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WIP Space Pirate Armor + Cannon

Discussion in 'Weapons, Armor and Clothes' started by Rampart, Dec 10, 2013.

  1. Rampart

    Rampart Scruffy Nerf-Herder

    Here's the original concept. Cannon is separate and will get some tweaking. Looked at it this morning and didn't like it too much.

    Update 1: Hat's done. There's a little overlap with the bigger hairstyles. Does anyone know if there is a line of code in the armor item somewhere that lets you override hair?


    Update 2: Chest in progress. The collar is attached to F and Bsleeves respectively so it's going to take abit longer trying to keep both pieces in synch with all the animations.


    Finals until next Thursday. Will work on the armor after.
    Last edited: Dec 12, 2013
  2. Kraiten

    Kraiten Guest

    There should be a mask.png file in the copper armor folder (or any armor folder). The negative space in that .png will hide any protruding hair.
    [​IMG] This is the mask for my bear hood, you should make a white fill of the head item. You should also make the face white so your hat doesn't hide beaks/beards/etc.
    Rampart likes this.
  3. DXLelouch

    DXLelouch Void-Bound Voyager

    i am dissapoint i tht this was the first Metroid mod
    we got the morphball for christ sake its just begging for it
    edit: also he looks like Cobra Commander in the face area
  4. Rune the Red Panda

    Rune the Red Panda Existential Complex

    Dang I was hoping for a space pirate from Metroid xD
  5. Rampart

    Rampart Scruffy Nerf-Herder

    Hmm, been working on the chest piece. Is head sprite priority over body hardcoded or can I somehow get a part of the chest piece (ie high collar) to cover up part of the head sprite like with that object mask for the helmet?
  6. Deon

    Deon Scruffy Nerf-Herder

    I guess you could make it work with front sleeve.
    Rampart likes this.
  7. Rampart

    Rampart Scruffy Nerf-Herder

    Hmm. Good idea, will give it a shot. Thanks.

    Edit: Worked like a charm. Although animating arms just got a whole lot more tedious.

    Last edited: Dec 12, 2013

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