You're better off seeking help in the Starbound Support subforum, instead of piggybacking here and getting buried under pages of replies. http://community.playstarbound.com/forums/support/
besides a few bugs and a couple of glitches (well, not all glitches but need some optimization) i like what i see in stable i also got a chance to check out nightly, i'm liking the new crafting tables and where your going with it, and also like how items need more requirements to craft, makes everything feel interwovened together though word of warning for users, you can't really progress in nightly at this time i think, I could only go as far as the outpost without armor and combat able weapons. once you get the quest for a crafting table it ends there unless you console command one into existance. The crafting table is deactivated. I also know that one of the crafting table types is missing (i think the one with the saw) i'm not sure what its relevance was and i'm not sure if its what is stopping the progression. I'm also not sure if i'm just missing something to unlock it as other crafting tables "unlocked/appeared" in the craft window after having built something. I then also had a look at the inventors table, well done, well made, though i think the upgrade change is just a placeholder? as the level of change goes from blue to green and then finally to red. I'm not sure if this means the transions of tiers or technology like it was before (which may mean that the inventor table may change appearences, maybe to look like a computer at some point.)
Gonna have to throw my vote into the pile that after coming back from not playing this game for maybe 13 or 14 months I really think this update is great but seriously the touch damage welcome to mario bros 1983
This looks awesome. But I still feel like some of the new backgrounds don't gel with the game's pixelated art style.
UPDATE: I had missed something.....i'm still not sure how to access it normally, but i found table ("furniture table"), however i was only able to access in admin mode, i was somewhat confused as its requirements were simple enough to acquire, so i'm not sure why it didn't show up for me
What happened to the capture pods!? My pet turned into pixels when I tried to force it back into its ball so that I could take it with me )':
i'm surprised you guys don't just nix the boat for the hoverbikes, and if you want players to venture more in the water, why not make a submarine tech to compensate[DOUBLEPOST=1449612263][/DOUBLEPOST]and if players want the boat, maybe have it as a unique find in a chest under the sea
holy crap... i leave starbound alone for a while and i come back to this amazing update. Great work, chucklefish! Slow and steady is fine with me, as long as you continue to ship out these awesome updates.
spent the entire day on this loved it to hell... and then it all went wrong... i was moving stuff in my ship... i broke a wooden crate... my shipworld errored and is now unusable in single and multiplayer... well everyone! get ready for Viinkaran VI... i need to start being more careful...
I have an observation and am not sure if it was mentioned since focus by most people seem to be on the touch damage, but I loaded into my ship and noticed even with lights off it is really, really bright. I went planetside hoping to find different there, and going underground showed more of the same brightness, as long as it was daytime. Is there a different mode between night and day that got put into effect shipside?
First impression after starting new - nice new creatures (all hostile?) with a nice twist (the "matrioshka" ones), great music as always, good "whirlwind" move with the two-handed sword... but about the "contact damage" - oh well... "I touched a snail and broke my arm!" I am SO hoping that useless/annoying feature will go away...
The lag. Dear. God. The lag. Where I had previously had no problem with my ship it is now so laggy that if anyone shoots or uses a weapon my game shudders to a horrific crawl. It even does this on single player. It's like the entire game is a swamp or an ocean, I had to use the green stim packs just to be able to walk at the previous normal speed. Also the monsters. Not cool. This touch damage thing makes it almost impossible to enjoy game play, there is no strategy anymore, not to mention the fact that after visiting more then ten different planets I came across ONE non-hostile animal type, every other animal was hostile except this one animal type on this one planet. What is up with that? Adding this all into characters randomly corrupting themselves and I would say this build is decidedly NOT stable. Oh also, I went to six tropical planets, they all had the exact same creatures. No color changing between any creatures, the tall green monsters were always green where before you'd see different colors, not to mention that you wouldn't see them on every single tropical planet.. There is no diversity anymore. We played this for maybe two and a half hours and I'm fairly certain I've seen every monster type. They never change.
I'm pretty lukewarm on the contact damage. I don't hate it, I'm not against it. But there's certainly an issue to it needing addressing. On the one hand, it's certainly making me more careful, which is probably a good thing. I used to just traipse unmolested across planets, rarely taking any damage despite constantly being in super-close-range to enemies. it wasn't terribly engaging. I don't WANT to naturally god-mode through high-level planets. Now I have to judge distances, be a better dodger, make use of knockback, block off enemies with the terrain and etc. I'm at risk again, and that makes for a more interesting journey. That contact damage seems to do a bit less than actual attacks helps. On the other... well, the fact that there are no non-hostile beasts anymore (aside from critters) means it's kind of a relentless risk. That is definitely an issue. If we had even a 50/50 chance of piecemeal monster being "friendly", that'd make a difference. Or some larger always-non-hostile beasts to balance things out (unless you attack them, then... well, even then, some should run for the hills rather than go for your throat). A few other issues... I'd mentioned mismatched dye results before, just wanted to put it out there again. I am noticing a considerable amount of slowdown in both my ship and homebase. I mean, it was never great because I build big and varied and my compy is a couple years old on the upgrade front, but this is... a bit more than I'm used to. Though it's not stuttery, so there's that. Railings are being weird. The constructed ladders in my ship have some passthrough issues, like my characters hit an invisible wall when they get halfway into the ladder horizontally, or being pushed right up several levels. The one choice in this update I DEFINITELY do not like is the loss of race/dungeon-specific weapons. The Avian blasters and swords, Apex tesla cannons, etc. Getting a race-themed weapon used to be a really cool reward, something special for braving the dungeon. Their usefulness was kinda secondary, really. Plus it's just... it just looks bad to have these great themed dungeons and then they use the same weapons you can find in random chests lying around. This is also true of towns... entering a Floran town and they're packing the same high-tech weapons rather than stuff made of plant matter? Bleh. Overall though I'm liking what's in this. It just needs a few fixes, and the contact damage issue needs tweaking.
Touch damage, I would say something about it, but I think everyone here including me dislikes it, maybe make it so only certain monsters have touch damage? Like a lava monster or electrical outlet (Monster)?
OMFG! BEST UPDATE EVER(to me, a humble floran fighter)! THAT SSSSSSSSSSPEAR MOVE... More 200 hours of Starbound. Good bye family, I love you. Space are waiting me.