K, barring a even more awesome vanilla contentPack, yours is now bundled into the dll from version 1.2.1 on, and will be loaded if no ContentPack.zip file is found.
Another small update. These are the well, shed, stable and silo. I didn't add shadow or plants etc. (except stable) on any of the buildings yet, I'll save that for last.
Would you consider doin different colours? (somefin like a maroon/dark blue roof? and walls ummm sorrow i am bad at colours... all a my stuff is black an red :I) But it would be really cute (also the player will be able to walk over the pot in your final house: purple is non-passable tiles. The only way to make anything else non-passable is to edit the farm map as far as I know)
Thanks! I know about the non passable tiles, my mods are mostly aesthetic instead of functional. My old house mod had a fence on the passable tiles so the farmer walked right over it haha. I don't know about other colours though. I'm not sure what would look good
Yeah, I use tide; I've been slowly figuring it out (did you know you can add properties to tiles on the tile-sheet? It made editin the house mods I have sooo much easier I can try to kelp wif it, do you have a discord?
@Entoarox Pan updated her seasonal buildings http://community.playstarbound.com/threads/pans-seasonal-buildings.126329/ how would you pack them as a content pack?