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Outdated SmartPet - Realistic Overhaul of the Pet System 1.9.6 | Enraged Koala

Smarter pet AI! Pet abilities! Teleport stuck pets! Force pets back to pods! Fainting pets! HP bars!

  1. Scottnov

    Scottnov Big Damn Hero

    I don't think the alternate ages for the monster is in the base game yet. This is backed up by the fact that baby creatures are on their own, not with parents.
    But I hope that they (the modder) can make an evolution system until it is implemented!
     
    Last edited: Feb 7, 2014
    SpeedXaaa likes this.
  2. XspeedPL

    XspeedPL Phantasmal Quasar

    Just what KlickIt said. And as for the tech question, you also drop it near the pet.

    Could be done, I guess, but it would need me use parts of the GOTTA CATCH EM ALL mod (allowing grown-up monsters to be tamed), which I am against, because I don't like stealing ideas.
     
    SpeedXaaa likes this.
  3. Fyrebawl

    Fyrebawl Void-Bound Voyager

    Now all we need is a mod that lets you spawn starter pets... I found a dog, but accidentally killed it :,(
     
  4. Kick_04

    Kick_04 Tentacle Wrangler

    I love the mod, the pet system use to really annoy me, to the point that I wouldn't use them anymore. I haven't tested it all out yet, but I know putting one B2 fusion mod is dimmer than my lightstick strapped to my back, but haven't tested if stacking 3 of them on a pet to see if it is better.

    What I was wondering though, is if could add tiers to the DNA Lab? Like can craft/buy tier 1 and it uses uranium rods to make the upgrades, Tier 2 would use plutonium, Tier 3 would use Solarium.

    Like maybe current stuff (Tier 0) would light current area, Tier 1 is 25% brighter than 0, Tier 2 is 40% brighter than 0, Tier 3 is 60% brighter than 0.
    Storage you could do Tier 0 is 10, Tier 1 is 15, Tier 2 is 25, Tier 3 is 40.... (could make it cost 20 rods & 10k coins)
    Damage dealt back to monster 20%, 22.5%, 26%, 30%.

    One thing I am not sure how easy would be to add, was add an extra mod that would give monsters "insight" where it could put an outline around chests within a certain area. So you could see through ground/caves what not. And than each tier would increase the radius could spot chests.

    If the stats do stack this would cause balancing issues of sorts though.
     
  5. XspeedPL

    XspeedPL Phantasmal Quasar

    To be honest B2 Infusion effect should be still considered a WIP, since I have problems adjusting it's brightness, so yeah, it will be brighter in future versions.
    I would love to add tiers for the discs! That is certainly a great idea! But, I hate balancing things (as you can see, all of the discs costs the same) ;)
    As for the container spotting tech... can't you already hold ALT to see which objects are interactable?
     
  6. Kick_04

    Kick_04 Tentacle Wrangler

    Well that works on the B2 part.

    The rebalancing was if wanted to not make certain Tiers OP by doing semi-uniform upgrades of each tier. But if only made tiers for slots/light or something like that wouldn't need to rebalance.

    ALT only works if the object is in view (just double checked), I was thinking more where you could see through the "fog".... So if im in a cave and there is a small wall with a chest on the other side of it ALT wont work unless I put a torch there and at that point I could already see the chest. So in the black "fog" area where your character can't currently see your pet would be able to see it with the upgrade chip and would put a red outline in the dark so you knew where to go. Than each extra chip would increase the radius around the pet that would highlight chests that you currently can't see. .... It is more for the dungeon divers, I enjoy exploring underground but with how dark it is and so many tiny side parts it is very disappointing to spend 60 minutes underground and find 1 chest and some biomes can only be found underground (living cell). So I have spent over 4 hours looking for blueprints and every time I don't know if I missed a chest just next to me because of the dark or dug just underneath of it and didn't know there was a spot there to place a torch.
     
  7. Makaveli

    Makaveli Tentacle Wrangler

    The readme doesn't tell me how to use this mod. How do i get capture balls and command pets?
     
  8. gp2.eXe

    gp2.eXe Phantasmal Quasar

    As it says in the name, the mod is an overhaul of the vanilla Pet system, so everything will be found on the regular crafting station for pets. It's called the Creature Capture Station and you can craft it at the Robotic Crafting Table after you reach Tier 4. There you will find everything you need to enhance your pet experience.
     
  9. Makaveli

    Makaveli Tentacle Wrangler

    I havent gotten that far. thank you
     
  10. Grinjr

    Grinjr Phantasmal Quasar

    I hope you don't mind, but I updated your mod to work with my client on Enraged Koala. https://dl.dropboxusercontent.com/u/90417708/SmartPet.rar
    Kinda tested a little bit and it seems like everything is working but I haven't done extensive testing with it to make sure it is all working on Enraged Koala.
     
  11. MartyHB

    MartyHB Scruffy Nerf-Herder

    update please thank you
     
  12. Pontiac

    Pontiac Subatomic Cosmonaut

    I've used Grinjrs copy, and it seems to work, at least on collecting the pets.
     
  13. Vanillarune

    Vanillarune Phantasmal Quasar

    Clicking or interacting with the object will give a warning in the Starbound.log.
    File:
    dnastation.object

    Someone said that deleting the objecttype is fine because crafting table should be typeless. I tried it on another mod and everything seems to be working fine.
     
    Last edited: Feb 23, 2014
  14. XspeedPL

    XspeedPL Phantasmal Quasar

    Sorry people, I have been rather "out" for the past two weeks. I have a lot of stuff to do, but I will try to update this mod ASAP.
     
  15. XspeedPL

    XspeedPL Phantasmal Quasar

  16. Cyberguy64

    Cyberguy64 Pangalactic Porcupine

    I was wondering. Would it be possible to add some sort of training device that would let you set an AI pattern to your pets?So you could maybe set them to patrol an area instead of following you, set them to just meander about randomly like wild animals, (but friendly, like you'd expect a pet to be) or set them to follow and protect an NPC instead of you. That sort of thing.
     
  17. Pontiac

    Pontiac Subatomic Cosmonaut

    I can understand how some people don't mind their pets picking things up, however, myself, I don't see my pets as being mules, and I'd rather take on the responsibility of taking care of my inventory. I can probably make my own tech for the pet, or, even modify the default pet behavior.

    Would it be possible so that when I collect the pet, all non-tech items I give the pets get dropped BEFORE they get converted into a pod?
     
  18. XspeedPL

    XspeedPL Phantasmal Quasar

    In a upcoming update I am planning to add REAL learn-able pet skills, including custom behaviors. It will take a lot of time though.

    Look at the reply above. With more advanced pet customization, I guess even item filters could be possible. But then again, all I need is time.
     
  19. Pontiac

    Pontiac Subatomic Cosmonaut

    I should have been more clear. First night shift at work, and my brain wasn't wired right. What I meant to say was that when I put the pets back into their containers, have them drop all items to the ground for my character to pick up, or, just not have the pets pick anything up at all and rely on the additional tech you already have to allow for the 6, 12, or 24 items, if you want to go tiered.

    Either way, if you've got a release coming out today, tomorrow, next week, next month, or even next year, I'll still look forward to it. :]
     
  20. Reilou

    Reilou Scruffy Nerf-Herder

    For some reason captured dogs refuse to move or follow you, instead just standing in the spot you release them, they also seem to cause some pretty noticeable FPS drops when they're released, even if you leave the planet/ship they're on.
     

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