So I tried to spawn them...and I keep getting cubes of sadness (Perfectly Generic Items, aka the green cubes, but I call them cubes of sadness because they make me sad when I see them =c). What is wrong with my code? { "id" : "hylotltutorial.gearup", "title" : "^#9be3d6;Fish Out Of Water", "text" : "You have been drifting in space for some time, unable to choose a planet to explore. Finally your ship has run out of fuel in orbit of an unknown planet, making your choice for you. Before setting out in search of fuel, ^green;search your ship's storage for a ^pink;matter manipulator^white;. Press ^green;E ^white;to interact with objects.", "completionText" : "Well done! The matter manipulator allows you to manipulate almost anything in the gameworld.", "conditions" : [ { "kind" : "gather", "item" : [ "beamaxe", 1] } ], "moneyRange" : [10, 10], "rewards" : [ [ "generatedgun", 1, { "definition" : "legendarysniperrifle" } ], [ "generatedgun", 1, { "definition" : "legendaryassaultrifle" } ], [ "generatedgun", 1, { "definition" : "legendaryflamethrower" } ], [ "generatedgun", 1, { "definition" : "rareplasmaassaultrifle" } ], [ "generatedgun", 1, { "definition" : "rareplasmasniperrifle" } ], [ "generatedgun", 1, { "definition" : "legendaryrocketlauncher" } ] ], "planetMode" : "none", "questDungeons" : [ ], "followUp" : "tutorial2.gearup" } Edit1: updated code to reflect changes from suggestions in posts
I think we should call them Cones of Shame. I feel ashamed when I see them because I know I messed up. Sorry, no idea about your quest problem. I haven't done any quest work yet.
You can't spawn randomly generated items. You can add them to treasure pools, however. For instance, navigate to assets\treasure and open hunting.treasurepools. A sample entry will look like this: Code: "pool" : [ [0.11, [ "generatedgun", 1, { "definition" : "legendarygrenadelauncher" } ] ], [0.11, [ "generatedgun", 1, { "definition" : "legendaryassaultrifle" } ] ], [0.11, [ "generatedgun", 1, { "definition" : "rareplasmashotgun" } ] ], [0.11, [ "generatedgun", 1, { "definition" : "legendaryflamethrower" } ] ], [0.11, [ "generatedgun", 1, { "definition" : "legendarypistol" } ] ], [0.11, [ "generatedgun", 1, { "definition" : "legendarymachinepistol" } ] ], [0.11, [ "generatedsword", 1, { "definition" : "teslastaff" } ] ], [0.11, [ "generatedsword", 1, { "definition" : "watersword" } ] ], [0.11, [ "generatedgun", 1, { "definition" : "legendaryrocketlauncher" } ] ] ], Obviously you can just add your entries in, but the value at the start needs to be there. As far as I'm aware it's how likely an item is to drop, out of 1. Also, this is the treasure pool used for hunting, if it isn't clear... You can also add it to the default treasure given to new characters in default.treasurepools, which would look like this, I think: Code: "avianStarterTreasure" : [ [0, { "fill" : [ [ "generatedgun", 1, { "definition" : "legendaryrocketlauncher" } ], [ "generatedgun", 1, { "definition" : "legendarymachinepistol" } ], [ "generatedsword", 1, { "definition" : "teslastaff" } ], [ "generatedsword", 1, { "definition" : "watersword" } ] ],
You can change the levelVariance entry to spawn better guns. By default, the starter treasure and hunting rewards are the lowest level.
How can I change this level? And the max level is 10? I can try Code: [ "generatedgun", 1, { "definition" : "legendaryrocketlauncher", "level" : 10 } ] Edit: this code did not work kept the same.
Take this for an example: Code: { "hunting" : [ [1, { "pool" : [ [0.11, [ "generatedgun", 1, { "definition" : "legendarygrenadelauncher" } ] ], [0.11, [ "generatedgun", 1, { "definition" : "legendaryassaultrifle" } ] ], [0.11, [ "generatedgun", 1, { "definition" : "rareplasmashotgun" } ] ], [0.11, [ "generatedgun", 1, { "definition" : "legendaryflamethrower" } ] ], [0.11, [ "generatedgun", 1, { "definition" : "legendarypistol" } ] ], [0.11, [ "generatedgun", 1, { "definition" : "legendarymachinepistol" } ] ], [0.11, [ "generatedsword", 1, { "definition" : "teslastaff" } ] ], [0.11, [ "generatedsword", 1, { "definition" : "watersword" } ] ], [0.11, [ "generatedgun", 1, { "definition" : "legendaryrocketlauncher" } ] ] ], "poolRounds" : [ [0.10, 0], [0.90, 1] ], "levelVariance" : [592, 600], "allowDuplication" : false } ] ] } Change the 592, 600 to the desired level range. As far as I'm aware it means it'll randomly roll between the two. The field is the same in other files; "levelVariance" like I said in my first post.
Sure you can. Code: world.spawnItem("generatedgun", object.toAbsolutePosition({ 0.0, 6.0 }), 1, { level = 5} )
That comment was in reference to people trying to add randomly generated guns to quests the same as everything else.
So far the only way I know that works is through treasure drops. Look at this modified basicmonstertreasure.treasurepools Code: { "basicMonsterTreasure" : [ [1, { "pool" : [ [0.25, [ "generatedgun", 1, { "definition" : "congloomerateassaultrifle" } ] ], [0.25, [ "generatedgun", 1, { "definition" : "congloomeratepistol" } ] ], [0.25, [ "generatedgun", 1, { "definition" : "congloomerateteb" } ] ], [0.25, [ "generatedsword", 1, { "definition" : "congloomerateenergyblade" } ] ] ], "poolRounds" : [ [0.20, 0], [0.80, 1] ], "levelVariance" : [0, 0], "allowDuplication" : false } ], I've tried many other ways that I was even trying to come up with at some point, I've got none to work. Things would be so MUCH simpler if only we could know all the valid arguments/values for fields. Edit: Actually, look here.