RELEASED [SMAPI] Lookup Anything

Discussion in 'Mods' started by Pathoschild, Aug 22, 2016.

  1. SummerChu

    SummerChu Aquatic Astronaut

    I have no idea what I'm doing. Usually, I'm a lurker, so I apologize if any formatting is wrong.

    Whenever I look up a crop or inventory item, an error pops up. This is the error that SMAPI spits out:

    [09:40:12 ERROR LookupAnything] Something went wrong looking that up:
    System.FormatException: Input string was not in a correct format.
    at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
    at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
    at System.Convert.ToInt32(String value)
    at StardewValley.BluePrint..ctor(String name)
    at Pathoschild.Stardew.LookupAnything.DataParser.<>c.<GetRecipes>b__7_7(BuildingRecipeData entry) in D:\source\_Stardew\Mods.Pathoschild\LookupAnything\DataParser.cs:line 313
    at System.Linq.Enumerable.<>c__DisplayClass7_0`3.<CombineSelectors>b__0(TSource x)
    at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext()
    at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
    at Pathoschild.Stardew.LookupAnything.DataParser.GetRecipes(Metadata metadata, IReflectionHelper reflectionHelper, ITranslationHelper translations) in D:\source\_Stardew\Mods.Pathoschild\LookupAnything\DataParser.cs:line 311
    at Pathoschild.Stardew.LookupAnything.GameHelper.<>c__DisplayClass3_0.<ResetCache>b__1() in D:\source\_Stardew\Mods.Pathoschild\LookupAnything\GameHelper.cs:line 50
    at System.Lazy`1.CreateValue()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    at System.Lazy`1.get_Value()
    at Pathoschild.Stardew.LookupAnything.GameHelper.GetRecipesForIngredient(Item item) in D:\source\_Stardew\Mods.Pathoschild\LookupAnything\GameHelper.cs:line 0
    at Pathoschild.Stardew.LookupAnything.Framework.Subjects.ItemSubject.<GetData>d__7.MoveNext() in D:\source\_Stardew\Mods.Pathoschild\LookupAnything\Framework\Subjects\ItemSubject.cs:line 311
    at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
    at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
    at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
    at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, Metadata metadata, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields, Action`1 showNewPage) in D:\source\_Stardew\Mods.Pathoschild\LookupAnything\Components\LookupMenu.cs:line 93
    at Pathoschild.Stardew.LookupAnything.LookupAnythingMod.<>c__DisplayClass15_0.<ShowLookupFor>b__0() in D:\source\_Stardew\Mods.Pathoschild\LookupAnything\LookupAnythingMod.cs:line 279
    at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError) in D:\source\_Stardew\Mods.Pathoschild\Common\CommonHelper.cs:line 214

    The other things, like NPCs, animals, and trees work fine, but it's just inventory items, as far as I can tell. Help?
     
    • Pathoschild

      Pathoschild Giant Laser Beams

    • Pathoschild

      Pathoschild Giant Laser Beams

      Lookup Anything 1.17 is now available! Changes in this release:
      • Updated to SMAPI 2.0.
      • Switched to SMAPI unified controller/keyboard/mouse bindings in config.json.
      • Switched to SMAPI update checks.
      • Fixed corrupted object data causing all lookups to fail.
      • Fixed basic bat kills not counted towards Adventure Quest goal.
      • Fixed HideOnKeyUp mode not returning to previous menu on close.
      • Improved translations thanks to Dorian/d0x7 (German) and TaelFayre (Portuguese).
      Feedback, bug reports, and suggestions are welcome here!
       
        DragonDreads likes this.

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