Special Visors (Examples from Metroid)

Discussion in 'Gear and Items' started by Sherbniz, Mar 1, 2012.

  1. Sherbniz

    Sherbniz Phantasmal Quasar

    I'm sure all of you remember the range of awesome Visors in Metroid games, which allowed us to see all sorts of hidden things!
    Some of them included:
    • X-Ray Visor (Seeing through walls, finding hidden weak spots & traps!)
    • Thermal Visor (Abnormal heat signatures, invisible enemies)
    • Echo Visor (Spots sound anomalies)
    • Dark Visor (See inter-dimensional objects)
    So with these examples, here's some ways similar vision modes could be used in Starbound:
    X-Ray
    In Super Metroid this was used to find secret paths and traps!
    [​IMG]
    Imagine if it could help finding secret treasures, hidden paths or well camouflaged traps (mines, etc)?
    Also it could help to point out weak spots in bosses, which could be randomly assigned each time!

    Nightvision
    Could allow us to see better in dark areas, which would make cave-delving so much easier!

    Darkvision
    Here is where things become interesting... imagine if an otherwise peaceful planet is actually dwelled by foul monsters with the ability to camouflage/switch dimensions? Invisible just until they strike, those monsters could be quite a pain.
    Unless of course, you come equipped with the ability to see them!
     
  2. Ryfyle

    Ryfyle Scruffy Nerf-Herder

    It would all so be nice to have some sort of Electromagnetic visor to see machines, Wiring, and other creatures that don't seem to release heat.
     
  3. Master Geass

    Master Geass Subatomic Cosmonaut

    Sounds good to me, but you sould only be able to equip one at a time.
     
  4. Drithyl

    Drithyl Phantasmal Quasar

    Like Master Geass said, only one equipped each time and it would be nice, having to switch between them for different tasks!
     
  5. SnowyOwl

    SnowyOwl Master Chief

    Sound good. And of course flashlights / optional laser sights for weapons like in Shadow Complex:

    [​IMG]
     
  6. Alpha_Squad

    Alpha_Squad Cosmic Narwhal

    Having functional visors would always be fun, of course the resources needed to use them should be on the planet that has them, so that at least you have a chance to fight back.
     
  7. Litagano Motscoud

    Litagano Motscoud Master Astronaut

    Now I want to play Metroid Prime again.
     
  8. JohnDevince

    JohnDevince Scruffy Nerf-Herder

    Metroid oh memories... : On Topic : Maybe a mining/Star helmet? That would work pretty epical!
    ~ Thank You!
    John Devince
     
  9. Alpha_Squad

    Alpha_Squad Cosmic Narwhal

    Definitely need a throw back to the one of the metroid series
     
  10. Mr. Mistah

    Mr. Mistah Phantasmal Quasar

    I was just about to make a thread for this. :D
     
  11. Mr. Mistah

    Mr. Mistah Phantasmal Quasar

    I GOT THE WHOLE TRILOGY BIATCH :rofl: u jelly?
     
  12. dragontech

    dragontech Subatomic Cosmonaut

    Although I can't imagine this usually being helpful, if there was a unique quest where you needed to traverse a secretly dangerous planet by turning these on and off, that'd be cool.
     
  13. Catoosie

    Catoosie Heliosphere

    Randomized weak spots in bosses sounds really cool...... and also i like the visors.
     
  14. iBanana 4S™

    iBanana 4S™ Scruffy Nerf-Herder

    Don't think unseeable traps would be nice, unless they're just small, and being able to see through walls is already in the game isn't it? Mostly because it is a 2D sandbox game... Invisible enemies would just be plain cheap, even if they do appear after striking, its overwhelming to have to get equipment just to be able to see it, I think night vision kinda makes enemies appearing suddenly underwhelming, making combating enemies in the dark not as challenging or memorable, echo visor, in my opinion, ruins the whole "you hear a gun shot but you don't know where it came from, be careful."
     
  15. Lotus Eater

    Lotus Eater Aquatic Astronaut

    But if these items weren't easy to obtain, and the consequence of not having them wasn't severe, I think it would be extremely rewarding to be able avoid the 10% health loss from unwittingly stumbling upon a camouflaged enemy (burrowers?) because you found a heat-sensitive visor in a dungeon, or not have one of your hand slots taken up in the dark with a flashlight because at some point along your adventure you found rare night vision goggles. I think this would be fun as F**K!
     
  16. Compkraft Star

    Compkraft Star Void-Bound Voyager

    They should be rare and hard to get, I also feel like it would be more rewarding if you had to go through more to get each one, like a short on planet quest or something, different for each one. Increased vision would be awesome late game, perhaps the only problem I had with Terraria was that a lot of the time 80% of the screen was blacked out underground unless you got to lava, night vision would make it feel like more of a cave as opposed to a dark void without 5 mins of spamming lights everywhere. The flashlight also does a good job of fixing that but late game lighting is a definite want.
     
    Lotus Eater likes this.
  17. Nyancraft

    Nyancraft Space Penguin Leader

    Hmm...Maybe it will be ingame who knows.
    I like idea very much but something is missing.
    And hell i can't remeber what is missing.:ssssssssss:
     
  18. Nyancraft

    Nyancraft Space Penguin Leader

    They should not be rare only easy to break.
     
  19. Compkraft Star

    Compkraft Star Void-Bound Voyager

    Perhaps there should be different qualities, like easier to find low quality visors that only work for a short while or break easily, while the rarer and higher quality visors last awhile, employ more extended use, and most likely work better. This would allow more people to have them but lucky ones could find enhanced versions which would be more rewarding.
     
  20. Kilo

    Kilo Pangalactic Porcupine

    I had the exact same reaction. :rofl:

    This would be a very interesting concept for Starbound, and the usefulness of it could be extremely high. Especially after the release of the Apex lab screenshot, which appeared to be littered with traps. I like it!
     

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