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Bug/Issue Some items in vanilla dungeons/villages are not placed properly on creation

Discussion in 'Starbound Support' started by MelOzone, Apr 5, 2017.

  1. MelOzone

    MelOzone Pangalactic Porcupine

    I'm quite surprised not to find such a topic here. Sadly it's still an issue.

    What:
    Sometimes when a player finds a dungeon/NPC village, some items that should probably be there are, in fact, missing.

    How to look for it:
    It can be detected, for example, in Glitch villages when you pass through it and suddenly see a house with no doors, just holes in walls where they should be.

    How it's tracked in starbound.log:
    The system actually tracks for it and throws messages like this in your log:
    Code:
    [Warn] Failed to place dungeon object: <object name here>
    
    However the reason why is it not placed remains a mystery. What I suspect is that some item in a fresh generated world interfers with the dungeon to be placed. That, though, is only my assumption.
     
  2. Iris Blanche

    Iris Blanche Pudding Paradox Forum Moderator

    Not really an issue. During generation it can happen that some spots are blocked which causing these messages.
    However it's a nice indicator when creating own mission dungeons to find out if everything was placed. For normal world generation the random behaviour can't be predicted so it can happen that some objects will be blocked and therefor not placed.

    ~ Iris ~
     
  3. MelOzone

    MelOzone Pangalactic Porcupine

    I understand that procedural generation is a rather complex thing that sometimes can't be very predictable. But I would like to argue on it "not being as issue". What we have is a dungeon that is different from what was developed by the level designer. And while it may not be game-breaking, it's still an issue and it is still preferrable to at least try to handle these situations instead of just ignoring them.
     

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