1. Welcome to the Starbound support forums. Please check the support FAQs before posting: http://playstarbound.com/support

Closed Starbound BETA: Bugs Database LU 8.29.14 (Not for nightly)

Discussion in 'Starbound Support' started by Alucard I, Dec 6, 2013.

?

Are *you* helping developers to fix all the bugs?

  1. Of course! I'm the most helpful here! :)

    69.7%
  2. Nah, I'm too busy playing this awesome game. :D

    30.3%
Thread Status:
Not open for further replies.
  1. Lost in Nowhere

    Lost in Nowhere Scruffy Nerf-Herder

    The Bunny Altar in Avian tombs is nearly indestructible.
     
  2. lightofthefuture

    lightofthefuture Subatomic Cosmonaut

    These are the bugs/glitches I have found in the beta of Starbound so far.

    -Creatures sometimes walk backwards from the way they are facing.

    -When sleeping, your character opens their eyes for one frame every second (may only affect Floreans, as that is what I am playing as).

    -When you die in single player mode, creatures and NPCs disappear before the respawn screen appears. Also, after dying, if you press the escape key too soon, it will show you where you were when you died again before showing your ship.

    -Even after performing the finishing move on a monster, their attacks still cause damage if they are in the middle of an attack when you killed them. This should not be true for Melee attacks. Ranged attacks, however, would make sense to still cause damage after the monster is dead.

    -You get fall damage when falling too short of distances, and falling damage should be completely negated when using a double jump tech before hitting the bottom.

    (Not exactly a bug): Given that you can walk over gaps that are 1 block in width, and you can climb up steps that are 1 block height, you should be able to walk up blocks that are 1 block height after a gap of 1 block width. In the game, this pattern is generated very often, and we are forced to jump. The reason we are not able to jump is because we walk down one block spaces, even when it is a dead end. I'm not certain if you can fix this, but I thought it was worth mentioning.

    Note: Some of those glitches may have been fixed in the newest patch. I haven't played it yet.
     
  3. RipCore

    RipCore Orbital Explorer

    When my Avian friend in my party has the Tech called Pulse Jump, I can see him do the double jump, but I do not see the (quite nice) blue animation on my screen.
     
  4. Joshino

    Joshino Void-Bound Voyager

    Enemies with guns have a blindspot right up close to them where they cannot hit you:
     
    Last edited: Dec 12, 2013
  5. Meanbeans

    Meanbeans Star Wrangler

    Second this. I've used tons of Fuel going to 7 different planets now and have encountered only this giant lab with the exact same mobs/resources. Nothing else the entire planet. =(
     
  6. Alucard I

    Alucard I King Homestuck I

    I think it's time for an update.
     
    Meanbeans likes this.
  7. clwebb

    clwebb Space Hobo

    Anyone know a fix for crashing when jumping to planets?
     
  8. leezer

    leezer Intergalactic Tourist

    Client-Side Bug (I think)
    Right sorry about last post but I deleted it and have a more specific screenshot now. Still at start of the game where I need to get the matter manipulator out the ship locker but the ship locker window is not appearing correctly and as such I can't see any matter manipulator and can't actually do anything with the game sadly. I've found other graphical errors around some of the windows like some text and the close button being out of place on the navigation window, it is possible to work round them but I can't progress with the shiplocker not working so I really hope it gets looked in to. My laptop's resolution is 1366x768 if that's related as I'm not sure changing resolution is having any effect at the moment and I think I noticed you have that up as one of the bugs. Other than that I can't be sure what else could be the issue but it seems to be something to do with the size of the windows not quite fitting correctly. Cheers for setting up the thread by the way, hopefully this is helping the devs demolish these bugs nice and quick :)
     

    Attached Files:

  9. Lycaon

    Lycaon Big Damn Hero

    2 handed crafted swords deal less damage (dps) than 1 handed.
    Steel armor costs more pixels than gold armor
    .
     
  10. Leonick

    Leonick Master Chief

    Must have been reported but didn't see on first page, currently most if (almost all) merchants spawn nude and without anything for sale.

    There's definitely a memory leak in the 64bit version of the linux server (possibly the other servers as well, haven't tried, will be trying 32bit soon).

    We had this issue where the game started lagging (everything basically ran in slow motion) and soon after the server would crash, I figured it was due to it not getting enough ram (server only had 512 in total) so upped it to 1gb. With more ram the server ran fine for much longer and with four of us on it didn't use anywhere near the 1gb of ram available while I was looking. After a while however the lag appeared, I tried to check ram and bandwidth usage but couldn't do either as the server could allocate any ram for it (starbound had eaten it all up) soon after it crashed again.
     
  11. Blackeremy

    Blackeremy Big Damn Hero

    Respawning bald hair style:
    [​IMG]
     
  12. XBoulder

    XBoulder Void-Bound Voyager

    Bone Block Schematics seems to be doubled. One can craft a bone block out of three bones, the other one out of four. Maybe one of those schematics should be one with matter?

    Edit: OK, I see, Matter blocks are a tier 4+ crafting material. But here's a picture with doubled bone block receipe.
     

    Attached Files:

    Last edited: Dec 12, 2013
  13. FoolsPower

    FoolsPower Subatomic Cosmonaut

    Pretty minor, and I don't think the item is official implemented yet, but the "pilot hat" in "\Starbound\assets\items\armors\decorative\costumes\pilot" is spelled "pilot GOOGLES" not "Goggles"
     
  14. Story

    Story Poptop Tamer

    I believe the glitch happens when you have a hat or helmet on
    The hair only seems visible depending on how much the hat takes up the space of your hair
    So if you have a hat that only takes up half your head you will still see half of your hair in the respawn process
    Like this hat will cause this [​IMG]: [​IMG]
     
    Last edited: Dec 12, 2013
  15. ChrisPikula

    ChrisPikula Big Damn Hero

    Four things:

    The 3d Printer will scan and destroy spawners, once, but won't let you print them.
    The oil lantern will be scanned and destoryed once, but won't be printed.
    Also in the 3d printer, the 3 flasks go red flask, plasma disk, green flask, electricity warning sign, blue flask. They should likely be grouped together.

    Boltbulb and Boltbult seed have the descriptions swapped.
     
  16. lightofthefuture

    lightofthefuture Subatomic Cosmonaut

    Arrows sometimes disappear after hitting a creature without causing damage (it doesn't even acknowledge being hit).
     
  17. jrabieh

    jrabieh Space Hobo

    If you open a chest, pick up an item, then run away from the chest with the item in hand then the item will disappear/be destroyed.
     
  18. jrabieh

    jrabieh Space Hobo

    There are 2 separate bone blocks in the crafting table with 2 different costs.
     
  19. hexomega

    hexomega Scruffy Nerf-Herder

    I can't tell if this is a bug or a feature issue.

    Hitting F12 to take screenshots through steam will result in dialogue menus closing. If I am hovering over an item to see what it is, and take a screenshot, there will be half a second of lag and dialogue will close before the screenshot is actually taken.
     
  20. Indure

    Indure Orbital Explorer

    I've occasionally found weapons, both 1-handers and 2-handers that are labeled as poison or fire damage weapons, but that have alternate attacks (right mouse button) that do range attacks that are similar to lightning based weapons. Is this a bug, or is there a chance for weapons to have alternative attacks based of right and left mouse buttons?
     
Thread Status:
Not open for further replies.

Share This Page