1. Please be advised of a few specific rules and guidelines for this section.

Outdated SmartPet - Realistic Overhaul of the Pet System 1.9.6 | Enraged Koala

Smarter pet AI! Pet abilities! Teleport stuck pets! Force pets back to pods! Fainting pets! HP bars!

  1. XspeedPL

    XspeedPL Phantasmal Quasar

    Seems like a bug is occurring. Could you send me your logs? There may be some information that could help me fix that.
     
  2. TheDreadBaron

    TheDreadBaron Big Damn Hero

    I really love your mod and I think it is one of the best mods for this game to date. One thing that I have been trying to do in my game is build a sort of zoo by capturing creatures and putting them in enclosed spaces, but this is problematic in vanilla because the pets will just spazz out in their enclosures and with this mod the pets will teleport out of them. Do you suppose there is a way to set the pets to stay put in one place while not active?
     
  3. Cyberguy64

    Cyberguy64 Pangalactic Porcupine

    They've said they're working on giving them varying AI. It's just going to take a while.
     
    XspeedPL likes this.
  4. chiwiu

    chiwiu Void-Bound Voyager

    Great mod, was exactly I was looking for.

    However, I can't find how the Revival station works ( my pet is still dead! :( )

    PS: if you can add a pet inventory with stats and magic ( and add magic like fire to pets that haven't ) would be awesome! :D
     
  5. XspeedPL

    XspeedPL Phantasmal Quasar

    Read the mod description, it has all information you need (under the big "If you don't know how to XXX read this text! It has instructions!" line).
    Pet abilities and skills is something I already have on my TODO list ;)
     
    chiwiu likes this.
  6. jokerinblack

    jokerinblack Space Spelunker

    Hey I was just wondering if there was a way to see what is in your pets inventory before you eject their inventory. Not sure if this is implemented or has been stated on the forum already but if it wasn't a ton of work it'd be really helpful when it comes to management specially if you're making a pet a packmule with 3 storage discs.
     
  7. XspeedPL

    XspeedPL Phantasmal Quasar

    There IS a possibility, but in a kinda roundabout way.
    An object that you can interact with, that shows you a chest-like GUI with your pet's inventory shown in it.

    That's my idea, what do you people think?
     
  8. jokerinblack

    jokerinblack Space Spelunker

    Would be a ton more helpful if you could kinda activate them by pressing E while having them toggled with your mouse but I'd take anything really :rofl:.
     
  9. chiwiu

    chiwiu Void-Bound Voyager

    Finally I got it. I was confused with the idea of throw the ball near the revival station (all time I just tried to put in the floor near the station and didn't work). :p
     
  10. jokerinblack

    jokerinblack Space Spelunker

    I was thinking it would be nice if you could do multiple pets at the same time like a pokecenter >.> but then I had these genius idea of making a pet revival room and just putting a ton side by side and throwing all the balls in the room :rofl: Just editing this so I don't double post but does anyone know how many levels a creature needs to evolve to its next form? Also is there a difference in experience between the different things it kills? Such as humanoids and other creatures and of course between creatures of differing tiers. I just want to know if they'd level faster if I went to a low level planet or if I should try to set them up against things that can possibly decimate them for more xp.
     
    Last edited: Mar 13, 2014
  11. Dr PooGas

    Dr PooGas Space Spelunker

    I'm also getting braindead doggies just standing there (the rest of the mod seems to be working fine). And the server is spamming this error:

    Code:
    Error: Exception while invoking lua method 'main'. LuaException: [string "/monsters/capturepod.lua"]:53: VariantException: Variant not a list of size 2 in variantToVec2F
      variantToVec2F(Variant)
      Variant LuaBindings::entityQuery<ItemDrop>(World*, function<Variant (shared_ptr<ScriptedEntity>, String, List<Variant, deque<Variant, allocator<Variant> > >)>, List<Variant, deque<Variant, allocator<Variant> > >, function<bool (shared_ptr<ItemDrop>)>)
      __ZNSt17_Function_handlerIFN4Star7VariantERKNS0_4ListIS1_St5dequeIS1_SaIS1_EEEEEZNS0_11LuaBindings23addWorldEntityCallbacksERNS0_12LuaCallbacksEPNS0_5WorldESt8functionIFS1_RKSt10shared_ptrINS0_14ScriptedEntityEERKNS0_6StringES8_EEEUlS8_E3_E9ERKSt9_Any_dataS8_
      LuaCallbacks::invokeFunction(unsigned int, List<Variant, deque<Variant, allocator<Variant> > >)
      Lua::LuaEngineImpl::invokeCallbackClosure(lua_State*)
      lua_getinfo
      45CF5A38
      3A45FE18
      1F095E28
      187CF5D8
      free
      01FA0000
      03936B88
      1F09D438
    
      Lua::handleError(lua_State*)
      Lua::LuaEngineImpl::doInvoke(int, String, List<Variant, deque<Variant, allocator<Variant> > >, bool)
      Lua::LuaEngineImpl::invokeNoThrow(int, String, List<Variant, deque<Variant, allocator<Variant> > >)
      Lua::LuaContextImpl::invokeNoThrow(String, List<Variant, deque<Variant, allocator<Variant> > >)
      Monster::tickMaster()
      WorldServer::update()
      WorldServerThread::update()
      WorldServerThread::run()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    The doggies WERE captures BEFORE the mod was installed. I'm currently looking for fresh doggies to test on to see if it also effects them. I will give an update as soon as I find some.
     
  12. PabloM

    PabloM Pangalactic Porcupine

    I haven't quite got far enough yet to craft a Capture Station, but this sounds like an awesome mod!

    Would it be possible to make balls, frisbees, etc so you can play fetch?
    How about "training" a pet to fetch pixels and items that creatures drop on death...?
    What about having traps that you can set, which only capture something when you go off-screen or beam-up; like spawners. They could randomly capture/spawn/generate a creature based on the biome..?

    X3
     
  13. lorcic1909

    lorcic1909 Space Spelunker

    please as I get my pet to the captured object please help!? = (
     
  14. SpecialDribbler

    SpecialDribbler Void-Bound Voyager

    Was wondering if multilayer works with this? (of course if they have the mod too) If so does that mean my friend can use his "ReCapturer" to take my pet? Also i posted on the review but i'll post here too, Would love to see some sort of information on what level your pet is and a kill count to next level. This would be very useful, cause it killed NPCs like bandits etc but i wasn't sure if they counted towards leveling up. :)
     
  15. Ixantir

    Ixantir Ketchup Robot

  16. Scottnov

    Scottnov Big Damn Hero

    Still working on this? Or are you just waiting for new ideas/updates to starbound? Maybe try adding evolution (not sure how you'll get some of the adult parts).
     
  17. kittentamer

    kittentamer Existential Complex

    I'm planning on working on this, but I'm procrastinating atm. What I have planned, I'd need information on how the ship upgrades are going to work. I'm not even sure if I'll be able to mod it so that you can use it from character creation through the questline to having a huge ship. It will be awhile before I do anything, I at least wanted to re-release it for the current update so that people can use it again.

    <edit> Wow, I have been really not paying attention. xD
     
    Last edited: Jul 2, 2014
  18. DaedricShadow

    DaedricShadow Pangalactic Porcupine

    Is using the Re-Obtainer tool and dropping items the only way to access the pet's inventory? I would really like to see an individual window in which I can visually see all the items, do you think that would be difficult to make? I'm not sure if something like that has already been implemented into the mod (I might just be blind) but I haven't seen anything about it on the Overview.
     
  19. kittentamer

    kittentamer Existential Complex

    Do you mean the skutter? It doesn't have an inventory, it is there instead of the fuel tank. All I've done so far is update it to run on the current release, so I might be missing something too. xD
    <Edit> Oops! I totally misread which mod this was posted on. Don't mind me. xD
     
    Last edited: Jul 2, 2014
  20. Soso4ek

    Soso4ek Void-Bound Voyager

    Could you me please? Every time i resummon my pet m8, he losses his discs, how can i fix it?
     

Share This Page