You can have one if you mod it in, and that's real easy, but you won't actually get a shitton of water with islands. Same way you won't get dry land when you terraform an ocean into, say, a savannah.
I just realized something. Santa lost his home, too. And now his job just got universally bigger. Always figured Santa was an alien with access to a replicator farm. He beams all the presents in at 1 hour intervals with his satellite array, following midnight. EDIT: Also, as far as "fantastic ancient technologies" goes, are those ancient circle lights shown in the boss fight clip one of them? I want to win a blueprint for those.
Hype. Crew duplication is fixed. Finally i can stop being afraid having an entire army of clones on my ship even if that never happened.
Wow, didn't think I'd get so much crap for wanting my favorite pet back in the game...... ^_^ Bad pun aside, bring 'em back. Who doesn't want a bouncing po following them around?
Oooooooooooooh. Cool stuff, but will there be someway for a "factions" kind of gamemode to be implemented into the game? Like, players can create factions and claim planets. also waging war or allying with other factions? Imo, the current game is perfect for this, and this update also supports that (massive group ancient vault raids, terraformed fac planets...)
Man, there's actually a LOT of ground you guys need to cover, biome wise. Ocean, Oasis, Rainbow, Moon, barren....
You fixed the crew duplication glitch? YES! it's a dream come true, can't wait for this patch to hit stable.
Can you make sure you are using the latest branch? I think it tells you the version in the start menu. If you have the game on GoG, I'm not sure it is out there yet, they are always a bit late (But usually not that much IIRC)
I can't seem to find the version but I have the game on steam and I remember getting an 80MB update recently.