Personally I'd prefer both technology and magic, but not asking for magic like shooting from you fingertips no! I mean like terraria magic where you need items to do things, it doesn't need to be every planet with magic, maybe it could be like a really rare thing. Its like using dark matter, you don't know what it truly is but you use it anyway. The game doesn't need to be based around magic, its just an add-on kind of thing. (magicka has an AK47 and its a game about magic(k)) Anyway the devs could use it as an explanation for certain things. Like floating levitating islands on 'primitive' planets. Heck, it COULD be the technology of certain planets, the possibilities are endless. "Magic's just science that we don't understand yet." ~Arthur C. Clarke
I don't understand why magic and Scifi mixing together is frowned upon by many people. After all, the really ridiculous high tech stuff starts ending up looking fantasy anyways thanks to the made up nature of most of the jargon used to explain how they 'work' when in reality if it worked that way we would prolly have it. I'm going to guess people automatically associate magic with "dwarves/elves in mythril with wizard hats and dragons" which Magic isn't always apart of. Games like Star Ocean have those elements and mix them wonderfully, and I think Starbound can easily make magic work. You're going to different plants, a ridiculous amount of planets in fact. All with their own way of developing and species, ranging to uninhabited to the full of similar races, yet everything is going to be tech? There could easily be a world that is underdeveloped and using magic/alchemy/etc, or even worlds where rather then going for the metal tech based evolution of the world, it went magic focus yet over time did begin mixing the magic with the tech. I donno, in my opinion if Starbound does end up not having some sort of magical aspect it'd just feel very small. Magic could add a lot of mysterious elements that you can adapt into your tech. "Boundless", "Endless" opportunities would end up having a wall of "No magic allowed", and then er well it wouldn't be as endless. <_< I do really like the idea of magic being rare, or being an ancient tech that would be difficult to find. I like both fantasy and scifi, and when I see a game/story/whatever balls enough to mix both elements and do it correctly that really has a big feel to it.
I'd rather not see any magic in the game, it's the kind of thing that tends to ruin sci-fi, steampunk and futuristic settings for me, unless done in extreme moderation.
Dishonored would be a good example of how it can work well in more "Techy" situations, but it still doesn't seem right for Starbound.
that would be better, as it has a explainion. i'd rather not have just a guy chanting something and suddenly he EXPLODES INTO FLAMES for no reason.
I've always looked at magic as a weak explanation for abilties or items that aren't explained in a better way. In other words, its only magic if nobody's been arsed to explain it. Mass Effect's gravitic abilities were explained adequately, giving biotics a place in the games and the lore, without resorting to "its magic!" Even D&D's magic is sort of misnamed at this point, simply because so much has been written to explain its existence and how it functions. I would prefer it if Starbound follows suit, sticking to things that can be explained sufficiently. Then again, there are notorious examples (Star Wars, Disgaea, Final Fantasy, etc.) with both magic and technology, so screw logic I guess.
Magic and Sci-Fi mixing together is frowned upon because its like seeing a caveman walking around in a modern city. What magic is, is basically medieval science, and its often treated like that too (there's experiments and crud often going on) Also, I'd like to point out how, yes there is a AK-47 in Magicka, but there was also a weenie on a stick (and all the horses were wooden), that game was more about being funny than anything else, I don't think humor is playing as big of a part in Starbound (I could be wrong) I think a little magic could work, but in extreme moderation. (Once again, I could be wrong)
Why must magic be in everything? It's a cool concept, but the idea of putting attributes similar to magic is just plain idiotic. It takes away the feel of Space-age technology and travel. I don't want there to be any sort of "technopathy" or "techromancing". Just no magic or anything too similar.
Agreed, if a weapon has a certain effect then it should be visible on the weapon itself, for example you have a sword that causes bleed, it should have serrations or a chain-blade across the blade. Same for "fire" swords which instead of a regular sword would instead be a handle with an incorporated emitter which emits a laser or plasma pulse contained by a magnetic shield that when striking a target, the shield section hit collapses and incinerates the target.
Blood for the Blood God is about Khorne. Armok doesn't get a cool saying, just the sound of orbital lava cannon satellites.
Am I the only one who did remember good old Imperium from the WH40K when the words about the magic being the unexplained sciense did occur? Y`know, with the Omnissia cult and technomagic, and cogmen blessing the machines to call upon the machine spirit.
At least WH40K's "magic" isn't without risk, since psykers are constantly under risk of being possessed, torn apart at a molecular level or just outright implode into a warp fissure sending the entire planet or solar system into the warp.