Have you ever been bothered by your buildings never changing? Well, with the Seasonal Immersion DLC (At only $49,99!*) you can now see the difference in your world each season! * Price is excluding $49,99 taxation, can only be purchased by legal inhabitants of Mars, not legal to own in the territories of Venus Now, seriously, this is a mod that comes with 4 directories marked for each of the 4 seasons, if a whitelisted xnb for a specific file exists in all four directories, this mod will use the one from each of the season folders for that season. This mod is setup to detect what buildings stardew has, and then scan its 4 season folders for a file of the same name existing in each. Only when a building file exists for each season will the seasonal edits be applied, otherwise the default vanilla building is kept instead. It does the same for the Flooring file, and does it twice for the Craftables, once for outdoor craftables (Craftables_outdoor) and once for indoor craftables (Craftables_indoor). Currently I am looking for a graphical artist who is willing to make seasonal edits to the default buildings so a vanilla version of this mod can be released. If supplied with the correct textures, I will also release Seasonal Buildings versions for those. Read more about this mod... Content Packs: Hobbit House, By LemonEX (example) Lumisteria Houses, By Panwicker (example) (Credit) Elle's Seasonal Buildings By junimods (example/credit) Dutch Farm Buildings By Eemie Creating a content pack: To create a content pack is relatively easy, you start with 4 folders, named `spring`, `summer`, `fall` and `winter`. Next, you put png files named exactly the same thing, into each of these 4 folders. These png files should be identical to the name of the Building you want to make seasonal, or identical to one of the specially added seasonal textures (see below). As long as a identically named texture exists in all 4 folders, then the mod will make the specific building or whitelisted texture seasonal. The following textures are whitelisted: All files under Content/Buildings are valid to make seasonal The `TerrainFeatures/Flooring` file is valid to make seasonal The `TileSheets/Craftables` file is valid to make seasonal (Note: See exception) A exception exists for the TileSheets/Craftables file, as that is treated seasonal in 2 ways. One, is as a indoor file (Craftables_indoor) and the other as a outdoor file (Craftables_outdoor) Thus, to have seasonal outdoor craftables, you would have a file name `Craftables_outdoor.png` in each of the 4 seasonal directories, and for indoor the file would be called `Craftables_indoor.png` If only one, or neither of the sets is complete, then the default Craftables texture is used.