First, congratulations to the developers for producing a spectacular game. I have greatly enjoyed the campaign as well as the arcade mode, multiplayer skirmish and the ability to design your own maps and scenarios. Wargroove fills a major gap for me which is turns based strategy gaming on a portable platform – in this case, the Switch. I have spent countless hours playing the Advance Wars series, AOE, Civilization Revolution, Endwar, Panzar Tactics, etc. on Nintendo’s handheld system and like many of the members here on the forum, I was anxiously awaiting the arrival of this game. Wargroove does not disappoint and the vast amount of content was worth the wait. I tried playing Tiny Metal but could not get immersed in that game because it was cumbersome and clunky among other flaws. My only criticism of Wargroove is the relatively weak AI. The AI has some major gaps mostly in terms of its defense coupled with at times, an overly aggressive offense. As an example, the AI will produce Trebuchets which can be a devastating weapon. However, it will commonly move it within attacking range of my units and I can quickly and easily destroy them which is a significant loss for the AI. This is true of other expensive units such as Emberwings. Another flaw in the AI is the unusually high focus on taking a town (economy crippling) versus destroying a weak enemy nearby. These AI flaws can be easily exploited which is really the main strategy for beating the game. In order to compensate for the weak AI, the game stacks the deck against you in the campaign and in hard modes. Many TBS games use a similar approach but I find that Wargroove relies on a dipropionate amount on creating an advantage through it starting position with the number of towns, units and/or spawning capabilities. Don’t get me wrong, I like the challenges of the campaign and enjoy playing the Arcade mode at the hard level but I would even enjoy the game more and achieve greater satisfaction with a more level playing field and a stronger AI. Programming a challenging and competent AI is not easy and I can appreciate the work that would go into creating a strong AI. While even the Advance War’s AI was flawed, I find that it’s much more competent and competitive than what is found in Wargroove. The AI did greatly improve through each iteration of AW so I am hoping that Wargroove follows a similar path. I don’t want this post to detract from the incredible job the developers did with the overall final game which again has been an amazing release. So, what are other people’s thoughts on this area?