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Closed Starbound BETA: Bugs Database LU 8.29.14 (Not for nightly)

Discussion in 'Starbound Support' started by Alucard I, Dec 6, 2013.

?

Are *you* helping developers to fix all the bugs?

  1. Of course! I'm the most helpful here! :)

    69.7%
  2. Nah, I'm too busy playing this awesome game. :D

    30.3%
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  1. Steffe

    Steffe Orbital Explorer

    Client issue: The mouse-look (ctrl) gets stuck when activating the Steam-overlay via ctrl+F12, not sure if that's the standard combination, but it's what I use anyway.
    Client issue: Save & Quit can crash the game, happens quite often.
     
  2. Alucard I

    Alucard I King Homestuck I

    I've updated current bugs. Not much was added. It seems we're about to complete the list of all found bugs.
    Also, I need someone who can check the bugs if they were fixed or not.
     
    Skelteon likes this.
  3. wolfoftwilight

    wolfoftwilight Big Damn Hero

    sometimes Apex security doors will not open and cannot be broken
     
  4. Akado

    Akado Oxygen Tank

    When building an underlava village at the core of a planet, if you accidentally mine your tunnel (letting lava come in) then you take the 100 damage per tick from lava. If you build a tunnel to an air pocket, and then go swimming in lava, you just burn for 3/6/9/12 damage per tick.

    This makes me think that choosing to jump into lava from the top is handled differently than moving lava touching you.

    In the meantime, feel free to make all lava do 3 damage per tick until my village is complete!

    *Edit*
    This only applies to lava at the core of a planet. I always take 100 damage per tick when I mis-time my boost techs near the surface of a planet.
     
  5. theqmann

    theqmann Master Chief

    Here's a bug and fix:

    When mods add new blocks, they get added to a global database file in the universe folder. If the mod is deleted, the global database is not cleaned properly and will cause crashes in various cases such as: starting game, starting server, loading non-mod using character, loading mod-using character. I would recommend adding a sanity check to user added things in the database to verify they still exist and remove (or mark invalid) if they don't. Note that deleting/renaming the .db files in the universe folder will cause them to be regenerated with the invalid entries removed, but various character / world / universe info is also wiped when this is done.
     
  6. miguelbazil

    miguelbazil Void-Bound Voyager

    I find it strange that most people don't at least post some logs when reporting these bugs... They are full of useful information (more than most applications that i have to check at my job tbh)...

    Here's a question, in the abc files that crash, I've seen that they had the follwing key; c % 0 sharps, and I've reported this. However, I've been thinking, what's the intent of this specific code in the the key line? When i assumed that the intended string was C#, is this a correct view? Or is there another notation that I've missed?
     
  7. theqmann

    theqmann Master Chief

  8. landonc

    landonc Space Hobo

    Experiencing an issue when loading my character that loads above the ship. Cannot access after re-loading/re-spawning/or beaming back up and down multiple times.
     
  9. Blackskhar

    Blackskhar Void-Bound Voyager

    Found a water bug. Not sure if this was reported or not but it was amusing none the less.
     

    Attached Files:

  10. miguelbazil

    miguelbazil Void-Bound Voyager

    I can confirm this, I've seen it in some underground ruins, where I found a frog that sold things like bombs.
     
  11. HeavyLightning4

    HeavyLightning4 Void-Bound Voyager

    My ship is very glitchy. I joined my friends server to play with him and his other friends, but when I beam up to my ship, I'm stuck floating on the top of the ship. I can still beam down to the planet, but it's incredibly irritating. I can also move left, right, and jump still, but if I go too far to the side, I fall into an eternal void.
     
  12. fumancu007

    fumancu007 Space Hobo

    can anyone help me with this please
    i get it on start up it was working away grand then this out of no where I'm on macbook pro






    Process: starbound [8480]
    Path: /Users/USER/Library/Application Support/Steam/*/Starbound.app/Contents/MacOS/starbound
    Identifier: com.chucklefish
    Version: 0
    Code Type: X86-64 (Native)
    Parent Process: launchd [161]
    Responsible: starbound [8480]
    User ID: 501

    Date/Time: 2014-01-05 20:06:52.126 +0000
    OS Version: Mac OS X 10.9.1 (13B42)
    Report Version: 11
    Anonymous UUID: 4B0B5966-FEE5-7306-003D-B995D2D27DBA

    Sleep/Wake UUID: 4CF89D33-11D7-40B3-8669-A73AD4D58675

    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Exception Type: EXC_CRASH (SIGABRT)
    Exception Codes: 0x0000000000000000, 0x0000000000000000

    Application Specific Information:
    abort() called

    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0 libsystem_kernel.dylib 0x00007fff8a85b866 __pthread_kill + 10
    1 libsystem_pthread.dylib 0x00007fff82c3535c pthread_kill + 92
    2 libsystem_c.dylib 0x00007fff89365bba abort + 125
    3 com.chucklefish 0x00000001076d6605 Star::fatalException(std::exception const&, bool) + 85
    4 com.chucklefish 0x0000000106ed6110 SDL_main + 880
    5 com.chucklefish 0x0000000106fed960 -[SDLMain applicationDidFinishLaunching:] + 48
    6 com.apple.CoreFoundation 0x00007fff894b2fcc __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12
    7 com.apple.CoreFoundation 0x00007fff893a6c5d _CFXNotificationPost + 2893
    8 com.apple.Foundation 0x00007fff8d3e64aa -[NSNotificationCenter postNotificationName:eek:bject:userInfo:] + 68
    9 com.apple.AppKit 0x00007fff8c56ab79 -[NSApplication _postDidFinishNotification] + 289
    10 com.apple.AppKit 0x00007fff8c56a8ac -[NSApplication _sendFinishLaunchingNotification] + 195
    11 com.apple.AppKit 0x00007fff8c567796 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 570
    12 com.apple.AppKit 0x00007fff8c5671eb -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 242
    13 com.apple.Foundation 0x00007fff8d404eaa -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 294
    14 com.apple.Foundation 0x00007fff8d404d1d _NSAppleEventManagerGenericHandler + 106
    15 com.apple.AE 0x00007fff892bae1f aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) + 381
    16 com.apple.AE 0x00007fff892bac32 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 31
    17 com.apple.AE 0x00007fff892bab36 aeProcessAppleEvent + 315
    18 com.apple.HIToolbox 0x00007fff8e25f5f1 AEProcessAppleEvent + 56
    19 com.apple.AppKit 0x00007fff8c5630f6 _DPSNextEvent + 1026
    20 com.apple.AppKit 0x00007fff8c5628db -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 122
    21 com.apple.AppKit 0x00007fff8c5569cc -[NSApplication run] + 553
    22 com.chucklefish 0x0000000106fedfb3 main + 1299
    23 libdyld.dylib 0x00007fff82d265fd start + 1

    Thread 1:
    0 libsystem_kernel.dylib 0x00007fff8a85be6a __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x00007fff82c35f08 _pthread_wqthread + 330
    2 libsystem_pthread.dylib 0x00007fff82c38fb9 start_wqthread + 13

    Thread 2:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib 0x00007fff8a85c662 kevent64 + 10
    1 libdispatch.dylib 0x00007fff8f39c43d _dispatch_mgr_invoke + 239
    2 libdispatch.dylib 0x00007fff8f39c152 _dispatch_mgr_thread + 52

    Thread 3:
    0 libsystem_kernel.dylib 0x00007fff8a85be6a __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x00007fff82c35f08 _pthread_wqthread + 330
    2 libsystem_pthread.dylib 0x00007fff82c38fb9 start_wqthread + 13

    Thread 4:
    0 libsystem_kernel.dylib 0x00007fff8a857a1a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x00007fff8a856d18 mach_msg + 64
    2 com.apple.CoreFoundation 0x00007fff89407315 __CFRunLoopServiceMachPort + 181
    3 com.apple.CoreFoundation 0x00007fff89406939 __CFRunLoopRun + 1161
    4 com.apple.CoreFoundation 0x00007fff89406275 CFRunLoopRunSpecific + 309
    5 com.apple.AppKit 0x00007fff8c7031ce _NSEventThread + 144
    6 libsystem_pthread.dylib 0x00007fff82c34899 _pthread_body + 138
    7 libsystem_pthread.dylib 0x00007fff82c3472a _pthread_start + 137
    8 libsystem_pthread.dylib 0x00007fff82c38fc9 thread_start + 13

    Thread 5:
    0 libsystem_kernel.dylib 0x00007fff8a85be6a __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x00007fff82c35f08 _pthread_wqthread + 330
    2 libsystem_pthread.dylib 0x00007fff82c38fb9 start_wqthread + 13

    Thread 0 crashed with X86 Thread State (64-bit):
    rax: 0x0000000000000000 rbx: 0x00007fff7210f310 rcx: 0x00007fff58d3e458 rdx: 0x0000000000000000
    rdi: 0x0000000000000707 rsi: 0x0000000000000006 rbp: 0x00007fff58d3e480 rsp: 0x00007fff58d3e458
    r8: 0x0000000000000000 r9: 0x0000000000000008 r10: 0x0000000008000000 r11: 0x0000000000000206
    r12: 0x00006080001a8ef8 r13: 0x00007fff72daa400 r14: 0x0000000000000006 r15: 0x0000000000000001
    rip: 0x00007fff8a85b866 rfl: 0x0000000000000206 cr2: 0x0000000106eccfb0
    Logical CPU: 0
    Error Code: 0x02000148
    Trap Number: 133


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    External Modification Summary:
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    thread_set_state: 0

    VM Region Summary:
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    Writable regions: Total=102.8M written=12.5M(12%) resident=14.4M(14%) swapped_out=0K(0%) unallocated=88.4M(86%)

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    Model: MacBookPro7,1, BootROM MBP71.0039.B0E, 2 processors, Intel Core 2 Duo, 2.66 GHz, 4 GB, SMC 1.62f7
    Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB
    Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1067 MHz, 0x802C, 0X384A53463235363634485A2D314731443120
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    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.106.98.100.22)
    Bluetooth: Version 4.2.0f6 12982, 3 services, 15 devices, 1 incoming serial ports
    Network Service: Wi-Fi, AirPort, en1
    Serial ATA Device: Samsung SSD 840 Series, 250.06 GB
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    USB Device: Built-in iSight
    USB Device: Internal Memory Card Reader
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    Thunderbolt Bus:
     
  13. Your Buddy Bill

    Your Buddy Bill Existential Complex

    I'm looking into some of the bugs on the list and checking over them.
    Here's the notes I have made.
    All below information is as of Version Angry Koala.
    ITEMS BUG NOTES:
    - Drills are slower/weaker than their Pickaxe counterpart making them completely redundant due to the 3 x 3 block removal of the pick compared to the 2 x 2 of a drill.
    This bug has been fixed.
    - When using the Durasteel and Aegisalt Tech Upgrade the Items aren't consumed like the Starmaps and can even be used by other players if handed to them after being used.
    This also applies to the Portable Nano-Printer
    - Golden bunny statue doesn't drop.
    Temporary fix: Dig out the blocks below it. WARNING: DO NOT PLACE THIS STATUE ON YOUR SHIP. You will obviously have a hard time getting rid of it.
    - Unrefined wood found in a pre-generated structure can't currently be used to craft despite having the same exact name and icon.
    I have noted that the Unrefined Wood that I obtained from structures is actually a slightly different color than standard Unrefined Wood, and will not stack with prior. Just something to consider.
    - The Rustic Oven and Barrel Fire are labeled as storage containers when they are being used for crafting.
    The Barrel Fire is currently labeled as "Light".
    NPC BUG NOTES
    - Bone Dragon's fire breath causes damage to itself.
    This appears to have been fixed, as he certainly pointblanked the ground when I was hiding below him and he took no damage from it.
    - After killing the Huge Bone Dragon he Drops a Starmap Mark 3. Should be Starmap Mark 4.
    This is a moot bug now, because he drops the Dragon Bone instead. Crafting starmaps is now indirect. This should be removed from the list.
    - Fish can spawn in lava, but they don't live long
    This also applies to Poison Water. They don't live long there, either.
    - If you drain water frome a fishfilled "lake" the fish sometimes swim in the air.
    You don't even need to drain any water, I've had plenty of fish just up and start airswimming out of nowhere.
    - In the sewers, there are yellow spiders. When you hit them, instead of getting knockbacked like other ennemies, they just slide into the air until they hit a wall or something.
    This is because the yellow spider-mechs ignore standard gravity, and their AI controls their wall climbing. Their knockback is not exempt from this, so they keep on flying, unaffected by gravity, until they collide with another solid object.
    - The cultists almost always spawn in the ground, with only their heads showing. They are stuck there until hit.
    This is a duplicate of another entry down below, and it is further incorrect because the grounded (heh) cultists CAN escape without being damaged.
    - Mechanical spiders can walk sideways.
    This is also a side-effect of the above AI handling movement; the AI is not perfect at determining which surface their animation should be clinging to, ESPECIALLY after being hit by knockback.
    WEAPONS AND ARMOR BUG NOTES
    - Gold Greaves share a model with Copper Greaves, rather than being gold.
    This has been fixed.
    - Removing armor then putting it back on resets HP to 100
    This appears to be deliberate, as there's not much of a better way to track your current HP when your armor changes your max HP. Furthermore, it will not reset your HP to 100 if your current HP is less than 100. This should be downgraded to Teal.
    - Drills seem to be repairable with silver ore only.
    This has been fixed; my Diamond Drill confirmed repairable with Copper and Gold as well.
    - About 10% of the time when firing an arrow at a creature (when above the creature, shooting down) the arrow hits the creature, and the arrow disappears, but no damage is dealt.
    This is somewhat incorrect, in that it is certainly not 10%, and this has also happened to me when shooting at a bird enemy's feet from just below and to the left of it. No knockback is dealt either, notably.
    - Torches can be placed in poisonous water, tar water and lava.
    This has been fixed for poisonous water. I have not had the chance to test it with tar water and lava but I suspect those are fixed as well.
    - Platinum ore is even more rare than Titanium for example.
    Downgrade this to Teal. Titanium Ore replaces Iron Ore, so it might be intentional.
    - Copper ore can be used to repair any pickaxe in the game including diamond.
    This may be a deliberate feature. Any pick and any drill can be repaired by Copper, Silver, and Gold (tested all three), and probably Platinum and other ores too (have not tested yet).
    - When opening a door with a torch where the door is going to be opened, the torch phases through the door and appears to be attached to it.
    This happens for Potted Plants as well. I think it's a layering thing.
    - When harvesting the hanging vines, it seems impossible to harvest the entire thing in one go. If you harvest from the base tile, the rest of the vine *except* the base tile will be harvested, but you will have to start over from scratch on the base tile.
    This only applies when attempting to harvest hanging vines using a pick/drill. Using an axe, or attempting to harvest the block the vine is attatched to using a pick/drill, will properly harvest the base tile as well.
    - In multiplayer servers, when you are on a ship and someone warps in having used the Butterfly Boost Tech right as they beam up, that person will have the Tech's animation emanating from them until they use it again. This is only visible to others.
    I once got this to happen to me in single-player as well, although I can't seem to identify the cause. Needs further investigation.
    TECHNOLOGIES AND CRAFTING BUG NOTES
    - Crafting stations, 3D-printers etc. activate the search box when opened: This has two negative UI implications. Firstly you cannot just press E again to close it like you can with chests (though E does work to close the window if you deselect the search box). Secondly you cannot press I immediately after opening it if you wish to open your inventory, you have to click somewhere in the window to make that work.
    This has been fixed.
    - Can't use wiring tool on Apex Security Doors
    This has been fixed.
    - Gravity Bubble increases fall damage on slow descent, and does not effectively eliminate it on soft landings. The only way to eliminate fall damage while descending with Gravity Bubble is to, at some point in the descent, fly upward, otherwise you will take extreme fall damage from very minor jumps.
    This appears to have been fixed, but I will do some further testing to confirm it.
    - Dungeon traps do no damage to enemies.
    This is not specific enough. Sawblade traps do no damage to Scorpions in the Avian tombs, but they still damage NPC foes. They might do no damage to CREATURES.
    - When using the Durasteel and Aegisalt Tech Upgrade the Items aren't consumed like the Starmaps and can even be used by other players if handed to them after being used.
    This is a duplicate of another entry mentioned further above in a different section. Remove this.
    - After Getting a Durasteel Tech Upgrade the item was not removed from my inventory however i still got the new blueprint for Aegisteel Tech Upgrade in the Forge.
    This is a duplicate of the above duplicate, and a poorly-worded one at that. Remove this.
    - The glitch/avian/(maybe other race) chests can be abused for infinite loot by repeatedly "placing chest -> looting chest -> picking up chest"
    I have no idea what this is talking about. More specifics are required to confirm this.
    TYPOS BUG NOTES
    - The book labelled 11 that is found in the Apex labs did not seem to add any journals to my log book.
    This appears to have been fixed. The poster of this may have been confused by the strange method the log book uses to sort codex entries. It sure worked for me.
    ITEMS WITHOUT DESCRIPTIONS NOTES
    - Saplings have no description
    They all have a description of <todo>, and many of them also have no icon.
    - testflower5: no description and no name
    This is a breakable grass item, so it shouldn't need a description, but examining it just results in the text "testflower5", as it has no examine text.
    - testbush with: no description and no name
    As with Testflower5
    - testflower7: no description and no name
    As with Testflower5
    - vine with starry: no description and no name
    All vine types and all tree types follow this pattern, as with testflower5. Examining it reveals the internal name. For trees, the first word indicates the wood appearance, and the second indicates the leaf type. Note that it does not differentiate colors, so you can have a purple-leaved "Metal with lotus" and a pink-leaved "Metal with lotus". With vines, the first word indicates the vine appearance, and the second indicates the "decal" type. Again, color is not mentioned despite being variable.
    - testflower3: no description and no name
    As with Testflower5
    - cactus1 with flower: no inspection text
    Same problem as all the rest of these.
    - Barred Vent: no icon
    Correction: It uses an X-shaped "Invalid icon". The icon is not actually blank.
     
    Jco and Skelteon like this.
  14. Alucard I

    Alucard I King Homestuck I

    Thank you for your collaboration! I've updated the OP with your important information. Keep it up!
     
  15. Aphala

    Aphala Aquatic Astronaut

    Last edited: Jan 6, 2014
  16. Your Buddy Bill

    Your Buddy Bill Existential Complex

    Singleplayer or multiplayer server, and when you logged out after making the crucifix, did you crash? Also, did you have any sort of rainy weather in the meantime (as water can now gather and pool during rain, this could cause your torches to be flooded and eliminated)?
     
  17. ScienceLion

    ScienceLion Astral Cartographer

    Last edited: Jan 6, 2014
  18. T3CHZ

    T3CHZ Poptop Tamer

    I also have a pool I have been trying to fill up and no matter what I do it won't fill past my kneecaps - i have made pools above it - let them fill - then broke them open - nope still goes to same height - any suggestions would be nice -

    SORRY - I realized I had made my windows in a quilt like pattern so there were areas open and rain must of gotten in like that. But the pool issue is still an issue lol - I just want a swimming pool
     
    Last edited: Jan 6, 2014
  19. Jco

    Jco Space Penguin Leader

    One more for the record. I didn't find this on the front page, but I have difficulty believing it hasn't been seen yet.

    Found this monster (picture attached) with a broken seam. The one to the left is in it's rest pose, the right is it's "grazing" animation. There's a clear seam at the neck line.


    Ho lee shit, nice!
     

    Attached Files:

    • sb.png
      sb.png
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  20. T3CHZ

    T3CHZ Poptop Tamer

    Been getting this Error a lot lately - any ideas on a fix ?
     

    Attached Files:

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