Starbound Extended Universe is, as the title suggests, a mod I have begun work on as of recently. Before I begin I will confess i'm no master at programming in LUA, but i'm using what I do know and continuing to learn. Starbound EU is, put simply, a mod designed with the intent of adding new content and changing and/or expanding upon almost every major aspect of the game, put especially exploration. This mod was created through issues I had with the game, (why do I have to loot randomly generated structures to find a certain chair) and a mass array of ideas I had for new content. The mod is still in a very early stage, I've only begun work on it recently. This post will be updated as the mod does. I've decided not to write down too many of my current plans for the mod here, as it currently isn't set in stone what will or will not be used (at least in version 1) I will be adding screenshots as progress continues, but as of right now there isn't really anything to show. Some things to look forward to ------------------------------------------------ -A new title screen/opening credits -Three new types of stars -Many new biomes, including Autumn forests, dying forests, mountains, toxic oceans, gelatinous worlds, and life-sustaining moons. -Race specific "home-worlds" such as human cities, avian deserts, and novakid asteroid camps. -New structures in space, such as abandoned space-stations, racial starfleets, and wormholes -New ores and tools, as well as the implementation of some unused ores. -Non-race specific armorsets. Once again, I do want to make it clear that the things listed may not make it to the final release, they may not be made at all. This, of course, is not everything, other ideas include new races, racial expansions, a new ship-upgrading system and a new A.I system. For now i'm working with the more simple aspects of the game... So, if you have any questions i'm happy to answer, if you want to know more about the mod I'm willing to discuss it.