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Closed Starbound BETA: Bugs Database LU 8.29.14 (Not for nightly)

Discussion in 'Starbound Support' started by Alucard I, Dec 6, 2013.

?

Are *you* helping developers to fix all the bugs?

  1. Of course! I'm the most helpful here! :)

    69.7%
  2. Nah, I'm too busy playing this awesome game. :D

    30.3%
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  1. The Enlightened Grue

    The Enlightened Grue Master Astronaut

    Off the top of my head, water might not register small additions on a "large" area past a certain volume.

    Try making small 2x3 (width x height) "cups" above the pool and crack open their bottoms once they are full to add an amount of water larger than however much a raindrop could amount to.

    Also, it just occured to me that this could be an intentional behavior to prevent rain causing minor flooding due to the odd extra long rain-storm or build up caused by lag.
     
  2. Notho

    Notho 2.7182818284590...

    Floran Bone Xylophone also does this.
     
  3. OmgSneakers

    OmgSneakers Aquatic Astronaut

    Happens to me after last update. And not only pods, shrines don't heal character either.
     
  4. LeBaiton

    LeBaiton Scruffy Nerf-Herder

    I just went to a beta sector desert planet, and found a small apex village? Every house was the same, no variation. Book cases where unopenable.

    But the worst of all on that surface: wooden spikes. With full armor on, you hit them, you're dead. They insta kill! :)
     
  5. Mister Bizzle

    Mister Bizzle Intergalactic Tourist

    Item issue duping issue multiplayer issue client issue
    while playing with my friend on his server seeds from plants gathered on the planet will grow instantly. the seeds do not stack with normal seeds, they continue to produce instant growth seeds, when returning to single player the seeds still work instantly but give off normal seeds. also random chests that are completely looted then picked up and replaced, refill. does not seem to work in single player. my friend just got the game right around the time right before angry koala came out and started a new character just after the first angry koala patch? maybe second its hard to tell with these update versions. i deleted my universe right around the same time as he started his new character, and started a new character myself, deleting the universe folder was the first self imposed wipe i had done on myself besides creating new characters, i have not deleted my own character files. possibly conflicting universe folders on the same server or conflicting character folders on the same server is my guess?

    single player client issue
    can still port up from underground as long as im about the same depth as the cheerful music if i destroy the background wall. also can destroy background wall to illuminate underground at these depths eliminating the use for torches unless its night time, or rarely. i personally have only used one or 2 torches since getting the lantern on a stick for this reason.
    farming issues. wheat can grow with only 1 unit of space inbetween it and the next row of dirt. seems to be the same with any plants that dont have developement stages where their hitboxes get bigger. chili for example needs 5 units between the dirt it is planted on and the ceiling etc.
    farmed items grow on a timer which doesn't take effect until the user is in range for the farm item to be processed by the computer causing people to think certain plants with stages dont grow at all if they die before they visit their crops again or something loads to cause the timer to reset. i've had little issue with this growing on my ship. but growing on your ship if the timer reaches maturity and you save and quit before going to your ship your growth time is lost. i could be a little off with the farmed items growing on timers, i understand that my ship is acting as a planet that i am currently on dont know if the timer still works if you are growing while on a planet while out of range of the plant


    also if it helps i initially had the bug that was fixed where if you started your first character in multiplayer you couldn't play single player win xp 64 bit.havent had issues with it since it was patched.
     
  6. LeBaiton

    LeBaiton Scruffy Nerf-Herder

    Pictures, for reference and laughs ;)

    [​IMG]

    And the result of hitting the wooden spikes on the far right side of the first picture:

    [​IMG]
     
  7. Shadewarp

    Shadewarp Pangalactic Porcupine

    As I gathered, from first release, this is intended. Gravity in dungons is set to normal - something to do with the generation of dungeons I guess.

    At first they didn't add gravity (because of the fall damage) but I'm glad they have now, even if dungeons isn't in yet :)
     
  8. Skelteon

    Skelteon Tentacle Wrangler

    Bugs I've found as of update to Beta v. Angry Koala:

    -The recipe icon in the Metalwork Station for the "Hylotle Flag" item (and potentially the other races;
    has not been verified yet, will check soon) is the icon of the "Pixel Compressor", though the crafted
    item has the correct appearance when placed and its crafted icon in the Metalwork Station is also
    correct.

    -The large gray capsules that buff the player (or kill them) no longer have either effect on the player's character.

    -All planets visited since the update have had poison water (may be coincidence, others can probably contribute
    enough evidence to prove/disprove)


    I will post any others I find in the future,
    <+> Skel

    Computer I am running Starbound on: Macbook Pro (late 2011)
     
  9. Spoon Boy

    Spoon Boy Phantasmal Quasar

    This has been a long-running annoyance for me: I want to run the game full-screen. I have to go through all the menus to specify full-screen mode. If for any reason I tab out (for example to adjust volume, set up teamspeak, answer a message), I have to go into the menu to set the game to full-screen again, as it's now a maximized window. I have to do this frequently, and it always resets music in play and delays me -- there's been so many times I've hit the [X] with my cursor when trying to fight a bird boss or some such that I won't play with the window buttons or task bar shown.
     
    Shadewarp likes this.
  10. Darklight

    Darklight Oxygen Tank

    I have found a bit of a graphical bug. Turns out using dirt from other planets doesn't really blend in with the native blocks of a planet.

    [​IMG]
     
  11. Bonabopn

    Bonabopn Fluffiest Squirrel

    Ah, but you see it's not a real bookcase - It's a FAKE bookcase! It's a secret button, try picking it up.

    I also found this sort of planet, and it was kinda annoying to see the same building repeated.
     
  12. StarFireReaper

    StarFireReaper Void-Bound Voyager


    I'm getting quite long loading times as well when first loading the game up
     
  13. Bessieblouoog

    Bessieblouoog Poptop Tamer

    Me too...extremely long loading times and still memory holes/something causing lag in single player games after playing a while
     
  14. crazygamer2255

    crazygamer2255 Phantasmal Quasar

    some songs make my game crash when i play them...
     
  15. Agameofscones

    Agameofscones Void-Bound Voyager

    When launching the game (Angry Koala) after the game quit only moments ago it will ask to restore previous windows, restoring or not throws an unexpected handler and quits the game. (Mac)

    The only fix is to reinstall. However the bug repeats itself after closing the fresh install.


    Terminal output:

    Info: Creating Star::Root with 1 assets sources and config file: '../../../starbound.config'
    Info: Loading Star::Assets from: '../../../assets'
    Info: Preparing Star::Root...
    Info: Loading Star::Configuration from '../../../starbound.config'
    Info: Done preparing Star::Root.
    Info: Client version 'Beta v. Angry Koala' '628' '428'
    Info: Starting from the title screen
    Info: Initialized SDL
    Info: Initialized SDL Video
    Info: Initialized SDL Joystick
    Info: Initialized SDL Sound
    Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer
    Info: Shutting down Star::Root
    Error: Fatal Exception Caught: UuidException: Size mismatch in reading Uuid from ByteArray: 4 vs 16
    0 starbound 0x000000010d04d671 _ZN4Star13StarExceptionC2ERKNSt3__112basic_stringIcNS1_11char_traitsIcEENS1_9allocatorIcEEEE + 273
    1 starbound 0x000000010d022de1 _ZN4Star4UuidC1ERKNS_6StringE + 161
    2 starbound 0x000000010ccc680f _ZN4Star13PlayerStorageC2ERKNS_6StringE + 1535
    3 starbound 0x000000010c83d481 _ZN4Star17ClientApplicationC2Ev + 305
    4 starbound 0x000000010c84df0c SDL_main + 364
    5 starbound 0x000000010c965960 -[SDLMain applicationDidFinishLaunching:] + 48
    6 CoreFoundation 0x00007fff8ca9dfcc __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12
    7 CoreFoundation 0x00007fff8c991c5d _CFXNotificationPost + 2893
    8 Foundation 0x00007fff892504aa -[NSNotificationCenter postNotificationName:eek:bject:userInfo:] + 68
    9 AppKit 0x00007fff81399b79 -[NSApplication _postDidFinishNotification] + 289
    10 AppKit 0x00007fff813998ac -[NSApplication _sendFinishLaunchingNotification] + 195
    11 AppKit 0x00007fff81396796 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 570
    12 AppKit 0x00007fff813961eb -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 242
    13 Foundation 0x00007fff8926eeaa -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 294
    14 Foundation 0x00007fff8926ed1d _NSAppleEventManagerGenericHandler + 106
    15 AE 0x00007fff823b0e1f _Z20aeDispatchAppleEventPK6AEDescPS_jPh + 381
    16 AE 0x00007fff823b0c32 _ZL25dispatchEventAndSendReplyPK6AEDescPS_ + 31
    17 AE 0x00007fff823b0b36 aeProcessAppleEvent + 315
    18 HIToolbox 0x00007fff80bb55f1 AEProcessAppleEvent + 56
    19 AppKit 0x00007fff813920f6 _DPSNextEvent + 1026
    20 AppKit 0x00007fff813918db -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 122
    21 AppKit 0x00007fff813859cc -[NSApplication run] + 553
    22 starbound 0x000000010c965fb3 main + 1299
    23 libdyld.dylib 0x00007fff8bd285fd start + 1
    24 ??? 0x0000000000000001 0x0 + 1


    Abort trap: 6
    logout

    [Process completed]
     
  16. Agameofscones

    Agameofscones Void-Bound Voyager

    The starbound_server unix executable file does host a server on mac, however all players except the host (assuming they play on their own server with the same computer.) get massive amounts of lag. (Mac)
     
  17. Bessieblouoog

    Bessieblouoog Poptop Tamer

    I was mining underground in the green slime layer when i got teleported into my ship....my ship had no graphics for the inside. When I tried to teleport to the planet again, I disappeared still at the spaceship....no graphics for inside the ship, no graphics for me.


    Same error today, was hopping along surface mining and killing stuff, when my mouse pointer vanished and escape key stop working so i could not quit the game and died. [I play in a window and my mouse and keyboard
    works very well out of the Starbound window
     
    Last edited: Dec 26, 2013
  18. WhatThePuck[PT]

    WhatThePuck[PT] Scruffy Nerf-Herder

    Beaming down on planets seems to spawn me inside blocks. Also, instruments crash the game when used and seeds sometimes bug when stacking. Might be because they are registered as different because of planet biomes
     
    AFriendlyCoconut likes this.
  19. Pelican

    Pelican Starship Captain

    Fish now spawn in poison water, which is something I didn't see prior to Angry Koala. They will take damage and die from poison. I didn't manage to get a good screenshot, but you can imagine how it would look.
     
  20. morefire31

    morefire31 Orbital Explorer

    Scanning System

    Number of processors: 4
    Processor architecture: x86
    Processor: Intel64 Family 6 Model 37 Stepping 2, GenuineIntel
    ProcessAffinityMask: 0000000F
    SystemAffinityMask: 0000000F
    WindowsVersion: 6.1.7601 Service Pack 1

    EnvAppId: 211820

    Environment Compatibility Flags: ElevateCreateProcess

    Done.

    does this mean everything is good?
     
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