Some Ideas on pvp, customization, character classes and more

Discussion in 'Mechanics' started by Xilvius, Dec 20, 2013.

  1. Xilvius

    Xilvius Tentacle Wrangler

    PVP needs to be an obvious option, this game has great potential for capture the flag and deathmatch pvp gamestyles.

    It should be a team based system, easily distinguished by using colored names above heads of players.
    Have a color selection in the inventory menu to pick your team, with a cooldown time before you can change it.

    Customization: No one ever has enough options. We need multiple colors of multiple vanity sets, lots of them. It would be nice to see clothing merchants with randomized clothing instead of the same stock gear everywhere you go.

    Along with customization I think character races should have race-specific passive abilities.

    Fish breathe under water
    Plants immune to poison
    humans get extra pixels when they pick them up
    glitch have increased defense
    avians could be able to momentarily flutter or jump higher


    Also: Jetpacks, seemed obvious when i saw the item slot on the back.

    RPG aspect:

    Add a leveling up system, so the awesome legendary weapons you find can grow more powerful as you level up instead of forcing you to locate a better weapon.

    Magic:

    Why are there no magic spells in the game? They should be learned just like blueprints and cost energy to use. Coupled with the RPG aspect you could give leveling to magic in areas of damage, casting time, mana cost. As well as implement new types of items that buff and debuff magic.


    Shields:

    Add visable stats to sheilds, it is no fun trying to guess which sheilds are better than shape, it would be better if they had some sort of statistic to keep track of.
     

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