So, I have been using skittles basic race template in an attempt to bring to life a personal project. I want to put a crest on the head of a character that will change colour alongside the underwear. I basically want to know how the game knows what pixels to change, what to colour to make them and how I can use that to my advantage. Regards Muzza the Brave
In the species file you will see something like this Code: "bodyColor" : [ //RUSTY RED { "e0975c" : "BE471B", "a85636" : "8f2a0b", "6f2919" : "63230f" }, Those numbers and letters are actually hex color codes for example e0975c http://www.color-hex.com/color/e0975c will be changed to BE471B http://www.color-hex.com/color/be471b So to understand it think of it like this Code: "color in image" : "change to this color" So the image in question is the image in the humanoids folder for various body parts. Each line is square brackets is 1 full set of color changes. Code: //RUSTY RED { "e0975c" : "BE471B", "a85636" : "8f2a0b", "6f2919" : "63230f" }, The Rusty red part is only a comment and doesn't need to be added. It just helps people know quickly what color set that is without having to look it up. Any line with2 forward slashes is a comment and ignored by the game.