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Bug/Issue [SOLVED] New Planets Cause Crashes

Discussion in 'Starbound Support' started by SpazDiesFirst360.0, Sep 4, 2017.

  1. SpazDiesFirst360.0

    SpazDiesFirst360.0 Phantasmal Quasar

    I tried going to an irradiated planet (I have FU) and the game crashed with a fatal error. Log for that here: https://pastebin.com/tAnKwvQX

    Then I tried going to an unknown planet. Same thing. Log for that here: https://pastebin.com/174ybEgr

    I cannot travel to newly generated planets because of this. I'm restricted to the planet that I'm currently on.
     
  2. SpazDiesFirst360.0

    SpazDiesFirst360.0 Phantasmal Quasar

    Well, I just tried using the Planet Transponder mod to see if barren causes issues, and guess what? Crashes.

    This makes no sense at this point. Barren planets don't even have dungeons on them and it crashes from a tileset. Log here: https://pastebin.com/yR529NWV

    Maybe my custom tileset is causing issues...
     
  3. Iris Blanche

    Iris Blanche Pudding Paradox Forum Moderator

    iirc FU adds dungeons to barren planets so maybe it's FU related but i am not sure.

    @sayter it might be worth taking a look onto it.

    ~ Iris ~
     
  4. sayter

    sayter The Waste of Time

    Cant be certain on the source:

    1. [3] 7ff7cdca1681 Star::Tiled::Tileset::Tileset
    2. [4] 7ff7cdc9f440 std::make_shared<Star::Tiled::Tileset,Star::Json>
    3. [5] 7ff7cdca5a7f Star::TilesetDatabase::readTileset

    thats about as much detail as it gives us. something with tilesets...but not where or what. I love these ones. Super fun. However, @SpazDiesFirst360.0 , you should not have CustomCollectionsUI installed. that is built into FU already.

    also, I suspect this is the problem(possibly):

    [08:11:26.626] [Info] Root: Detected asset source named 'FrackinUniverse' at '..\mods\contents.pak'

    if thats the steak pak, its not going to like it. You'll want the one provided here, or straight from github.


    if those dont fix the issue, then it might be the planettransponder or something else. Let me know what happens!
     
  5. SpazDiesFirst360.0

    SpazDiesFirst360.0 Phantasmal Quasar

    Hmm... never knew that. Was it recently integrated? The mod I run adds two collections and they didn't show up. But that was a while ago, so things might be different.

    I prefer mods being pre-packed (just because when I tried packing FU it took forever), but if it solves the issue it's well worth the extra time.

    And a little info that may be relevant: I went to a barren planet right before this issue started and lighting was non-existent (no day, just continuous pitch-black night). But I think that won't help at all.

    Will try using the forums FU. I might have forgotten to take out vanilla tilesets from the assets folder, but I did that before the issue and the game never had issues with it.
     
  6. SpazDiesFirst360.0

    SpazDiesFirst360.0 Phantasmal Quasar

    Well, that did it. Which makes me think that this also could have been causing another issue I had.
     
  7. SpazDiesFirst360.0

    SpazDiesFirst360.0 Phantasmal Quasar

    Aaaaaaand all my other problems with dungeon generation and planet generation have been solved. With just this tiny change. Guess that shows the consequences of having duplicate tilesets.
     

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