Have you tried unpacking the ContentPack.zip contents into it's folder (\SeasonalImmersion\ContentPack\[seasonal folders and manifest here])?
zipped content packs are currently broken, unzip the pack into a ContentPack/<season> format, and it'll work.
Soooo Seasonal Immersion is working, the problem is when I first load the game the textures aren't loaded, but when I exit my house the textures all load. It also says this in the console: Code: [14:58:55 DEBUG Seasonal Immersion] Attempting to update seasonal textures... It's only a minor annoyance, but I'd like to have my chests retextured when I first load the game if possible. Any clue why this is happening?
So I've been trying this with the Vanilla Buildings pack by magimatica, but I'm getting errors. When running SMAPI v ~1.12, an error was logged for each of the new png files: System.DllNotFoundException: libgdiplus.dylib. The game would then launch normally, but without using the modified assets. I just upgraded to SMAPI v 1.15.1, and now it just hangs instead of launching the game. The last log line is something like "using vanilla buildings content pack for Seasonal Immersion", and then it just hangs perpetually. I'm guessing its the same error as before, just handled differently. Any suggestions? I could only find a couple obscure references online to libgdiplus.dylib, and wasn't able to fix the issue. I'm running Stardew 1.2.33, on OSX 10.12.6. I wonder if part of the problem is that I'm on a Mac? Thanks so much! --------- EDIT: I was able to get it working by following some of the steps here https://github.com/KSP-CKAN/CKAN/issues/1272
Zipped packs currently work just fine for me on SDV 1.2.33 and SMAPI 1.15.1. But I got this warning in SMAPI when starting up The mod worked just fine. I tested with different saves and the buildings show up in the different seasons just as they should be. So this is probably just a heads up.
@just-sora Seasonal Immersion is currently in the process of being updated. Here is a thread dedicated to updating mods for the future SMAPI 2.0.
The released versions of this mod aren't compatible with SMAPI 1.15.2+. Here's an unofficial update until Entoarox can release it officially. This update also fixes deprecation warnings and compatibility with many other mods.
Entoarox updated [SMAPI] Seasonal Immersion with a new update entry: Patch for compatibility with newest SMAPI Read the rest of this update entry...
Entoarox updated [SMAPI] Seasonal Immersion with a new update entry: Fixing zip support Read the rest of this update entry...
The log level of that message is incorrect, but unless you are switching to/from the Farm & between indoor&outdoor locations a lot, it still shouldnt be happening this often... I think another mod might be messing up SI's texture update logic...
Is it possible to make fences seasonal? I'm currently working on a content pack and it would be nice to add some seasonal additions to the fences (especially in winter). As far as I know fences aren't supported yet.
Yes, and no... its doable, but not any in efficient way, I would have to monitor the player placing down fences in order to be able to immediately seasonalise it....
Hi! I don't know if anyone can help me here - I've installed this mod, tried unpacking and repacking the ContentPack (eemie's Seasonal Victorian Buildings) and it's still showing that I have the Hobbit HOle pack in use. This is the code: Any help would be appreciated!
This is a known issue; the "manifest.json" in Eemie's pack is the same as the one from LemonEX's Hobbit Hole pack. The textures are, however, the one from Eemie's pack (I use this myself so I can confirm)
Hi! Thanks for your help in advance - a poster below actually answered my query, however I have a new issue: I'm getting the 'Attempting to Update Seasonal Textures' error, and I was wondering if you could help with that instead? I'm not sure if it's just something that's upposed to happen or not. Log is attached!