolutely phenomenal. And has a brilliant learning/difficulty curve.

    There is a large element of platforming. Platformers are usually very skill based, the platforming in this game isn't at that level. It's quite simplistic. I cannot believe someone can find it difficult to kill monsters. I have to question what sort of games have you played. The monsters at the start have the simplest pattern in ANY video game. You learn that after 1 minute. You learn to use your abilites to counter how they attack you. You sound like you didn't make an effort to get past the initial learning curve. The bow has a string. IF the string is pulled back far enough it near enough ONE shots birds.

    You couldn't be bothered to play an hour to make Copper Armor. I have to really question your criticism, especially since it sounds like you didn't even try.

    The game doesn't need to be tamed down. I've just killed the 2nd boss. So I can only judge by that progression, it definitely doesn't need toning down, it's been quite easy for me to tbh. If anything it could using toning up (I do have a overpowered weapon from patch tho xD)

    20% pixel loss isn't actually punishing enough. From what I understand, you can store Pixels later, and you can sell ore for pixels. 20% isn't very punishing. Pixels are very easy to come by.

    Chucklefish isn't making the game difficult for people like you. Because I'm like you, well I feel I should be. These games are totally new to me. And I've been progressing at a great pace and having a total blast.
     
  10. EaglePryde

    EaglePryde Scruffy Nerf-Herder

    I don't see anything hard atm. But maybe it's because i'm used to really hard games of the past like probotector/contra or the ninja gaiden series (the first parts) and countless more. On my starter planet i haven't died even once. Sure you have to be a bit cautious but if it get's easier i could aswell eliminate all the mobs and go creative mode only, what would be virtually the same.
     
  11. quakeman00

    quakeman00 Pangalactic Porcupine

    the thing i relaised the most is that 10% of the forum is about good sugestions and report , and 90% is about rage
    someone who start starbound today wouldn tknow how it was before and wont complain about changes and will deal with whats the game have to offer , its the same thing , every time an update happen during the beta , dont expect the same to be the same.

    sure an output on how it was before and after and wih is best is usefull , but straight up bein mad about an unfinished product is unjustified , if you dont feel like handling the changes , the wepaon stats drop, the buffed monster , just close starbound , open another game , and wait a couple days / weeks till the first final buils / stable version comes out where updates will be only about adding minor content and fixes , not changing half the game

    then you can complain about broken mechanics , because in the final version it should go smoothly and rage inducing stuff is game killer unless its addictive like hexagon.

    my point is , the boss went from over 50 shots with a level 10 sniper to 4 iron hunting bow and it changed again , and im sure it will change again till they find a balance that will please both hardcore and casuals and until then , only informative opinions will lead to a better developement , everything wrong have been yelled at the developer as soon as they have been found and complaining more about it wont fix it faster , they already know


    tl:dr
    just close the game and wait for the final version if you dont feel like handing the stats changes test updates
     
  12. ChiggityChek

    ChiggityChek Subatomic Cosmonaut

    I'm aware, I've clocked ridiculous hours in Minecraft and Terraria. That doesn't mean everyone likes to build that type of stuff, though. There's lots of things that function properly within the rules of a game, but crap all over the "spirit" of the game, if that makes any sense. I don't care what someone else does when they're playing if it doesn't effect me, but outright trying to pretend like things aren't a tiny bit broken because you can sidestep mechanics is not really being honest about the situation.
     
  13. Scynix

    Scynix Big Damn Hero

    THIS ENTIRE POST MAKES NO SENSE AT ALL.
    Why are you even playing these games if you don't like what they're based on!?!?
     
  14. Grizzleface

    Grizzleface Void-Bound Voyager

    Ninja Gaiden \m/

    Number 1 remains my favourite game ever.
     
  15. Bearo

    Bearo Contact!

    The game is easier once you study patterns in your randomly generated enemies, note your environments, put it on your mind to gather equipment for gear, and after learning those things its simply a formula to not die. There will still always be risk as well as reward.
     
  16. RizingAzure

    RizingAzure Orbital Explorer

    Ah, I understand perfectly.

    @Scynix

    There are two parts to this game. Building and Combat. That much is clear from the trailer. ChiggityChek is saying that he prefers combat be more balanced and fine-tuned so that he can experience the system in its full glory, rather than taking shortcuts such as piling blocks on top of another as a "cheap" way of giving yourself an unfair advantage.
     
  17. Xisis007

    Xisis007 Space Hobo

    I played Terraria, so I kind of new what was coming. The hardest thing about this game was getting my character back after I accidentally deleted him. Give it a chance, your likely just upset because you had no idea what to do. I had the exact same problem, you just have either look up what's next, or guess.
     
  18. Tymon

    Tymon Cosmic Narwhal

    Er... zombie thread o.o 9 months old last post date...
     
  19. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    The necro is on-topic, and the thread is relevant. It's all good.

    On topic, I think Starbound would benefit from some actual difficulty options. Not just ones relating to penalty upon death. With such a diverse audience, you'd have people who ideally want any range of challenge, from none at all (i.e. a creative mode) to very difficult. Maybe even a customizable level, based on things like mobs (strength, health, behavior, number, etc.) and resources (scarcity, planet level where they're first encountered, etc.).
     
  20. Tymon

    Tymon Cosmic Narwhal

    I for one dislike the change in nightly where they pretty much made 'small' creatures useless. Not only in a gameplay fun way, but because it makes the pet system useless as well. So giving the player the ability to fix that would be ideal for me.
     
    DrakeWymulf likes this.

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