Tool SMAPI: Stardew Modding API

Discussion in 'Mods' started by ClxS, Mar 6, 2016.

  1. Pathoschild

    Pathoschild Giant Laser Beams

    Hi @worldworld. Nope, only mods need a manifest. It's safe to delete the SMAPI folder after you install it, since that's just the installer.
     
    • Zombino

      Zombino Space Hobo

      Can anyone tell me why m game crashed?
       

        Attached Files:

      • Pathoschild

        Pathoschild Giant Laser Beams

        Zombino likes this.
      • Pathoschild

        Pathoschild Giant Laser Beams

        SMAPI 2.0 beta is now available for Linux/Mac/Windows! (download link)

        This is a preview release. Most mods are already updated, but you can check if your mods are compatible first (more mods will be updated before SMAPI 2.0 is out of beta). Feel free to try it out; you can downgrade later by just reinstalling SMAPI 1.15.4.

        This is a big release (see release notes). Highlights:
        • Mod update checks
          SMAPI now checks if your mods have updates available, and will alert you in the console with a convenient link to the mod page. This works with mods from the Chucklefish mod site, GitHub, or Nexus Mods. SMAPI 2.0 will launch with update-check support for 245+ existing mods, and more will be added as modders enable the feature.

        • Mod stability warnings
          SMAPI now detects when a mod contains code which can destabilise your game or corrupt your save, and shows a warning in the console.

        • Simpler console
          The console is now simpler and easier to read, some commands have been streamlined, and the colors now adjust to fit your terminal background color.

        • New features for modders
          SMAPI 2.0 adds several features to enable new kinds of mods (see API documentation).

          The content API lets you edit, inject, and reload XNB data loaded by the game at any time. This let SMAPI mods do anything previously only possible with XNB mods, and enables new mod scenarios not possible with XNB mods (e.g. seasonal textures, NPC clothing that depend on the weather or location, etc).

          The input events unify controller + keyboard + mouse input into one event and constant for easy handling, and add metadata like the cursor position and grab tile to support click handling. They also let you prevent the game from receiving input, to enable new scenarios like action highjacking and simple UI overlays.

          The mod manifest has a few changes too:
          - The new UpdateKeys field lets you specify your Chucklefish, GitHub, or Nexus mod IDs. SMAPI will automatically check for newer versions and notify the player.
          - The Version field is now a semantic string like "1.0-alpha". (Mods which still use the version structure will still work fine.)
          - The Dependencies field now lets you add optional dependencies which should be loaded first if available.

          Finally, the SDate utility now has a DayOfWeek field for more convenient date calculations, and ISemanticVersion now implements IEquatable<ISemanticVersion>.

        • Goodbye deprecated code
          SMAPI 2.0 removes all deprecated code to unshackle future development. That includes...
          • removed all code marked obsolete;
          • removed TrainerMod's save and load commands;
          • removed support for mods with no Name, Version, or UniqueID in their manifest;
          • removed support for multiple mods having the same UniqueID value;
          • removed access to SMAPI internals through the reflection helper.
        • Command-line install
          For power users and mod managers, the SMAPI installer can now be scripted using command-line arguments (see readme).
        Feedback and bug reports are welcome here! For help with mod compatibility, see how to fix mods broken in SMAPI 2.0.

        [Edit: download removed. See latest version instead.]
         
          Last edited: Oct 14, 2017 at 4:08 AM
        • Zombino

          Zombino Space Hobo

        • NEWGAMER444

          NEWGAMER444 Space Hobo

          welp when i launch the Stardew modding API it stop working :( i bought stardew valley on GOG
           
          • Pathoschild

            Pathoschild Giant Laser Beams

            @NEWGAMER444 There should be a window behind the "stopped working" message with some text. Can you post a screenshot of it?
             
            • NEWGAMER444

              NEWGAMER444 Space Hobo

              Capture.PNG
               

                Attached Files:

              • NEWGAMER444

                NEWGAMER444 Space Hobo

                Problem signature:
                Problem Event Name: CLR20r3
                Problem Signature 01: 2UEK12MATRWBZUMOECIJ3XCLHIWFWGEG
                Problem Signature 02: 1.15.4.0
                Problem Signature 03: 59b2d253
                Problem Signature 04: mscorlib
                Problem Signature 05: 4.6.1590.0
                Problem Signature 06: 5787ed44
                Problem Signature 07: 1103
                Problem Signature 08: 22
                Problem Signature 09: System.BadImageFormatException
                OS Version: 6.1.7601.2.1.0.256.1
                Locale ID: 1033
                Additional Information 1: 0a9e
                Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
                Additional Information 3: 0a9e
                Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
                 
                • Pathoschild

                  Pathoschild Giant Laser Beams

                  @NEWGAMER444 That error happens with some pirated versions that change the game's executable in an incompatible way. That's a bug in the version of the game you have, not SMAPI itself. Unfortunately that's not something I can help with, sorry!
                   
                  • NEWGAMER444

                    NEWGAMER444 Space Hobo

                    i bought it on gog
                     
                    • NEWGAMER444

                      NEWGAMER444 Space Hobo

                    • Pathoschild

                      Pathoschild Giant Laser Beams

                      Did you install it using GOG Galaxy?
                       
                      • NEWGAMER444

                        NEWGAMER444 Space Hobo

                        so it will not work if i dont have GOG Galaxy ?
                         
                        • Pathoschild

                          Pathoschild Giant Laser Beams

                          I suggest using GOG Galaxy, it gives you more options to troubleshoot the install.
                           
                          • NEWGAMER444

                            NEWGAMER444 Space Hobo

                            ok thanks now it work
                             
                              Pathoschild likes this.
                            • Badtimefrank99

                              Badtimefrank99 Intergalactic Tourist

                              Here's a CTD, just went to bed when it crashed.
                               

                                Attached Files:

                              • Pathoschild

                                Pathoschild Giant Laser Beams

                                @Badtimefrank99 Your error was in a part of the game that doesn't provide any error info, so it's hard to diagnose. Does it still happen if you temporarily remove all your SMAPI mods? If not, put each mod back one at a time until the issue comes back.
                                 
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                                • Badtimefrank99

                                  Badtimefrank99 Intergalactic Tourist

                                  removed all but my xnb loader and entorax, got the same error, removed xnb loader and it happened again. Guess it's time to redo all of that from scratch.
                                   
                                  • Aryade

                                    Aryade Void-Bound Voyager

                                    Game crashed. Instance: Exiting forest back into farm, ended up in the hill next to the entrance/exit to forest/farm. Using the Alternate Hill Top Farm mod which extends the Hill Top farm for more land/space. Here is the Crash Dump:
                                     

                                      Attached Files:

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