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Starbound is great but...

Discussion in 'Starbound Discussion' started by Jupiter Ivan, Dec 29, 2013.

  1. Dirigible Tomato

    Dirigible Tomato Scruffy Nerf-Herder

    No. You're generalizing people based on your own biased views.
     
    Kriptini likes this.
  2. Darklight

    Darklight Oxygen Tank

    Games these days especially big games are constantly dumbed down and simplified. This is not being biased it's fact. Why else would a 60 dollar game last only 4 hours these days if that >_>
     
    Count Skrule likes this.
  3. Dirigible Tomato

    Dirigible Tomato Scruffy Nerf-Herder

    Because they are churned out at fast rates to appease a certain type of person.

    Others have little play time but tell fantastic stories.
     
    Aeon likes this.
  4. Jbeetle

    Jbeetle Oxygen Tank

    I disagree with permanent stat boosts instead of buffs. However, I'll never get tired of saying that the buffs/debuffs in those large pods are sucky.
     
  5. krylo

    krylo Hard-To-Destroy Reptile

    I actually have no strong opinion on racial abilities (I lean ever so slightly toward them being a neat addition but so's the idea of making them swappable via armor, which allows more tweaking of abilities for personalized character adaptation), but this post is hilarious to me.

    Reason?

    First part is requesting more mechanical depth and decisions.

    Second part is clearly using weighted language to make the 'generic' soldiers sound less appealing than the fixed classes, but the classed system provided many more decisions, required taking much more responsibility for your choices (as there actually were choices), and provided a much greater depth of gameplay than merely leveling up a character with no/minimal input in their stat growths or abilities.

    It's just hilariously self contradictory.
     
    Daashi likes this.
  6. rocketcarlo

    rocketcarlo Poptop Tamer

    That makes no sense. Birds look like birds, and killer whales do not look like daisy flowers. That's how *our* reality works, and it's the damn biggest sandbox I've ever seen, with all the respect ;)
     
  7. Dirigible Tomato

    Dirigible Tomato Scruffy Nerf-Herder

    That doesn't really make sense either.
     
  8. Heliostorm

    Heliostorm Phantasmal Quasar

    But it also adds replay value. In fact, having good racial traits would multiply Starbound's replay value sixfold. And it's a fallacious argument anyways, because there's no reason a cosmetics system can't be implemented that allows you to change the way your character works. There is no need to choose between mechanics and cosmetics just because of racial differences.
     
    rocketcarlo and Count Skrule like this.
  9. Darklight

    Darklight Oxygen Tank

    Replay value will come from the main plot each race will have >_> As well as the different reaction based on race from NPC's.
     
  10. Gotcha!

    Gotcha! Pangalactic Porcupine

    I am concerned with so many people preferring to have no specific perks for every race.
    There are plenty of games where one can play different classes or races and they all come with their own benefits and/or drawbacks.
    To have 6 (and soon 7) races all behave the same is just a waste of a perfect opportunity to give each of them a unique stamp.

    Humans run faster, awesome! But I want to play an apex!
    Then play an apex! Why would these racial bonuses matter so much that you'd pick a race that you wouldn't want to play in order to get some race's perk?
    These bonuses should be minor anyway. If apex jump 5% higher, humans ran 5% faster, avians have less chance of fall damage, florans recharge their energy 5% faster, hylotl can breathe underwater for a few seconds longer and the glitch have 5% more energy (just making some examples), all races would be unique. Are people going to tell me that small bonuses like these would influence them so much that they'd pick a race that they really don't want to play?

    Now I don't see this happening, since the devs give me the impression so far that they want to make some kind of pokemon slaying/catching game, but if a sensible dev happens to read this, please give your game more depth.

    If it were to me I'd even give every race multiple perks that can be unlocked as you progress in the game, making players choose which race-tied perk they want to unlock. Possibly making it impossible to unlock all of them to make people's characters different from one another. Also gives people a reason to replay the game with a different race.

    Right now this game appears way too simple and I am positive that many people will get bored with it fast.

    I do like the racial armour having bonuses too. But if a human wears avian armour and an avian wears avian armour, then I think it'd be logical to have the avian be better at gliding (or whatever) than the human, with a small percentage. Afterall, avians do have some experience in that area, not to mention they probably have a light body/hollow bones.

    I hope that made sense and that no one is offended. English is not my native language.
     
    Insane, Zouleena, maltronic and 3 others like this.
  11. Xacris

    Xacris Pangalactic Porcupine

    I would like to point out that racial abilities being tied to armor is really only a benefit if you play on a server with other people. If you play in single player, you can only craft your own racial armor (unless you can find blueprints? I think I saw blueprints for avian armor for sale from a merchant, but I don't entirely remember; regardless, that's left up to random chance), meaning that you can only get your own racial abilities.

    In most cases, I wouldn't mind the racial armors giving the bonuses, except I have one problem,and the problem is more about immersion than gameplay- why do the hylotl need to wear armor to breath underwater? I can get behind every other racial trait being from armor, but this bit seems just weird to me for a race that lives underwater.

    I think that they should make the races have built-in traits, AND have racial armors grant those bonuses when worn by other races, stacking with that race's standard traits. That would actively encourage people to seek out other racial armors to get the ability they want, without breaking immersion for the people who think certain traits SHOULD be inherent (like water breathing fish people, or photoynthesising plant people), and without forcing someone into picking a race that they like for appearance over a race that they like the ability of. Just my $0.02
     
    rocketcarlo and Gotcha! like this.
  12. GameQB11

    GameQB11 Phantasmal Quasar

    On one hand i can see why the Devs decided against racial perks, on the other hand- if they went as far as to create a background for each race, full with lore and quest lines- they imply that there is more to character selection than just looks.

    i think their main fear is making one race "better" than the other. Balancing a game is no easy feat, no matter how minor you may feel it is, and they probably don't want to waste the effort on a feature that they felt wasn't necessary from the start. People just need to accept that racial traits come secondary to MANY other things the devs have planned.

    I guarantee that as soon as they add racial traits, there will be post talking about "tiers" and what race has game breaking ability. Its exactly the kind of headache they are trying to avoid, especially for a feature they had no interest in doing.
     
    Darklight likes this.
  13. Blue

    Blue Former Staff

    Speaking of mods that add race specific traits, are there any yet?

    If not, and it is planned on being made, I would suggest rather than changing the base character code, instead adding them as a "status" that is always on your character if you are a certain race. This way you can overlay it on the current game code, and not have to change it all.

    Although I personally feel Glitch should eat coal... not meat and other foods. :p
     
  14. Xacris

    Xacris Pangalactic Porcupine

    http://community.playstarbound.com/index.php?resources/race-abilities-wip.574/
    This adds racial abilities in the form of an invisible back item
     
  15. cooltv27

    cooltv27 Heliosphere

    I think it should be a little like the way WoW did it, as an example
    I made a dwarf monk, because I wanted to attack fast (gameplay) and I wanted to play a dwarf (cosmetics, though not even that for me), about 2/3 through the leveling process I decided to try tanking and learned the active racial ability (stone form, 8 seconds of slightly increased hp and defense) is great for tanks, but near useless for dps/healer, then theres the passive racial (2% cold resistance) that I have NEVER noticed do any thing SIGNIFICANT.

    racial ability should be small, and hardly do anything at all (hylotl can swim slightly faster in water, avian take slightly reduced fall damage) while the large boosts that affect game play are with racial armor (hylotl armor can breath underwater, avian armor can glide)

    and about the hylotl not breathing unerwater, they are fish-LIKE people, they never actually were able to breath down there, they used technology to survive (like humans cant fly we just use massive metal contraptions to do it for us) and avians lost the ability to fly for some reason, I cant remember why
     
  16. kenata

    kenata Starship Captain

    People throw around the term "Replayability" a lot with respect to this game, and it does not fit. It is akin to discussing the replay ability of WoW or Minecraft. Your ability to replay only really matters if you are forced to restart the game, unlike in star bound wherein you may keep the same character for hundreds or thousands of hours.

    Can any of you really say that you want to be stuck with a decision you made at the very beginning of the game for hundreds and hundreds of hours?
     
  17. Xacris

    Xacris Pangalactic Porcupine

    So the hylotl evolved on land, fins and all (a trait unique to aquatic creatures), and once they reached a certain level of technology they just decided that they would rather live underwater? Where was this said, or even implied?
     
  18. Heliostorm

    Heliostorm Phantasmal Quasar

    Reading different text is not replay value. Having a different way to play the game is replay value.
     
    Oberic and Gotcha! like this.
  19. Darklight

    Darklight Oxygen Tank

    It's replay value FOR YOU.
     
    ReverendBonobo and Aeon like this.
  20. cooltv27

    cooltv27 Heliosphere

    basically, they lived on land then moved to water (for what ever reason). where they had to use technology to be able to breath, after many years they evolved to have underwater based traits like fins, but still used technology to breath
     

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