Discussion in 'Mods' started by taintedwheat, Jun 1, 2016.
Wait, i noticed some screens that TSE has a little shack, is that called cellar.xnb too?
^Yes, and it's an ALL override.
-face palm - @Cider , sorry for not understanding what you meant.
pftt, my cellar shits all over that one. and then again because it thought it needed to.
(not to start shit, just being real. http://www.cc.com/video-clips/67hgj...real-goes-wrong---brenda-johnson---uncensored )
I also noticed (because I watch both tse and yama's threads even though I don't have the maps (the overrode boffos when we all started)) is that he made it difficult to remove stuff that you do not want, right? You would think just like casting out that cellar would be enough to fix this problem.
edit: jinx is going to try renaming stuffs in the code and whatnot.
Even if you just removed Tego's cellar, his map eats your cellar co-ords (the warp point, I mean). I deleted his cellar, removed any references to it in the manifest, and ran ALL in debug mode. Still gone without a trace.
Can you please try using this updated cellar mod (and just keep TSE and ALL normal) and let me know if it works?
Edit to add: I saw @foghorn post a bit earlier that even the doors don't show up when TSE is installed. Such a shame. Maybe the warp point will still work though, even if you can't see the doors.
Game freezes, right after the console calls me everything but a child of God
lol! Welp. I'll take another stab =P I may end up just having to create an ALL version so people can use them together. I was just being lazy.
Hmm, the error is saying it can't find Ztainted_cellar.xnb. Is that in the mod folder? Can you double check? Did you take the files that were in my last zip and stick them in your original folder? If not, please do so because the folder name in my zip file is not what it should be, it was just to hold the files.
All five files are there.
Whats the name of the folder? Did you keep it as "CellarRenamed" ? It needs to be "TaintedCellar", my bad.
Or maybe just try this file instead? I renamed the folder back to what it should be.
^well, hell. (You'd think I would've noticed that, hunh?)
Edit: No errors thrown, but no cellar.
Its more my fault for giving it a dumb name in my uploaded zip, sorry =( I don't have high hopes that the cellar doors will show up, but I am hoping that it lets you click on the blank space and then warp to the actual cellar. I hope.
Does it let you click on the empty space to try and warp?
No. It's M.I.A.
No, I wasn't putting it in the ALL locations folder, just the mod folder itself.
Yeah, I should of referred to that too when I was mistaken, I'm sorry.
Hmm, alright, looks like I need to make a version that is compatible. Seems strange that they don't agree with eachother.
Tego practices tIDE witchcraft. FACT.
birds say tIDE should be erryones friend
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