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Spatial Pioneer's Homebase

Discussion in 'Starbound Discussion' started by Spatial_Pioneer, May 25, 2014.

  1. Spatial_Pioneer

    Spatial_Pioneer Void-Bound Voyager

    Hello y'all!

    I've made a base that I'd like to breakdown, based on the Popular Starfoundry Mod. I believe I've found the perfect planetary prerequisites and I want to share them here! Gonna be super long, so I decided to move it OFF the Foundry discussion board as to not derail it.

    000.PNG
    A) As mentioned before Arctic Planets have an unlimited source of water, a necessary aspect of Thermoelectric generators.
    B.) I chose LVL 10 since I could find better items, ore, etc while I was building, however you can tune the planet threat level to whatever you want. If you decide to install turrets for easy pixel collection, my suggestion would be to reverse this, since the turrets will be more effective against easier prey.
    C) TINY= shortest distance to core= smallest chance of lag from moving water= Happier player. Also you don't have to spend much time falling, and if you wanted to you can even build your base back up to the surface with relative ease. The whole point of getting to the core is to move that (unlimited) water directly to the (unlimited) magma, and make (near) perpetual energy!
    D) Keep your coordinates relatively easy to remember. You can type in anything here. Obviously the more digits you include, the farther from 0,0 you become. This will be lifesaving in the event of a character death (meaning, somehow someway they are missing something so whenever you load it just fails (it happens)) so if you DO have to start over, it's MUCH MUCH easier to remember where you put that base.... (Pours one out for the 4 lost colonies of my own Starbounding.)
    E) Finally, don't bother going to this coordinate/planetary system; early on I reset my seed, and also this is a Sector from the Starscape Mod...

    WE BEGIN BY WARPING DOWN.
    aaa.PNG

    A) As the water moves, sand build up is inevitable. This is a best case example, WORST is when you have to travel down the pipe to fix it mid way because 2 bits of sand blocked it up...THIS happens quite often on mid-sized planets. I like the placement of my water input channel because I can immediately see if it is closed and draining, and I can open it up whenever I warp down. Doing this his basically kick starts the system in the event of it's lack of resources.
    B.) This is the water input channel, this is the first thing I build upon arrival. It's how I test how deep the core is, and it's typically my first method of entry into my new base (be it flooded during that time.) I board off the sides so the water doesn't go filling every nook and cranny, which minimizes lag. I like to use Steel for it's strength properties, but any material will work fine.
    C) This is the naturally formed seal which keeps the levels seperate. Every planet that makes perpetual water has these, I was just lucky enough to find one within a few steps of the spawning area. Because of the reasons mentioned above, do not UNDER ANY CIRCUMSTANCES try to build or destroy a block within or next to this line. It will break the entire seal, causing the water to pour down, sand will create a new border and the planet will never get that one back. (There are others, basically on the other side of the continental dirt, but then your base would require travel.) There are many planets that qualify as Ideal so if you do wreck it, just grab your stuff and move. (Provided that you mess it up within the first few parts.)
    F) Not exactly a big deal, but some planets have more friendly monsters than enemies. This is cool if you find one, because they just kinda hang out, instead of killing you. "Thanks lil' buddy!"

    The X is just a channel I had to build to get some water into my landing zone after an accident drained it. It is dangerously close to the seal and I would like to board it up, but it doesn't seem to be affecting it so I'm not going to risk it.

    NEXT WE GO TO THE FRONT DOOR.
    bbb.PNG

    Again, that X represents the emergency step needed at this base's initial construction. Also if I cared more I would align the drop down point. It was dead center, but a newly installed pipe kept killing me. It was just easier to scoot over a block.

    A) The Layer swapper/button combo! Learn to love it!
    B.) The Fall shaft (accompanied by the Diving Pool) I like to do the same 'walling in' that I did to the water channel simply because it lessens the chance of random block killing you or worse, sudden monster attack. OH and it'll keep monsters out of your shaft...which...Is desirable I assume?
    C) That Seal I kept talking about.
    THE FALL
    ccc.PNG

    So everything that is crossed out is just way to complicated for me to get into right now since it's the amalgamation of MANY mods, and this post is primarily discussing the Perpetual Energy set up for Starfoundry.
    ALSO I labeled these in a very confusin manner so I'm going to list them in a way that makes the most sense.

    A) There's the Diving pool to catch me, and the pipe that kept killing me... but besides that a perfect entrance to a deep descent. (The pool just needs to be at least 9x2 and it can catch you from ANY height! (THAT GOES FOR SPACE BASES AS WELL!))

    D) The smeltery. I love 'throw in' technology, since it's much easier to just toss a bunch of stuff, and go do something else, than babysit the smelting and having to load and unload it one at a time. This is a pretty simple set up. Hopper feeds chest which stores everything, allowing the smelter to grab items as needed. (I can also just place ores in this chest and they'll be smelted). They then feed into a different chest which collects them. A switch will release them through an ejector as stacks, as opposed to skipping the chest, they would just pour out 1 at a time. However that can be fun sometimes.

    B.) All the way to the right is my energy set up. I'll show you the generators in the next panel, but for now, note that they feed into three battery racks set to on, which transfers the energy to the smeltery. Currently that's the most constant energy dependent item in this base. Since I can bring the water to the lava- pumps, tanks, fillers, and extractors aren't really needed. What to do with all that extra energy?

    F) This is the battery charging station. You can't tell now, but each rack is set to BLUE meaning charge only. There's nine of them so having them on GREEN would be INCREDIBLY INEFFICIENT. It didn't take long before I realized that I could very easily FREEZE my game by having all the batteries charging and the smeltery going, and/or any other equipment. There were so many it just couldn't take it. So I installed a barrier.

    C) Again the Layer swapper does wonders. By merely breaking the signal down to the charging area, I can instantly turn off all that power (sometimes saving my ass in the event of a lag meltdown!) I can also use that to direct the energy TO the station once the furnace is done, there by preventing the freeze to begin with. Then I am free to either go back to my ship and return later, or tool around my base while they charge. I use THESE batteries (not the racks) to power my endeavors elsewhere. Ore magnets, Quarries, Item drones, etc... Whatever planet I'm on I have every tool I need and tons of power to get it running. By collecting ONLY FULL or EMPTY batteries, they only take up 1 inventory slot!

    NOW FOR THE GENERATOR
    ddd.PNG

    A) This is the other end of that water channel. It remained the same width until reaching this point, which also cuts down on lag. I should even lessen that top box and make the ONLY wide point the actual storage below, but MEH...don't care that much, and it hasn't caused any problems.

    B.) Storage-Generator-Supply. The great thing about T.E.Gs is that there's very little needed to get them going. A spout, at least 1 block of pipe, and the generator. The hard bit is getting the steady supply of magma, and water (More water than magma, since it burns off quicker), but I hope by now you see just how eay that can be. ^.^ The great thing about the core, is that the magma is unlimited as a whole, so I run no risk of running out of magma, even when I block it off like that.

    C) Energy relay placed between two EXISTING blocks (meaning don't put the relay first) will keep ANY liquid out, whilst maintaining the current. A great way to keep your base dry.

    D) Back to the battery rack, Just reiterating that this is where the majority of the energy will go. The majority of THAT energy goes to the smelter. EZ PZ LMN SQUEE-Z.

    E) This is that breaker previously mentioned opened up to allow battery charging.

    F) Stop checking out my rack.

    G) Otherwise I'll have to dump you in the magma!

    HERE'S A WIDE VIEW OF THAT WHOLE SET UP.
    eeewideangle.PNG

    Yep. That's how you make perpetual energy. Class dismissed.
    ~Anna
     
    Last edited: May 25, 2014
    Villhelm likes this.
  2. yclatious

    yclatious Guest

    Holy shit.

    I have absolutely no idea what the hell is going on,and I didnt even read half of what you said but DAYUM!

    That is amazing!

    Also nice rack
     
  3. Spatial_Pioneer

    Spatial_Pioneer Void-Bound Voyager

    There's much more to it than this! but thank you! I'll probably post more shots later.

    This was a much more detailed response to something in another forum, so I decided to move it to it's own space as to not disrupt their conversation with a "HEY look at my base!!!" post.
     
    Broken-Steel likes this.
  4. Broken-Steel

    Broken-Steel Title Not Found

    This is definitely an amazing piece of work for both practicality and convenience.
     
    Spatial_Pioneer likes this.

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