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Dev Blog Starbound 1.4 – Bounty Hunter Update [Unstable]

Discussion in 'Dev Blog' started by Katzeus, Apr 26, 2019.

  1. colourblindgamer

    colourblindgamer Void-Bound Voyager

    Devs: The bounty hunting system has been cancelled!
    Me: awww...
    Devs: Behold, the bounty hunting update!
    Me: You had us in the first half, not gonna lie!
     
    DragonsForce and Kawa like this.
  2. FernBlaze

    FernBlaze Star Wrangler

    No, more as in i'm not allowed to, overprotective parents and all :,)

    I want to give input to the community, if anyone can help me get that to it that'd be great too but.. Yah
     
  3. Moor Al-Malik

    Moor Al-Malik Phantasmal Quasar

    So, I can make a conclusion that there is a chance, but very little. I think I am going to make myself a bit active in Discord... again. Thanks, anyway!
    Be patient, my friend. Be patient. I know how does it feels. :')
     
  4. VitaminK

    VitaminK Scruffy Nerf-Herder

    Man I had pretty much given up on ever seeing 1.4, glad this is actually getting worked on!
     
  5. Shaadaris

    Shaadaris Giant Laser Beams

    Hey this is a touch unrelated to the topic at hand but holy canoli, can you give a source for that animation? Short though it may be, it's gorgeous.
     
  6. General Nuclear

    General Nuclear Supernova

    It is very relative because we have been asking for the novakid quest line for a while now and this seems like a good time to implement it along side with the bounty system.

    Bounty hunting fits perfectly for them Because of their wild west society which they are based on.
    Also bounty hunting is already a part of their society, As we can see since we find wanted posters all over their towns.

    And not implementing something with them as a side part of the bounty hunter system just seems like a wasted opportunity now that we finally have a good reason to give them a story.

    Also for the gif i don't remember which thread i saw it in but i found it again on googling novakid gif.
     
    Last edited: May 6, 2019
  7. Moor Al-Malik

    Moor Al-Malik Phantasmal Quasar

    That seems pretty reasonable reason for me.
     
  8. FernBlaze

    FernBlaze Star Wrangler

    There's a video on it here! (Also how they made it, here)
     
  9. davoker

    davoker Scruffy Nerf-Herder

    That's the most logical thing I've read about "why" to implement this race a story and give them even an artifact, you have your face in the portal, missing the story and the artifact.

    And as you said, they are already hunting thugs and bandits, there is always one in jail (it's really fun to let them go and see how they handle the hahaha)

    This type of opinion should be discussed in the Discord, which according to CF are attentive there to see the failures that people report and the opinion of all, with a little (lot) of luck they read you and they think it xD
     
  10. Knight9910

    Knight9910 Existential Complex

    Oh don't even go there.

    They put it up and said "hey, go check this out and give us feedback." So I did check it out. It didn't work. I came here to tell them that, so they could fix it. Then I left it alone specifically so they could "take their time."

    Calm down. Stop and breathe. There is no attack here to defend against. The only person here who is trying to fight is you.
     
    Vrow and Boshed like this.
  11. Xylia

    Xylia Tiy's Beard

    Huh? I'm not trying to fight.

    I'm just pointing out that an obvious NYI feature is ... well obviously NYI. If you bring up the UI to a brand new system and none of the buttons work because the stuff hasn't even been added yet, well.... obviously they know that.

    I would surmise the kind of feedback they were looking for was something like "Hey guys, what do you think of this UI so far?"
     
  12. rdcl170

    rdcl170 Aquatic Astronaut

    i take back all the mean things i ever said about you chucklefish. thanks for revisiting this game and continuing to expand & improve on it. now just don't leave us hanging for nearly a year between updates!
     
  13. davoker

    davoker Scruffy Nerf-Herder

    I would not say much anymore, when they leave polished this update, I think it's over now, this is personal opinion, I hope I'm wrong, I think the Xone version is still missing, that should at least get there before xD
     
  14. Nakano15

    Nakano15 Pangalactic Porcupine

    Well, since you guys are planning on updating the game, what about:
    1. Change the main quest, It's absurd and repetitve, because of the go planet scan some alien things and then go do some instance. What about adding some in between quests to make things less ridiculous? Even if you don't want to change the main quest, why not add an alternative or extra main quest to relieve a bit from that mess?
    2. Less monotonous progression and more sandboxing. The only reason to go underground is to gather ores to craft the equipment set of that planet tier, and It's always the same number of ores to craft the same set. Unless you want a certain kind of block from the underground, for building. If you're not looking for ores to craft your gear or blocks for building, the exploration is literally running from left to right/right to left, that for ALL the planets in the game.
    3. Nerf the damn bandit chiefs, not only their damage is absurd if you are with the planet's gear, but also their pet can obliterate the player in a few seconds. There are better ways of making a hard fight, without abusing of overpowered enemies.
    4. The Tenant Quests sucks, they are extremelly repetitive and dumb. Also, there is the chance that the quest will not give you a good reward for all the effort you need to spend to reach the quest location, like running half of the world, and then escorting back an npc. Would be nice if the quests actually analized how hard it would be to do the quest (includding the distance between the quest giver and the target location) and then give a fitting reward. Some more complex quests could be added too, like hunting specific npcs that are around the world, or delivering a number of items to npcs, whose you DON'T CRAFT, but receives from the npc (even if the said item is just a text in the quest log).
    5. Less mundane worlds, unless an aggressive bird passes by a village, or happens a natural world effect, the world is very predictable. Could happen unexpected things, like the villages being attacked by enemy npcs, or even new npcs surging from nowhere, hanging around the town and then leaving (or maybe be a criminal, and then attempts to flee once It's evil act is done), like as if were other adventurers hanging around the world.
    6. Fix the stealing system. Right now, I don't even know how exactly I can trigger stealing system, since even If I complete a npc quest and get my reward, or if I break some kind of grass and get an item from it (sometimes even the loot of fallen creatures), the npcs comes yelling at me calling me a thief, and then a short moment later, the guards starts to chase me. That's awful and lazy. Either make the npc ask for the "stolen" items back, or even a way of talking to the guard and giving the item back or even paying a bounty for the crime, which also leads to another suggestion/critic/rant.
    7. Make the guards less murderous, instead of making them go all psycho to the player, at least offer the player a chance to pay for the crimes, If the player doesn't have the pixels to pay for the crimes, the guards could start attacking, until the player tries to activate it again. Spending some time out of the village could also make so the crimes are forget, or kind of. The bounty would be gone, but people will remember...
    8. More outpost quests, I'm not really saying that needs to be like the old outpost quests the game used to have, but there are travelers that comes visit it, maybe some of them could have a problem that needs to be solved in some place in the universe, hinting at a dungeon or some issue in a planet, staying at the outpost until the player either rejects or complete the quest. Or even those npcs that wander the outpost could have specific kinds of quests that could pop up sometime during the gameplay, making it more worth revisiting the outpost.
     
    Last edited: May 13, 2019
  15. Moor Al-Malik

    Moor Al-Malik Phantasmal Quasar

    Those are a good ideas. Never have a thought to think about it.

    By the way, where in the world you can make your ideas about SB be heard (and accepted) by Chucklefish?! I try to use the Discord... but nope, it looks like there are no channel dedicated for it. And I try it here, but it is just like opening a shop in the middle of the desert. No one seems to care (just a few, actually), especially from the Chucklefish.
     
    Vrow likes this.
  16. Nakano15

    Nakano15 Pangalactic Porcupine

    Then I guess reporting the bugs I found on the unstable version is useless too.
     
    Boshed and Vrow like this.
  17. General Nuclear

    General Nuclear Supernova

    This is everything i have been saying for a couple of years now since 1.0 came out.
     
  18. Xylia

    Xylia Tiy's Beard

    Just to let you know, I'm sure you probably aren't looking for this kind of answer, but mods will fix this.

    I know you from TCF and I know you're no stranger to modding a game, so... try FrackinUniverse. Seriously. It fixes a lot of these bullet points:

    1). It lets you skip the main quest entirely if you want, or you could just do one mission here and there.
    2). It has a lot less monotonous progression, in fact, it's got a very robust progression all to itself.
    3). With some of the nice equipment you can make for yourself, most NPCs are not all that bad except for a few who wield FU weapons, lol
    4). No reason to really mess with these, I don't think FU did anything about these, so meh. Though they DO let you skip Tenants and NPC quests altogether if you want crew for your ship.
    5). Worlds are WAAAAY less mundane in FU.
    6 + 7). I find I care a lot less about NPC villages in FU, because the stuff I want sure aren't found in villages lol.
    8). There's more quests in FU, but not through the Outpost. There's a whole quest system, and you can randomly find dungeon quests/new missions/etc scattered about, as well as random teleporters to nice places.
     
    Nakano15 likes this.
  19. davoker

    davoker Scruffy Nerf-Herder

    And there is no mod to make people put separations in such large paragraphs:

    1) xxxxxxxxxxxxxxxxx

    2) xxxxxxxxxxxxxxxxxx

    3) xxxxxxxxxxxxxxxxxx

    I guess it must be very difficult to program, directly is that I refuse to read a paragraph that causes me to read the same line twice without wanting to.

    Even so I made an exception, just clarify that if you steal or do something wrong and they attack you, if you leave and wait a while, when they come back sometimes they do not attack you, they see you and they say something like this (similar): "You have not come looking for trouble again, right? " a text similar xD so they are not offensive constantly, you just have to give them time, this I have verified myself.
     

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