Visualize Download: https://www.nexusmods.com/stardewvalley/mods/1704 Allows the use of color profiles to apply color saturations and palettes. To switch between color profiles press PageUp or PageDown (Can be changed in the config file) Profile example (This changes nothing, it just shows all options): { "name": "Original", "author": "Platonymous", "version": "1.2.0", "saturation": 100, "tint": [255, 255, 255, 255], "red": 100, "green": 100, "blue": 100, "light": 100, "palette": "none", "noAmbientLight": false, "noTransparancy": false, "noLightsources": false, "noShadow": false, "noColorTransparancy": false } Palette change example: { "name": "Gameboy", "author": "Platonymous", "version": "1.2.0", "palette": "gameboy.png", "noAmbientLight": true, "noTransparancy": true, "noLightsources": true, "noShadow": true, "noColorTransparancy": true } The current version includes some profiles, but you can also add your own. GameBoy: Greyscale: Desaturated:
I really like this mod, but it seems I can't use it As soon as a profile is applied, the game begins to stutter and has noticeable frame drops. When I switch to "Original" the fps is smooth immediately. Any ideas how to avoid this?
It is a limit of how the mod works, Platonymous for whatever reason isnt using a pixel shader but manually shading the sprites during the draw itself, that has its cost (Namely, that Visualize is CPU-bound, rather then taking advantage of the GPU)