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Closed Starbound BETA: Bugs Database LU 8.29.14 (Not for nightly)

Discussion in 'Starbound Support' started by Alucard I, Dec 6, 2013.

?

Are *you* helping developers to fix all the bugs?

  1. Of course! I'm the most helpful here! :)

    69.7%
  2. Nah, I'm too busy playing this awesome game. :D

    30.3%
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  1. Fleder

    Fleder Pangalactic Porcupine

    I found a very strange bug.
    If you can fly to beta and your friend is only in alpha, you can go to his ship and fly to a beta sector planet.
    it will use his fuel but his ship won't fly. if you are back on your ship, you will notice your ship flew to this planet instead of his, but with his fuel.
     
  2. Bigemul

    Bigemul Space Spelunker

    Blocks and Ores 31 (open)

    It seems like the unrefined wood can't be uused as fuel anymore

    Client-side bugs 108 (close)

    Port 21025 doesn't work (as a couple of others) when you allowed your router to accept all the connections.
     
  3. shibdib

    shibdib Starship Captain

    Code:
    Error: UniverseServer exception caught: MapException: Key '24' not found in Map::get()
      0043CA3D (C:/starbound/source/core/StarMap.hpp:15)
      0040B932 (C:/starbound/source/game/StarUniverseServer.cpp:115)
      ... (2)
      00401413 (e:\p\giaw\src\pkg\mingwrt-4.0.3-1-mingw32-src\bld/../mingwrt-4.0.3-1-mingw32-src/src/libcrt/crt/crt1.c:254)
      00401585
      7756AC69
      7756AC3C
    My servers universe folder seems to have corrupted itself. I have it backed up if a dev would like it, pm me.
     
  4. kazzfire

    kazzfire Void-Bound Voyager

    So made a portable 3d printer but id didn't update my craftining i could make on the fly
     
  5. Crypt_210

    Crypt_210 Big Damn Hero

    that doesn't work.
    you need star map upgrades and ore upgrades to upgrade your crafting
     
  6. Ovrad

    Ovrad Aquatic Astronaut

    Have you tried 'eating' it? Like Star maps.
     
  7. ImmortalFear

    ImmortalFear Scruffy Nerf-Herder

    based on this post it would seem that you forgot to use your newly crafted item (or forgot to mention it)

    the item is for tier 2 or 3, so if you havent gotten that far when you used the item, try getting your starmaps Mk2 and 3 and then see if you got the new recipes.

    also note that the game seems to be a bit unstable when it comes to lag, so try making another and using it again, and see if that works.


    Edit: while falling down in my huge tower to space while low on hp might i add, i was automatically transported to my spaceship without actually teleporting, its as if i was falling to fast for the game to render the world below me so it just sent me back to my ship.

    the cmd server window is also continually listing a "UniverseServer Exception" yet i can still play the game?
     
    Last edited: Dec 19, 2013
  8. Pick Yer Poison

    Pick Yer Poison Void-Bound Voyager

    Typo:

    The codex "La Resistance has a typo on the second page; it says "the" instead of "they" in "the type of weaponry the should be considering"
     
  9. Kadwen

    Kadwen Yeah, You!

    Alucard I,

    I recently picked up Starbound with some friends and we were playing on a server that I was hosting on the same PC i was playing on. I quit out of multiplayer and went to single player with the same character without shutting the server down. The server crashed and my home planet was reset.
     
  10. Kilana

    Kilana Void-Bound Voyager

    List of bugs I've found, and my personal fixes... sorry if any are reposts:

    Items

    1. Prison Control Panel vanishes when toggled.
    Code:
    \assets\objects\human\prisoncontrolpanel\prisoncontrolpanel.object
    
    //Current Line 33:
      "animation" : "/objects/wired/switch/switch4.animation",
    //Fixed Line 33:
      "animation" : "/objects/wired/switch/switchtoggle.animation",


    2. Rustic Oven (Found in Surface Avian Villages) typo in the UI. It displays "storage container"... The oven also does not seem to emit heat.
    Code:
    assets\objects\generic\rusticoven\rusticoven.object
    
    //Current Line 20-25:
      "statusEffects" : [
      {
      "kind" : "Warmth",
      "amount" : 5,
      "range" : 2
      } ],
    //Fixed Line 20-25: To match stats with campfire/stone furnace
      "statusEffects" : [
      {
      "kind" : "Warmth",
      "amount" : 70,
      "range" : 8
      } ],
    
    //To fix 'storage container' typo, add the following:
      "subtitle" : "Rustic cooking.",


    3. Prison Barrel Fire typo in the UI. It displays "storage container"
    Code:
    assets\objects\human\prisonbarrelfire\prisonbarrelfire.object
    
    //To fix 'storage container; typo, add the following:
      "subtitle" : "Campsite cooking.",


    4. Avian Tribal Counter opens generic storage UI despite all descriptions stating it to be a cooking surface.
    Code:
    assets\objects\avian\tribalcounter1\tribalcounter1.object
    
    //Changed "category" from storage to furniture,
    //Added kitchen crafting interface code.
    //Removed Open/Close sound fx code.
    //Replace original code with following:
    {
      "objectName" : "tribalcounter1",
      "rarity" : "Common",
      "category" : "furniture",
      "price" : "600",
      "objectType" : "interactable",
      "interactAction" : "OpenCraftingInterface",
      "interactData" : {
      "config" : "/interface/windowconfig/kitchen.config",
      "filter" : [ "kitchen" ]
      },
      "description" : "A smooth cooking surface.",
      "shortdescription" : "Avian Counter",
      "race" : "avian",
    
      "apexDescription" : "A cupboard and cooking surface.",
      "avianDescription" : "Cooking is a pursuit the grounded enjoy a great deal.",
      "floranDescription" : "Iss there any food in here.",
      "glitchDescription" : "Identify. Both a cupboard and a cooking surface.",
      "humanDescription" : "This belongs in a kitchen.",
      "hylotlDescription" : "The surface is perfect for preparing food.",
    
      "inventoryIcon" : "tribalcounter1icon.png",
      "orientations" : [
      {
      "dualImage" : "tribalcounter1.png:<color>",
      "imagePosition" : [-8, 0],
      "frames" : 1,
      "animationCycle" : 1.0,
    
      "spaceScan" : 0.1,
      "anchors" : [ "bottom" ],
      "collision" : "platform"
    
      }
      ]
    }


    5. Glitch haypile typo in category. Says decorative when actually furniture, like other bed objects.
    Code:
    assets\objects\glitch\haypile\haypile.object
    
    //Current Line 7:
      "category" : "decorative",
    //Fixed Line 7:
      "category" : "furniture",


    6. Giant Flower Lamp anchors to foreground ceilings, despite having no inverted sprite... thus it appears to be a levitating lamp.
    Guessing one of the following anchors shouldn't be here, but I'm not sure which one is "top"
    Code:
    assets\objects\minibiome\giantflower\giantflowerlamp\giantflowerlamp.object
    
    //Current Line 31-52:
      "orientations" : [
    
      {
      "image" : "giantflowerlamp.png:<color>.<frame>",
      "imagePosition" : [0, 0],
      "frames" : 1,
      "animationCycle" : 0.5,
    
      "spaces" : [ [0, 0], [0, 1] ],
      "fgAnchors" : [ [0, -1] ]
      },
    
      {
      "image" : "giantflowerlamp.png:<color>.<frame>",
      "imagePosition" : [0, 0],
      "frames" : 1,
      "animationCycle" : 0.5,
    
      "spaces" : [ [0, 0], [0, 1] ],
      "fgAnchors" : [ [0, 2] ]
      }
      ],


    7. Floran Light can not be anchored to the ground, nor on right walls... they can be placed on the ceiling, left wall, and background fine.
    Honestly have no idea why it isn't working, probably a typo in the code, but I don't know enough to spot it. The sprites exist for floor/right wall placed lights so its something with the orientation code since the game won't let you place the item on those two positions.
    Code:
    assets\objects\floran\floranlight\floranlight.object
    
    //Current Line 20-65:
      "orientations" : [
      {
      "imageLayers" : [ { "image" : "floranlightback1.png:<color>.<frame>", "unlit" : true }, { "image" : "floranlightback2.png:<color>.<frame>" } ],
      "imagePosition" : [-8, 0],
      "frames" : 1,
      "animationCycle" : 0.3,
      "spaceScan" : 0.1,
      "anchors" : [ "background" ]
      },
      {
      "imageLayers" : [ { "image" : "floranlightceiling1.png:<color>.<frame>", "unlit" : true }, { "image" : "floranlightceiling2.png:<color>.<frame>" } ],
      "imagePosition" : [-8, 0],
      "frames" : 1,
      "animationCycle" : 0.3,
    
      "spaceScan" : 0.1,
      "anchors" : [ "top" ]
      },
      {
      "imageLayers" : [ { "image" : "floranlightground1.png:<color>.<frame>", "unlit" : true }, { "image" : "floranlightground2.png:<color>.<frame>" } ],
      "imagePosition" : [-8, 8],
      "frames" : 1,
      "animationCycle" : 0.3,
    
      "spaceScan" : 0.1,
      "anchors" : [ "bottom" ]
      },
      {
      "imageLayers" : [ { "image" : "floranlightleft1.png:<color>.<frame>", "unlit" : true }, { "image" : "floranlightleft2.png:<color>.<frame>" } ],
      "imagePosition" : [0, 0],
      "frames" : 1,
      "animationCycle" : 0.3,
    
      "spaceScan" : 0.1,
      "anchors" : [ "left" ]
      },
      {
      "imageLayers" : [ { "image" : "floranlightright1.png:<color>.<frame>", "unlit" : true }, { "image" : "floranlightright2.png:<color>.<frame>" } ],
      "imagePosition" : [-8, 0],
      "frames" : 1,
      "animationCycle" : 0.3,
    
      "spaceScan" : 0.1,
      "anchors" : [ "right" ]
      }
      ]
    


    8. Almost all tiered switches can not be used. Only exception is tier 10 switch(Impervium)

    The following line is missing from tiers 1-9... this makes the objects interact-able, but this alone will only crash the game.
    Code:
      "objectType" : "wire",
    
    I managed to get my tier 9 switch working by editing both the .frame and .object file to more closely match the tier 10 coding. Fixed versions:
    Code:
    assets\objects\tiered\tier9switch\tier9switch.object
    
    {
      "objectName" : "tier9switch",
      "printable" : false,
      "objectType" : "wire",
      "rarity" : "Common",
      "category" : "wire",
      "price" : "100",
      "lightColor" : [38, 122, 128],
      "flickerDistance" : 0.2,
      "flickerStrength" : 0.05,
      "flickerTiming" : 4,
      "description" : "A Rubium console. Be careful how you operate it - it's watching.",
      "shortdescription" : "Rubium Console",
    
      "apexDescription" : "This console offers a large degree of control.",
      "avianDescription" : "A useful console.",
      "floranDescription" : "Floran push buttons. Make thingsss happen!",
      "glitchDescription" : "Impressed. A single console can control so many different mechanisms at once.",
      "humanDescription" : "A control console. It's just gotta be played with.",
      "hylotlDescription" : "A control console.",
    
      "race" : "generic",
      "inventoryIcon" : "tier9switchicon.png",
      "orientations" : [
      {
      "dualImage" : "tier9switch.png:<color>.off",
      "imagePosition" : [-8, 0],
    
      "spaceScan" : 0.1,
      "anchors" : [ "bottom" ]
    
      }
      ],
    
      "scripts" : [ "/objects/wired/switch/switch.lua" ],
      "scriptDelta" : 5,
    
      "animation" : "/objects/wired/switch/switch3.animation",
      "animationParts" : {
      "switch" : "tier9switch.png"
      },
      "animationPosition" : [-8, 0],
    
      "outboundNodes" : [ [0, 0] ]
    }
    Code:
    assets\objects\tiered\tier9switch\tier9switch.frame
    
    {
      "frameGrid" : {
      "size" : [24, 24],
      "dimensions" : [4, 1],
      "names" : [
      [ "default.1", "default.2", "default.3", "default.off" ]
      ]
      }
    }
    Tier 3, 4, 5, 8, 9 can be fixed this way... making sure the appropriate pngs are adjusted for each
    Tier 6 uses different size values, but is otherwise similar to above.
    Tier 1,2 are levers and require different code
    Tier 7 does not have a seprate sprite for on/off states.
     
    Last edited: Dec 19, 2013
  11. Haede

    Haede Void-Bound Voyager

    Environment

    May not be a bug as much as an oversight, but magma provides absolutely no heat in cold biomes.

    You would think standing next to liquid hot magma would at least make you a little toasty.

    Technology

    Sandstone statues are consumed in the 3D Printer, but do not become available to print.
     
  12. Fleder

    Fleder Pangalactic Porcupine

    that is not a bug, they made unrefined wood unavailable as fuel, until you "smelt" 10 of those into one coal in the furnace.
     
  13. Pick Yer Poison

    Pick Yer Poison Void-Bound Voyager

    NPCS, Enemies, and Fights With Them:

    Avian sacrifices on top of Kluex tower temples survive the fall, and still beg Kluex for strength/say they're not ready/state their despair after they take the plunge.
     
  14. kazzfire

    kazzfire Void-Bound Voyager


    Yes i tryed that, I have a roommate who head the lantern on a stick and the portable 3d printer but for some reason i did not when i went to tier 2 and tier 3 so it might be a bigger bug
     
  15. Dathon

    Dathon Master Chief

    Don't know if this has been posted, but the Starbound Codex keeps saying the entries are "new" even when i read them. Imo they should loose the new-status once you looked at them.
     
    Kittails likes this.
  16. willray411

    willray411 Space Spelunker

    Lost my Gamma play area on Single Player. I recrafted the MK2, when I went to use it, it said that I now have beta in my starmap. The crafted item also when used doesn't disappear. I reset the game as well with the same result.
     
  17. Carn

    Carn Space Hobo

  18. skastle1991

    skastle1991 Space Hobo

    I'm having a major issue, after re spawning from death. I have no icons what so ever so I cant even save and quit to see it that helps :(
     

    Attached Files:

  19. Crypt_210

    Crypt_210 Big Damn Hero

    press F1
     
  20. soullenny

    soullenny Void-Bound Voyager

    If you throw a "Throwing Block" it creates both a background block (If there's no background where your are) and a normal block.

    So it duplicates itself if there is no background where you throw it.
     
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